- authme.cache to authme.data
- Rename PlayerData to LimboPlayer to match with LimboCache
- Move authme.converter to authme.datasource.converter
- Split output package into output and message
- Create BukkitService#runTaskOptionallyAsync and BukkitService#scheduleSyncTaskFromOptionallyAsyncTask whose behavior depends on a new setting
- Use the new methods where applicable
- Declare events async or sync depending on the new setting
- /email recovery generates recovery code and resets password only if recovery code is also given
- Change data source method to return email and recovery code
- Move permission check inside PurgeTask to perform it with OfflinePlayer objects instead of lowercase names
- Move purge members into child "purge" package
- Unify online and offline default permission behavior in DefaultPermission
- Change SendMailSSL to be injected into classes and created regardless of settings
- Various minor cleanups (remove accidentally committed test, add more precise logging statement)
- Add support for dependencies identified by annotations
- Add some more usage validation
- Change a few test classes to use the DelayedInjectionRunner
- Introduce new BeforeInjecting annotation to not modify the (expected) order of annotations that do not belong to us
- Avoids using hacky way of first initializing field to an Answer that will delegate on demand to the proper class...
- Remove PostConstruct support for Mockito's InjectMocks: we should not change the established behavior of external elements
- Test runner supporting new "DelayedInjection" annotation: such fields are only initialized with instantiation right before the first time they're used in tests, allowing to set up mock behavior beforehand
- Change CommandDescription to contain a reference to ExecutableCommand class only
- Instantiate the actual ExecutableCommand objects in CommandHandler
(work in progress)
- Inject CommandService like other classes instead of passing it as method parameter
- Not solved: cyclic dependency CommandInitializer > ExecutableCommand > CommandService > CommandInitializer...
- Encapsulate captcha functionality into a class instead of two public fields on the AuthMe main class(!)
- Let CaptchaManager worry about whether it is enabled or not -> no need to check on the outside
- Implement full reloading support to enable/disable captchas + parameters
- Add unit tests