41 Commits

Author SHA1 Message Date
ljacqu
59d3bc95c0 Move getOnlinePlayers() from Utils to BukkitService; delete Wrapper 2016-04-23 15:24:41 +02:00
ljacqu
0dab887848 Code householding
- Various migrations from legacy settings to new settings
- PlayerListener: use shouldCancelEvent() to see if chat should be canceled
- Merge permission manager listener with general server listener
2016-04-23 00:18:03 +02:00
ljacqu
3674ac087c Code householding + settings migration
- Migrate and remove unused properties in legacy Settings
- Add forgotten space in Register command
- Fix javadoc errors shown on Jenkins
2016-04-15 15:17:58 +02:00
Gabriele C
ee177e8a3a Remove the IPManager
We don't need it anymore
2016-04-08 14:34:21 +02:00
games647
bea43b3140 Fix possible race condition on login processing
(Fixes Xephi/AuthMeReloaded#619)
2016-03-21 14:40:37 +01:00
ljacqu
654cebd5a7 Minor - rename LimboPlayer methods + code householding
- Rename *taskId methods to *task to reflect what they handle
- Remove usages of Wrapper where applicable
- Replace some uses of legacy Settings with NewSetting calls
2016-03-06 15:46:49 +01:00
ljacqu
31bac6964f Various code householding
- Adjust javadoc
- Remove unused PlayerAuth constructor
- Replace legacy Settings with NewSetting calls
- Add process service to all (a)sync processes
- Change IP manager to only cache the calls to the VeryGames API
2016-03-06 14:42:19 +01:00
ljacqu
9a412fac05 Merge branch 'master' of https://github.com/AuthMe-Team/AuthMeReloaded into 432-remove-public-ip-map
Conflicts:
	src/main/java/fr/xephi/authme/process/register/AsyncRegister.java
2016-03-05 16:11:22 +01:00
Gabriele C
c4684fd5f1 Booo we don't like UUIDS! (We need to keep 1.7.X compatibility!)
- Removed the useless OtherAccounts class!
2016-03-03 21:42:50 +01:00
ljacqu
aeb8307a46 #432 #547 Remove public IP cache map; make processes use ProcessService
- Create IP address manager for handling and caching IP addresses -> outside of the manager I do not want to care about caching details
- Make more processes use the ProcessService in favor of statically injected objects
2016-03-01 22:47:28 +01:00
ljacqu
e79f325411 #443 Use correct message to ask to add email after login 2016-02-27 12:18:04 +01:00
DNx5
8324decfa1 Merge branch 'master' into db-improve
Conflicts:
	src/main/java/fr/xephi/authme/AuthMe.java
2016-02-26 12:42:32 +07:00
DNx5
4e011f437a Change message & timeout task to run synchronously. 2016-02-22 22:11:03 +07:00
ljacqu
8511a257ed #494 Fix conversion plaintext to SHA256
- Make sure database is set up before attempting to perform the migration
2016-02-20 11:16:25 +01:00
DNx5
cc29d8b628 Fix duplicate entry error, #528 2016-02-20 06:47:59 +07:00
ljacqu
90e0dc1875 Various code householding
- Remove unused API on DataSource
- Add some sensible javadoc to DataSource
- Minor code simplification
2016-02-19 23:19:38 +01:00
Gabriele C
d727def4ba Move the command 2016-02-14 17:06:52 +01:00
ljacqu
b3734f4010 #415 Move some permission nodes out of authme.player.*
- Move certain permission nodes outside of the authme.player branch
- Update classes / permissions list
- Remove wildcard node from code completely (since not used)
2016-02-14 14:15:02 +01:00
ljacqu
db4d4a7cce #477 Change lastlogin column from bigint to timestamp (work in progress)
- Alter column type
- Create migration for MySQL
- Unrelated: move DataSource enum to its own file
2016-02-07 14:27:03 +01:00
ljacqu
3e30a34714 #450 Move Settings#loadEmailText and #getWelcomeMessage 2016-02-03 22:36:01 +01:00
Xephi
2f1338b08b little forgot 2016-01-09 17:16:14 +01:00
Xephi
