- Reported via #1238, the primary group of a player should not be queried if the permissions plugin does not have group support
- Use the reverse order for showing player / limbo / disk limbo info
- Create method to check if email is empty or the default AuthMe email (avoids repetition)
- Check that input email has '@' inside text (relates to #1105)
- Add an individual permission for each debug section (including wildcard perm)
- Create test for DebugCommand
- Refactor tests for the enum permission nodes to use the same abstract class
- Update related project files (plugin.yml, permission docs, command docs)
- Checkstyle config: allow todo comments with issue number
- Create consistency tests across all classes, ensuring: unique class names, users of expiring collectors implement HasCleanup, non-private fields are only constants
- Fix tag replacement in PlayerListener for {DISPLAYNAME}
- Add usage message on argument mismatch where available
- Remove unused message keys
- Create tool task to search for a message key's usages and to find unused keys
- Add new checkstyle checks: require Javadoc on large private methods, default in switch, declaration order & others
- Update path exclusions in CodeClimate config to match newly renamed classes (e.g. PHPBB -> PhpBB)
- Create consistency check testing that excluded paths exist as classes
- Fix some trivial violations
- Update docs to reflect new commands, configurations (account recovery, limbo handling) and messages
- Change message for the recovery code email to contain the new command
- Create debug command to check if a player has the given permission
- Create debug command that outputs the size of various caches / DB info / number of saved instances in injector
* #1037 Improve architecture of registration methods
- Introduce parameters classes for each registration method
- RegistrationMethod has constants with the required parameters class -> no longer need to have a RegistrationExecutorProvider class that needs to be injected everywhere, let AsyncRegister be the only one to worry about which class will perform the registration
- Fix inheritance of password registration types - previously two-factor auth registration inherited from password registration directly
* Create matcher which checks for equality via reflections
- Allow to perform equality check on objects with default equals() method
- Introduce configurable storage mechanism
- LimboPersistence wraps a LimboPersistenceHandler, of which there are multiple implementations
- Outside of the limbo.persistence package, classes only talk to LimboPersistence
- Restore the way of persisting to JSON from 5.2 (SeparateFilePersistenceHandler)
- Add handling for stored limbo players
- Merge any existing LimboPlayers together with the goal of only keeping one version of a LimboPlayer: there is no way for a player to be online without triggering the creation of a LimboPlayer first, so we can guarantee that the in-memory LimboPlayer is the most up-to-date, i.e. when restoring limbo data we don't have to check against the disk.
- Create and delete LimboPlayers at the same time when LimboPlayers are added or removed from the in-memory map
- Catch all exceptions in LimboPersistence so a handler throwing an unexpected exception does not stop the limbo process (#1070)
- Extend debug command /authme debug limbo to show LimboPlayer information on disk, too
- AsynchronousLogin: call common permission methods through CommonService instead of PermissionsManager
- CommandManager: remove superfluous replacement of %p (handled by lazy tag replacer)
- Remove unused method in CommonService
- Create DebugSectionConsistencyTest
- SendMailSSL: Enable debug output if AuthMe log level is set to debug
- Add Utils#logAndSendMessage and replace existing, separate implementations
- Add methods to LimboService for handling messages to make it the only relevant Limbo class for outside classes
- Move LimboPlayerTaskManager to limbo package and make it package-private
- Create MessageTask and TimeoutTask immediately when LimboPlayer is created
- #1112 MessageTask: improve efficiency by keeping reference to Player
- Delete LimboCache and LimboPlayerStorage: LimboService now handles all LimboPlayer actions
- Revoke player rights when creating a LimboPlayer, within the LimboService
- Various fixes and improvements
- Introduce new LimboService with a higher level abstraction for outside classes to trigger LimboPlayer actions
- Add methods to LimboPlayerTaskManager for muting the MessagesTask safely
- Construction of a CommandDescription requires a lot of fields to be set. In most tests we only care about one or two fields -> having to set a lot of fields to dummy values is not very nice.
- Add configurable cooldown period after sending an email for /email recovery
- Change ExpiringMap to remove expired entries (like ExpiringSet)
- Create method to translate durations via the messages file
- SendMailSSL keeps on handling the technical details for sending mails, while EmailService offers methods to other classes and worries about generating the correct email content
Curious that only TravisCI has issues with some lambda code creating a map. Both CircleCI and our project Jenkins are happy with it. The same JDK is configured for TravisCI and CircleCI, too...