ljacqu
19adcdcceb
Move managers to the cache package
...
- Not entirely accurate name but not really worth to have a separate package for managers
2016-03-05 16:03:00 +01:00
DNx5
8324decfa1
Merge branch 'master' into db-improve
...
Conflicts:
src/main/java/fr/xephi/authme/AuthMe.java
2016-02-26 12:42:32 +07:00
DNx5
3d90d478c2
remove uuid, only use player's name.
2016-02-22 22:16:14 +07:00
DNx
1afe41d787
Merge pull request #107 from AuthMe-Team/reload-supp
...
Reload supp
2016-02-22 01:07:07 +07:00
ljacqu
e8d627c0e1
#392 Start integration test for SQLite
2016-02-21 10:46:13 +01:00
DNx5
de3fb61e60
Clear timeout & message task on remove.
2016-02-20 09:35:40 +07:00
DNx5
27642dd82c
Rename DataFileCache to PlayerData
2016-02-20 09:32:08 +07:00
DNx5
2f75e03275
cache player's flying enabled state.
2016-02-20 08:56:08 +07:00
Xephi59
e1a84448a2
Fix the whole Javadoc syntax
2015-12-31 01:06:09 +01:00
ljacqu
c0a393b8b3
Minor - rename EncryptedPassword to HashedPassword
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- We hash passwords; we don't encrypt them
2015-12-30 22:51:59 +01:00
ljacqu
e85dbe81e5
#358 Ensure lowercase player name, issue cleanup
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- Ensure within PasswordSecurity that the player name is lowercase
- Remove check for MD5VB separate salt (we only generate hashes with the salt embedded, so either we need to change that or we don't need this check)
- Remove obsolete TODO
2015-12-30 22:45:18 +01:00
ljacqu
8b60c66cc8
Minor - adjust PlayerAuth builder methods
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- Rename hash() to password()
- Add location(Location) builder method
- Replace usages of password(new EncryptedPassword(hash, salt)) to the more terse password(String, String) builder method
2015-12-30 18:28:06 +01:00
ljacqu
a3402d573f
#358 Handle hash + salt as one "unit"
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- Rename HashResult to EncryptedPassword to reflect its broader use
- Use EncryptedPassword in methods that require the hash and the salt, instead of passing them as strings separately
- Store EncryptedPassword as field in PlayerAuth; updatePassword() thus processes the entire data in the EncryptedPassword object
2015-12-30 17:56:22 +01:00
games647
8c1eef3f59
Remove gamemode and flying switching
...
Fixes Xephi/AuthMeReloaded#355
Fixes Xephi/AuthMeReloaded#320
Fixes Xephi/AuthMeReloaded#258
Fixes Xephi/AuthMeReloaded#246
2015-12-23 15:00:44 +01:00
ljacqu
bfebf6dc44
Add tests for CommandUtils, move purgeDirectory to its only use
2015-12-14 21:37:20 +01:00
DNx5
efcdca4087
Use Guava cache for caching PlayerAuth object.
2015-12-12 20:16:56 +07:00
DNx5
7ba54123db
Update PlayerAuth builder class.
2015-12-06 06:14:30 +07:00
DNx5
fda7822644
Merge please
2015-12-05 03:45:52 +07:00
DNx5
93484a3449
Merge remote-tracking branch 'origin/master' into authme-process
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Conflicts:
src/main/java/fr/xephi/authme/cache/limbo/LimboCache.java
src/main/java/fr/xephi/authme/listener/AuthMePlayerListener.java
src/main/java/fr/xephi/authme/process/register/AsyncRegister.java
src/main/java/fr/xephi/authme/settings/Settings.java
2015-12-05 03:23:50 +07:00
Xephi
0d1cf8c7e2
Idk how it can be null, but well ...
2015-12-04 17:17:35 +01:00
DNx5
a8f3a441d5
Lowercase PlayerAuth nickname in constructor and setter.
