* Added EmailChangedEvent
* Fix failing tests
Silly.
* Documented the EmailChangedEvent
* Separate messages for cancelled email event
* Added lang todos for all the languages I can't speak
I wish I could though.
* Checkstyle satisfaction
* Changed log level to info for cancelled events
- Create BukkitService#runTaskOptionallyAsync and BukkitService#scheduleSyncTaskFromOptionallyAsyncTask whose behavior depends on a new setting
- Use the new methods where applicable
- Declare events async or sync depending on the new setting
- Add proper javadoc to all events
- Use proper handling of the Eventlist in all events: each event has its own EventList and its static method, as specified by Bukkit's Event class
- Add common supertype to all AuthMe events
- Remove unused events
- Remove unused methods (setters to fields that we ignore entirely)
- Create Utils class for a common implementation of md5/sha1
- Create "foolproof" way of getting the MessageDigest for md5 etc. (MessageDigestAlgorithm enum)
- Create description annotations to annotate algorithms with usage recommendation and salt type
Instead of clearing the inventory of players and storing it's contents in a file, we now prevent
the server from sending the inventory packet if the player is not logged in. The player will
see a empty inventory, but has still his items stored on the server. Therefore we don't
need to modify the player's inventory and we won't make any inventory corrupted.
FixesXephi/AuthMeReloaded#203,
FixesXephi/AuthMeReloaded#193,
FixesXephi/AuthMeReloaded#191,
FixesXephi/AuthMeReloaded#148
Remove dead code + Fix empty inventory on the unregister command
Fix NPE if ProtocolLib isn't enabled or installed