200 Commits

Author SHA1 Message Date
Xephi
6ac51d97f5 Remove checks - #308 2016-01-09 22:04:05 +01:00
Xephi
2f1338b08b little forgot 2016-01-09 17:16:14 +01:00
Xephi
18ed62b096 Fix #423 2016-01-09 14:45:59 +01:00
Xephi
c8fa9a146e reduce check 2016-01-08 19:26:26 +01:00
DNx5
d6ab7d5da8 Ask player to change email if email already added. 2016-01-07 07:24:26 +07:00
DNx5
6855fb93fc Fix #416 2016-01-07 06:47:45 +07:00
DNx5
774b7513c9 Attempt to update player's IP on login if they have default IP in database. 2016-01-03 09:34:46 +07:00
DNx5
4161dcaa94 Fix SingleSession check order. 2016-01-03 09:34:44 +07:00
DNx5
052e414ff3 Moved VeryGames IP check into AsyncJoin process.
- Updated VeryGames IP check method.
- Remove player's IP from realIp map on quit.
2016-01-03 09:34:41 +07:00
DNx5
4ea6cc9d69 Fix player name case check. 2016-01-03 09:34:38 +07:00
ljacqu
c0a393b8b3 Minor - rename EncryptedPassword to HashedPassword
- We hash passwords; we don't encrypt them
2015-12-30 22:51:59 +01:00
ljacqu
8b60c66cc8 Minor - adjust PlayerAuth builder methods
- Rename hash() to password()
- Add location(Location) builder method
- Replace usages of password(new EncryptedPassword(hash, salt)) to the more terse password(String, String) builder method
2015-12-30 18:28:06 +01:00
ljacqu
a3402d573f #358 Handle hash + salt as one "unit"
- Rename HashResult to EncryptedPassword to reflect its broader use
- Use EncryptedPassword in methods that require the hash and the salt, instead of passing them as strings separately
- Store EncryptedPassword as field in PlayerAuth; updatePassword() thus processes the entire data in the EncryptedPassword object
2015-12-30 17:56:22 +01:00
ljacqu
9c4a578bec #358 Remove old methods on PasswordSecurity, unify hash + salt
- For encryption methods with a separate salt, the hash is useless without the salt, so hash and salt should always be persisted and retrieved together
2015-12-30 15:43:25 +01:00
ljacqu
531327dd9b Minor - make AuthMe.database private
- In favor of AuthMe.getDataSource()
2015-12-29 11:55:57 +01:00
ljacqu
b3b751920a #358 Replace usage of static PasswordSecurity methods
- Replace static methods to instance methods
- Use PlayerAuth builder instead of constructor
2015-12-29 00:13:20 +01:00
ljacqu
31730699ac #358 Start refactoring PasswordSecurity
- Add new methods temporarily to NewEncrMethod interface
   - No data source access within EncryptionMethod implementations
   - Generate the salt within the EncryptionMethod implementation
- Deprecate static methods on PasswordSecurity
- Adjust AbstractEncryptionMethodTest to test the classes with the new interface
- Add getter for data source instead of accessing field directly
2015-12-28 16:23:08 +01:00
ljacqu
6ac1967364 Merge branch 'master' of https://github.com/AuthMe-Team/AuthMeReloaded into 358-encryptn-mthd-refactor 2015-12-28 13:33:18 +01:00
Xephi
c4fa2a756a Remove an old todo 2015-12-28 12:48:20 +01:00
Xephi
806201e1cc Add Hostname to restricted ip method 2015-12-28 11:59:30 +01:00
ljacqu
513ff9a928 #358 Make RandomString static & generate all rand. strings with it
- Remove dubious random String generator on HashUtils
- Make further hash classes use HashUtils
2015-12-27 22:16:16 +01:00
Xephi59
625369db5a Add BungeeCord playerSendTo config 2015-12-26 14:05:10 +01:00
games647
8c1eef3f59 Remove gamemode and flying switching