2015-12-02 04:53:12 +07:00
DNx5
e02af46d65
Lowercase the name input.
2015-12-02 04:10:56 +07:00
DNx5
ececba2858
Merge branch 'authme-process' into db-improve
2015-12-01 16:25:17 +07:00
DNx5
92f57090be
Set default value for the Builder
2015-12-01 16:07:58 +07:00
DNx5
23e01c8b26
Create builder for PlayerAuth.
2015-12-01 12:19:13 +07:00
DNx5
029214c080
Fix npe after register.
2015-12-01 01:29:56 +07:00
Xephi
06b39dafd2
Add a way to serialize/unserialize a PlayerAuth
2015-11-26 12:07:33 +01:00
Tim Visée
82bf0f45ca
Finalized some fields, removed redundant code, various other fixes
2015-11-23 22:14:03 +01:00
Tim Visée
36c50c4507
Reformatted code with new code style
2015-11-23 21:46:34 +01:00
Tim Visée
2e868c7492
Reformatted all code files, cleaned up the project
2015-11-23 21:33:08 +01:00
AuthMe-Team
9ec2d6d059
Stuff from the common floobits workspace
...
Author: AuthMe-Team <AuthMeTeam@123NoEmail.com>
2015-11-23 20:23:52 +01:00
Gabriele C
69a09aec17
cleanup
2015-11-22 21:06:08 +01:00
Tim Visée
18af8f3171
Fixed addLimboPlayer method
2015-11-21 21:02:53 +01:00
Gabriele C
bd1f868c6d
standard javadoc
2015-11-21 01:31:18 +01:00
Gabriele C
118c79401a
Prepare the project for javadocs
2015-11-21 01:27:06 +01:00
Gabriele C
68ae6ee701
remove useless inventory store event
2015-11-20 23:59:25 +01:00
Gabriele C
d6355adb51
cleanup
2015-11-20 23:52:20 +01:00
DNx5
f6c6a7c6d4
update and cleanup PlayerAuth
2015-11-17 05:04:34 +07:00
Gabriele C
5e7c5560cf
Cleanup2: The Revenge
2015-11-02 00:09:40 +01:00
Tim Visée
3643afdea3
Moved Utils class to util package
2015-11-01 23:29:47 +01:00
Gabriele C
3567fc909d
Organize imports
2015-10-09 19:18:24 +02:00
games647
86ff20b6c9
Replacing old inventory protecting with safe packet modifications using ProtocolLib.
...
Instead of clearing the inventory of players and storing it's contents in a file, we now prevent
the server from sending the inventory packet if the player is not logged in. The player will
see a empty inventory, but has still his items stored on the server. Therefore we don't
need to modify the player's inventory and we won't make any inventory corrupted.
Fixes Xephi/AuthMeReloaded#203 ,
Fixes Xephi/AuthMeReloaded#193 ,
Fixes Xephi/AuthMeReloaded#191 ,
Fixes Xephi/AuthMeReloaded#148
Remove dead code + Fix empty inventory on the unregister command
Fix NPE if ProtocolLib isn't enabled or installed
2015-10-03 10:48:40 +02:00
DNx5
5247b5aa2c
fix cache folder not removed
2015-09-20 22:55:44 +07:00
DNx5
e1893ce85b
ups, forgot to put inventory.
2015-09-20 11:42:41 +07:00
DNx5
4288fa29b6
update
2015-09-20 09:26:29 +07:00
DNx5
b1276da416
protect inventory only for registered player
2015-09-20 09:18:30 +07:00
DNx5
350ab53563
update base64
2015-09-20 08:44:30 +07:00
DNx5
4ec548cb8d
added null check, #209 #210
2015-09-19 13:27:31 +07:00
DNx5
221b32744c
fix string concatenates performance
2015-09-15 22:44:40 +07:00
Gabriele C
026d84427b
General npc support, fixes and enhancements
2015-09-15 16:33:32 +02:00