18ed62b096 Fix #423 2016-01-09 14:45:59 +01:00
DNx5
774b7513c9 Attempt to update player's IP on login if they have default IP in database. 2016-01-03 09:34:46 +07:00
DNx5
4ea6cc9d69 Fix player name case check. 2016-01-03 09:34:38 +07:00
ljacqu
8b60c66cc8 Minor - adjust PlayerAuth builder methods
- Rename hash() to password()
- Add location(Location) builder method
- Replace usages of password(new EncryptedPassword(hash, salt)) to the more terse password(String, String) builder method
2015-12-30 18:28:06 +01:00
ljacqu
a3402d573f #358 Handle hash + salt as one "unit"
- Rename HashResult to EncryptedPassword to reflect its broader use
- Use EncryptedPassword in methods that require the hash and the salt, instead of passing them as strings separately
- Store EncryptedPassword as field in PlayerAuth; updatePassword() thus processes the entire data in the EncryptedPassword object
2015-12-30 17:56:22 +01:00
ljacqu
9c4a578bec #358 Remove old methods on PasswordSecurity, unify hash + salt
- For encryption methods with a separate salt, the hash is useless without the salt, so hash and salt should always be persisted and retrieved together
2015-12-30 15:43:25 +01:00
ljacqu
b3b751920a #358 Replace usage of static PasswordSecurity methods
- Replace static methods to instance methods
- Use PlayerAuth builder instead of constructor
2015-12-29 00:13:20 +01:00
ljacqu
31730699ac #358 Start refactoring PasswordSecurity
- Add new methods temporarily to NewEncrMethod interface
   - No data source access within EncryptionMethod implementations
   - Generate the salt within the EncryptionMethod implementation
- Deprecate static methods on PasswordSecurity
- Adjust AbstractEncryptionMethodTest to test the classes with the new interface
- Add getter for data source instead of accessing field directly
2015-12-28 16:23:08 +01:00
ljacqu
513ff9a928 #358 Make RandomString static & generate all rand. strings with it
- Remove dubious random String generator on HashUtils
- Make further hash classes use HashUtils
2015-12-27 22:16:16 +01:00
games647
8c1eef3f59 Remove gamemode and flying switching
Fixes Xephi/AuthMeReloaded#355
Fixes Xephi/AuthMeReloaded#320
Fixes Xephi/AuthMeReloaded#258
Fixes Xephi/AuthMeReloaded#246
2015-12-23 15:00:44 +01:00
ljacqu
dcc365c22f Fix #349 Create method on Messages to pass tag replacements
- Add tests
- Fix placeholder in some files
2015-12-16 20:46:40 +01:00
Xephi
a212a0c0fd Fix Captcha count 2015-12-06 11:08:33 +01:00
Xephi
1e5a29a502 Add a case checker option 2015-12-05 22:27:23 +01:00
ljacqu
690a8d67a3 Abstract Messages into two layers; move to new 'output' package
- Abstract Messages into two layers: the top layer 'Messages' is how Messages can be retrieved and sent as before. In the background, package-private, MessagesManager actually does the file read and worries about I/O while Messages takes care of higher-level things (such as joining two lines or checking the current language).
2015-12-01 21:45:02 +01:00
Tim Visée
fdc747d007 Refactored player permissions enum, to make the name suit better 2015-12-01 16:19:05 +01:00
ljacqu
364583e7db Change use of String permissions to the permission enums 2015-11-28 21:59:29 +01:00
DNx5
7a78b321e7 refactor all class to use the message key for sending messages. 2015-11-26 10:18:53 +07:00
DNx5
2de0e0e819 Set classes to use Messages getter in plugin instance. 2015-11-26 08:17:19 +07:00
Tim Visée
82bf0f45ca Finalized some fields, removed redundant code, various other fixes 2015-11-23 22:14:03 +01:00
Tim Visée
47b1d00ccf Fixed various spelling and grammar issues 2015-11-23 22:07:32 +01:00