* Introduce hasSession field in datasource
That makes isLogged more consistent as it will be '1' only when the player is online.
* Fixes
* Fix unit testing
* Update config doc
* Create SessionService
* Create test for SessionService, avoid DB operations if sessions are disabled
* Cleanup: remove outdated warning for session timeout = 0
- Remove outdated warning
- Encapsulate session enabled check in SessionService
* Fix failing SessionServiceTest, add data source integration tests for session methods
- Take MAX(reg_date, login_date) as timestamp to compare against
- Remove the second "all" parameter to include entries with 0 registration date -> we expect registration date to always be set to the current date, so the parameter becomes obsolete
- Create command under /authme debug that allows to change the 'nullable' status of MySQL columns (currently last date and email only)
- We need to offer a default value for forum integrations that have a NOT NULL email column. Offering a command avoids us from force-migrating existing databases while still offering migrations in both directions
- Change in default value handling: lack of values are not handled by setting default values to the PlayerAuth anymore, and reading a default value from the database into a PlayerAuth will be translated into null by the PlayerAuth builder
- When a new database is created, email and lastlogin are now nullable and lack a default a value
Open points:
- Finish MySqlDefaultChangerTest
- Revise purging logic (#792)
- Allow to have more columns nullable (#814)
- Reported via #1238, the primary group of a player should not be queried if the permissions plugin does not have group support
- Use the reverse order for showing player / limbo / disk limbo info
- Create method to check if email is empty or the default AuthMe email (avoids repetition)
- Check that input email has '@' inside text (relates to #1105)
- Add an individual permission for each debug section (including wildcard perm)
- Create test for DebugCommand
- Refactor tests for the enum permission nodes to use the same abstract class
- Update related project files (plugin.yml, permission docs, command docs)
- Checkstyle config: allow todo comments with issue number
- Create consistency tests across all classes, ensuring: unique class names, users of expiring collectors implement HasCleanup, non-private fields are only constants
- Fix tag replacement in PlayerListener for {DISPLAYNAME}
- Add usage message on argument mismatch where available
- Remove unused message keys
- Create tool task to search for a message key's usages and to find unused keys
- Add new checkstyle checks: require Javadoc on large private methods, default in switch, declaration order & others
- Update path exclusions in CodeClimate config to match newly renamed classes (e.g. PHPBB -> PhpBB)
- Create consistency check testing that excluded paths exist as classes
- Fix some trivial violations
- Update docs to reflect new commands, configurations (account recovery, limbo handling) and messages
- Change message for the recovery code email to contain the new command
- Create debug command to check if a player has the given permission
- Create debug command that outputs the size of various caches / DB info / number of saved instances in injector
* #1037 Improve architecture of registration methods
- Introduce parameters classes for each registration method
- RegistrationMethod has constants with the required parameters class -> no longer need to have a RegistrationExecutorProvider class that needs to be injected everywhere, let AsyncRegister be the only one to worry about which class will perform the registration
- Fix inheritance of password registration types - previously two-factor auth registration inherited from password registration directly
* Create matcher which checks for equality via reflections
- Allow to perform equality check on objects with default equals() method
- Introduce configurable storage mechanism
- LimboPersistence wraps a LimboPersistenceHandler, of which there are multiple implementations
- Outside of the limbo.persistence package, classes only talk to LimboPersistence
- Restore the way of persisting to JSON from 5.2 (SeparateFilePersistenceHandler)
- Add handling for stored limbo players
- Merge any existing LimboPlayers together with the goal of only keeping one version of a LimboPlayer: there is no way for a player to be online without triggering the creation of a LimboPlayer first, so we can guarantee that the in-memory LimboPlayer is the most up-to-date, i.e. when restoring limbo data we don't have to check against the disk.
- Create and delete LimboPlayers at the same time when LimboPlayers are added or removed from the in-memory map
- Catch all exceptions in LimboPersistence so a handler throwing an unexpected exception does not stop the limbo process (#1070)
- Extend debug command /authme debug limbo to show LimboPlayer information on disk, too
- AsynchronousLogin: call common permission methods through CommonService instead of PermissionsManager
- CommandManager: remove superfluous replacement of %p (handled by lazy tag replacer)
- Remove unused method in CommonService
- Create DebugSectionConsistencyTest
- SendMailSSL: Enable debug output if AuthMe log level is set to debug
- Add Utils#logAndSendMessage and replace existing, separate implementations
- Add methods to LimboService for handling messages to make it the only relevant Limbo class for outside classes
- Move LimboPlayerTaskManager to limbo package and make it package-private
- Create MessageTask and TimeoutTask immediately when LimboPlayer is created
- #1112 MessageTask: improve efficiency by keeping reference to Player
- Delete LimboCache and LimboPlayerStorage: LimboService now handles all LimboPlayer actions
- Revoke player rights when creating a LimboPlayer, within the LimboService
- Various fixes and improvements