Fixes Xephi/AuthMeReloaded#355
Fixes Xephi/AuthMeReloaded#320
Fixes Xephi/AuthMeReloaded#258
Fixes Xephi/AuthMeReloaded#246
2015-12-23 15:00:44 +01:00
Gabriele C
1d21333c94 I'm a noob 2015-12-23 12:27:41 +01:00
Gabriele C
8bfb56f34e fix blindness when timeout = 0 2015-12-23 11:51:06 +01:00
Gabriele C
874d7cd59f Fix remove speed 2015-12-21 20:20:35 +01:00
Xephi
48b845b1f5 Change how welcome message is send 2015-12-21 15:52:58 +01:00
games647
feac0c6c49 Properly restore walk and flight speed (Fixes Xephi/AuthMeReloaded#356) 2015-12-18 18:27:42 +01:00
Gabriele C
f195054303 Should fix the /register auto-login feature 2015-12-16 23:58:21 +01:00
ljacqu
dcc365c22f Fix #349 Create method on Messages to pass tag replacements
- Add tests
- Fix placeholder in some files
2015-12-16 20:46:40 +01:00
DNx5
7383242599 Attempt to fix #339 2015-12-13 23:07:58 +07:00
DNx5
cd1c861b47 Bungee message update, whatever. 2015-12-11 12:16:29 +07:00
Gabriele C
1ecee76b60 clean imports 2015-12-10 20:53:46 +01:00
Xephi
dff4e6d135 Use ByteStreams from Guava 2015-12-10 20:45:46 +01:00
Xephi
1ce4a11147 [PREV COMMIT] Oops, it's logout here :D 2015-12-10 18:32:41 +01:00
Xephi
d01713a2f5 [DEV] [NEED TEST] BungeeCord
Add a way to send player login on other AuthMe instance through
BungeeCord plugin channel
2015-12-10 18:31:46 +01:00
Gabriele C
e4fbe4ec53 Fix npc issues (#320)
This will fix 1 bug..... and will generate new ones! :P
2015-12-08 20:52:45 +01:00
Xephi
a212a0c0fd Fix Captcha count 2015-12-06 11:08:33 +01:00
Xephi
1e5a29a502 Add a case checker option 2015-12-05 22:27:23 +01:00
ljacqu
bb93c7164a Merge branch 'master' of https://github.com/AuthMe-Team/AuthMeReloaded into command-perms-refactor 2015-12-04 22:00:44 +01:00
DNx5
fda7822644 Merge please 2015-12-05 03:45:52 +07:00
DNx5
93484a3449 Merge remote-tracking branch 'origin/master' into authme-process
Conflicts:
	src/main/java/fr/xephi/authme/cache/limbo/LimboCache.java
	src/main/java/fr/xephi/authme/listener/AuthMePlayerListener.java
	src/main/java/fr/xephi/authme/process/register/AsyncRegister.java
	src/main/java/fr/xephi/authme/settings/Settings.java
2015-12-05 03:23:50 +07:00
ljacqu
0c1589f93a Merge branch 'master' of https://github.com/AuthMe-Team/AuthMeReloaded into command-perms-refactor 2015-12-04 19:35:57 +01:00
Xephi
0d1cf8c7e2 Idk how it can be null, but well ... 2015-12-04 17:17:35 +01:00
ljacqu
1ca6bcffe1 Make AuthMe.management private; create test for CaptchaCommand 2015-12-02 22:13:43 +01:00
DNx5
8d9e212b15 Improve register process.
* Removed double check for email settings
* Use builder for PlayerAuth
* Handle exceptions in process method
2015-12-02 04:14:18 +07:00
ljacqu
690a8d67a3 Abstract Messages into two layers; move to new 'output' package
- Abstract Messages into two layers: the top layer 'Messages' is how Messages can be retrieved and sent as before. In the background, package-private, MessagesManager actually does the file read and worries about I/O while Messages takes care of higher-level things (such as joining two lines or checking the current language).
2015-12-01 21:45:02 +01:00
DNx5
7ec79afe4a Set speed into 0.0 2015-12-02 03:22:27 +07:00
Tim Visée
fdc747d007 Refactored player permissions enum, to make the name suit better 2015-12-01 16:19:05 +01:00
DNx5
d692530035 Moved is player can connect check into prelogin event. 2015-12-01 01:35:30 +07:00