34 Commits

Author SHA1 Message Date
Tim Visée
36c50c4507 Reformatted code with new code style 2015-11-23 21:46:34 +01:00
AuthMe-Team
9ec2d6d059 Stuff from the common floobits workspace
Author:    AuthMe-Team <AuthMeTeam@123NoEmail.com>
2015-11-23 20:23:52 +01:00
Gabriele C
69a09aec17 cleanup 2015-11-22 21:06:08 +01:00
Tim Visée
18af8f3171 Fixed addLimboPlayer method 2015-11-21 21:02:53 +01:00
Gabriele C
bd1f868c6d standard javadoc 2015-11-21 01:31:18 +01:00
Gabriele C
118c79401a Prepare the project for javadocs 2015-11-21 01:27:06 +01:00
Gabriele C
68ae6ee701 remove useless inventory store event 2015-11-20 23:59:25 +01:00
Gabriele C
d6355adb51 cleanup 2015-11-20 23:52:20 +01:00
Gabriele C
3567fc909d Organize imports 2015-10-09 19:18:24 +02:00
games647
86ff20b6c9 Replacing old inventory protecting with safe packet modifications using ProtocolLib.
Instead of clearing the inventory of players and storing it's contents in a file, we now prevent
the server from sending the inventory packet if the player is not logged in. The player will
see a empty inventory, but has still his items stored on the server. Therefore we don't
need to modify the player's inventory and we won't make any inventory corrupted.

Fixes Xephi/AuthMeReloaded#203,
Fixes Xephi/AuthMeReloaded#193,
Fixes Xephi/AuthMeReloaded#191,
Fixes Xephi/AuthMeReloaded#148

Remove dead code + Fix empty inventory on the unregister command

Fix NPE if ProtocolLib isn't enabled or installed
2015-10-03 10:48:40 +02:00
DNx5
b1276da416 protect inventory only for registered player 2015-09-20 09:18:30 +07:00
DNx5
576ff59fcd replace cache with Json 2015-09-13 22:08:18 +07:00
DNx5
08d72785b4 improve inventory cache method 2015-09-10 13:29:11 +07:00
DNx5
afeb359b73 cleanup & improvements 2015-09-09 01:28:27 +07:00
Xephi59
480db6816f Synax 2015-07-20 02:41:14 +02:00
Xephi59
7a4550246f Fix Fly and GameMode 2015-07-09 18:04:43 +02:00
Xephi59
d84cd6549b HashMaps need to be Concurrent 2015-06-29 03:02:07 +02:00
Trojaner
fd5202748c Fix NPE when onPlayerJoins occurs
When #addLimboPlayer(Player player) is called, the player is put into the list with his real name, but when #getLimboPlayer(String name) is called, its looking for the lowercased name, causing a NullPointerException
2015-05-02 01:59:08 +03:00
Xephi
6d90be5e58 oh.. don't want to compile? Ok ... BEEM ! Initialised ! 2015-04-23 10:41:56 +02:00
Xephi
a5e6a8fa12 We need to catch some rares exceptions ! 2015-04-22 23:36:20 +02:00
Xephi
84cf1a6627 Re-ignore case for name, Security issues T.T 2015-04-21 16:22:12 +02:00
Xephi
6cfd3f0a0b Remove Case dependance, auto-update name on join into database (care
forums users!)
2014-08-27 07:03:11 +02:00
Xephi
d7cb60c1fe Replace all '/' in path to File.separator - Code Refactor 2014-08-25 03:12:28 +02:00
Xephi
e5189283ed Rework cache system - Add Javadoc for AuthMe 2014-08-22 06:51:56 +02:00
Xephi
e9032d1739 Begin rework of Cache 2014-08-20 06:05:35 +02:00
Xephi
afc1ea9111 Code Refactor - Whitespace Refactor 2014-08-08 23:14:56 +02:00
Xephi
8c3dc12658 Update 3.3.5
//Changes 3.3.5://
* Now Support our sponsor ipClean feature ( Get player real ip through
their servers )
* Now Cache correctly Item Custom Names and Lores
* Fix FlatToSQL converter
* Add /authme getip <playername> command, perm : authme.admin.getip
* Implement correctly XenForo Support
* Fix maxregperip
* Fix maxloginperip
* Preparation for next features, coming soon !
2014-04-01 10:32:27 +02:00
Xephi
b659d8968e Update 3.3.4
//Changes 3.3.4://
* Add an isLogged column in mySQL
* Add a maxLoginPerIp
* Add a maxJoinPerIp
* Add a way to force kick after register
* Add a way to force login after register
* Update session correctly
* Fix Change Email command
* Fix some perm problems
* Fix some problems with email sending
* Remove some dead code
* Add a way to control spawn priority, by default , in order, it is :
authme,essentials,multiverse,default
2014-03-08 00:16:14 +01:00
Xephi
4e7e9e6cb4 Update 3.3.3 2014-02-20 12:54:10 +01:00
Xephi
46acf9d74b Update 3.3.2
//Changes 3.3.2://
* Fix Vault support
* Fix Group permission problems
* Rewrite /register and /login command, would be much faster
* Fix useWelcomeMessage
* Add a way to broadcast welcome message
* Remove Join/Quit message only if enableProtection is true
* Fix /login and /register requested at the same time
* Some other fixes
2014-02-10 02:46:51 +01:00
Xephi
2e5da58aca Update 3.3 + fix permission error 2014-01-27 20:33:34 +01:00
Xephi
93a320c8ae Dev - 3.1.2-DEV-3
Developpement status actually
Some Fixes for the 1.7.2
Remove some Magic Values
Fix threads not start correctly
Add a recall email adding message
Fix catpcha messages
Add multilines messages ( add &n )
Fix some inventory problem
Fix some events problem
Call login event after /register
2014-01-06 17:54:50 +01:00
Xephi
bc8d11ebd6 Update 3.1.1
//Changes 3.1.1://
* Do /login correctly in the correct thread
* Add a way to force some commands after /login
* Try a fix for bungeecord , let's see ...
* Fix Logout command ( pos + inventory )
* Fix PHPBB support + random salt
* Add a bypass antibot perm : authme.bypassantibot
* Translation file will automatically update now
* Some other fixes
2013-12-12 05:34:44 +01:00
Xephi
10b4eaeca7 AuthMe 3.0
//Changes 3.0://
* Repackaging from uk.org.whoami.authme to fr.xephi.authme, please
developpers, update!
* Rewrite some of parts of the plugin
* Some code was already perfect , also did not change it :p
* Full support for phpbb3
* Add full support for WordPress + passwordHash: WORDPRESS
* Completely rewrite Management system for inventories and tp issues,
Thanks to : [[http://dev.bukkit.org/profiles/Possible/|Possible]]
* Rework on /passpartu command
* Completely rewrite the password encryption method
* Add a way for developers to add their own Password Encryption Method
on AuthMe via event way (please see
fr.xephi.authme.events.PasswordEncryptionEvent)
* Add an auto purge with players.dat removing method and essentials
files removing ( if you want authme to hook with an another plugin let
me know )
* Complete Hook with BungeeCord by removing the /server command before
login
* message_lang.yml will never be overwritten with English Strings , but
correctly update the message_lang.yml when needed to
* Fix a lot of issues mentioned in tickets , commants , or by mp, Thanks
for all your reports!
2013-10-17 05:14:46 +02:00