33 Commits

Author SHA1 Message Date
Gabriele C
273c318e96 Cleanup 2017-11-02 11:24:17 +01:00
Gabriele C
2d2eb740e3 Implement bungee messaging, CacheDataSource sync 2017-10-30 10:38:13 +01:00
HexelDev
ba65633182 Email verification code (#1382)
* Base verification code implementation, must define command, manager, events
* VerificationManager, verification command and messages, handled some sensible commands, configuration values
* Improved manager and sensible commands trigger
* Updated messages
* Updated verification code manager, fixed tests
* Switched to a permission based command
* Verification manager and command improved and added tests
* Edited messages
2017-10-28 12:23:14 +02:00
Gabriele C
22e95493de #1031 Introduce hasSession field in datasource (#1351)
* Introduce hasSession field in datasource

That makes isLogged more consistent as it will be '1' only when the player is online.

* Fixes

* Fix unit testing

* Update config doc

* Create SessionService

* Create test for SessionService, avoid DB operations if sessions are disabled

* Cleanup: remove outdated warning for session timeout = 0
- Remove outdated warning
- Encapsulate session enabled check in SessionService

* Fix failing SessionServiceTest, add data source integration tests for session methods
2017-10-15 18:32:51 +02:00
ljacqu
1f8307c8f6 Fix minor checkstyle issues
- Add JavaDoc where checkstyle expects it
- Fix line too long issues
- ...
2017-05-07 11:59:01 +02:00
ljacqu
021497b9e6 #1113 Handle LimboPlayers within LimboService (remove LimboCache) (work in progress)
- Delete LimboCache and LimboPlayerStorage: LimboService now handles all LimboPlayer actions
- Revoke player rights when creating a LimboPlayer, within the LimboService
- Various fixes and improvements
2017-03-05 21:47:46 +01:00
ljacqu
22ccf582b8 #1113 Create LimboService (work in progress)
- Introduce new LimboService with a higher level abstraction for outside classes to trigger LimboPlayer actions
- Add methods to LimboPlayerTaskManager for muting the MessagesTask safely
2017-03-05 19:25:35 +01:00
ljacqu
c325d0db41 Merge CommandService and ProcessService to CommonService
- Replace CommandService and ProcessService with CommonService: a service that offers our typical needs to work with settings, messages and permissions
- Remove validation methods from CommonService: inject ValidationService directly. Validation methods are not used very frequently and therefore don't belong in CommonService. Their presence was a relict from our architecture before injection was used.
2016-12-03 12:10:30 +01:00
Gabriele C
58c42cf300 Package cleanup
- authme.cache to authme.data
- Rename PlayerData to LimboPlayer to match with LimboCache
- Move authme.converter to authme.datasource.converter
- Split output package into output and message
2016-10-05 21:10:40 +02:00
ljacqu
42c3dcbbcb Revert code changes to single session 2016-07-12 22:23:53 +02:00
Gabriele C
7568453cde Don't remove session twice 2016-07-12 22:14:33 +02:00
Gabriele C
09d6f5c923 Close #816 2016-07-12 22:10:30 +02:00
ljacqu
c9c4e69e1b #838 Fix force spawn on join setting
- Add call to teleport service after login and logout
2016-07-10 13:04:35 +02:00
ljacqu
d8f6fb085e Cleanup - remove unused elements in code 2016-07-04 21:53:22 +02:00
ljacqu
c040623739 Merge 765-teleport-handling into jsoncache-fix 2016-07-04 18:47:34 +02:00
DNx5
140275f366 - Add restore method in LimboCache
* Apply it to process that have use of it
- Fix fly & walk speed not get restored
2016-07-04 13:21:57 +07:00
ljacqu
7788ad6230 #765 Replace Utils usages with TeleportService + misc householding
- Remove some legacy settings
- Move Utils "addNormal" method to AuthGroupHandler

(Reapplied changes from orphaned fe29089)
2016-07-03 19:55:31 +02:00
DNx5
deffcb3e2b - Renamed JsonCache to PlayerDataStorage
* the methods inside it renamed to fit with class name
  * cache folder changed into playerdata
- Renamed LimboPlayer to PlayerData
- Added fly speed to PlayerData
- Removed player's name from PlayerData object
- Added getPlayerLocationOrSpawn method in spawn loader.
2016-07-03 21:52:46 +07:00
DNx5
5726b0d326 Fix player always teleport to spawn on join. 2016-06-29 22:02:45 +07:00
DNx5
45d8e24350 - Fix fly speed not get restored after login.
- Attempt to fix #592
2016-06-29 00:34:31 +07:00
DNx5
145747505f Use JsonCache correctly, couldn't list all changes. 2016-06-28 21:36:58 +07:00
ljacqu
d6e1fd5ceb Use injection in and for LimboCache, migrate some legacy settings, remove setGroup from Utils
- New injector method allows to retrieve services if they've already been instantiated -> useful for onDisable() which might be run after aborted initialization
- Deprecate various methods that need to be removed
2016-06-12 16:14:34 +02:00
Gabriele C
55cc882002 Remove scheduler methods from the ProcessService
@ljacqu it's ok now? ;)
2016-05-24 16:07:03 +02:00
Gabriele C
da6431b4fc Suppress injection test warnings 2016-05-23 23:16:40 +02:00
ljacqu
3f039d641a #707 Convert sync processes into services 2016-05-20 19:42:30 +02:00
ljacqu
f5c89e897f #707 Convert async processes as services
(work in progress - rough, untested changes)
2016-05-17 19:49:06 +02:00
ljacqu
31bac6964f Various code householding
- Adjust javadoc
- Remove unused PlayerAuth constructor
- Replace legacy Settings with NewSetting calls
- Add process service to all (a)sync processes
- Change IP manager to only cache the calls to the VeryGames API
2016-03-06 14:42:19 +01:00
ljacqu
690a8d67a3 Abstract Messages into two layers; move to new 'output' package
- Abstract Messages into two layers: the top layer 'Messages' is how Messages can be retrieved and sent as before. In the background, package-private, MessagesManager actually does the file read and worries about I/O while Messages takes care of higher-level things (such as joining two lines or checking the current language).
2015-12-01 21:45:02 +01:00
DNx5
7a78b321e7 refactor all class to use the message key for sending messages. 2015-11-26 10:18:53 +07:00
DNx5
2de0e0e819 Set classes to use Messages getter in plugin instance. 2015-11-26 08:17:19 +07:00
DNx5
25c23e144c - send blank inventory on logout if protect inventory is enabled.
- added reload support for protect inventory option.
2015-11-25 00:14:45 +07:00
Tim Visée
82bf0f45ca Finalized some fields, removed redundant code, various other fixes 2015-11-23 22:14:03 +01:00
Tim Visée
47b1d00ccf Fixed various spelling and grammar issues 2015-11-23 22:07:32 +01:00