* #1874 Introduce individual ConsoleLogger instance per class
- Create ConsoleLoggerFactory from which a separate logger can be created for each class
- Allows to support individual log level settings in the future
* Fix CodeStyle issue
* Replace full class name with import
* Update usages after merge from master
* Add IPv6 support for isLocal checks
* Replace magic values like 127.0.0.1 and use our utility
* Support for IPv6 local adresses in IPv6 only or dual stack environments
* Loopback [::1]
* Site-Local fc00::/7
* Link-local fe80::/10
* Introduce extra method for loopback addresses
* Use public IP for passMaxLogin check
* Use non-local IP addresses in test after change in verification
- Overloaded method with (String, String...) as args was problematic as it could be confusing on its own and also confusing with the (CommandSender, String...) flavor
* Introduce hasSession field in datasource
That makes isLogged more consistent as it will be '1' only when the player is online.
* Fixes
* Fix unit testing
* Update config doc
* Create SessionService
* Create test for SessionService, avoid DB operations if sessions are disabled
* Cleanup: remove outdated warning for session timeout = 0
- Remove outdated warning
- Encapsulate session enabled check in SessionService
* Fix failing SessionServiceTest, add data source integration tests for session methods
- Couple AuthGroupHandler closer to the LimboService: whenever a limbo player is restored, the auth group should be restored as well. This fixes some consistency issues.
- Move AuthGroupHandler into limbo package and make it package-private
- Change permission handler to skip any empty groups (prevents odd command output e.g. for BukkitPermissions)
- Move check for restricted user into validation service
- Keep restrictions in a map by name for fast lookup, avoid splitting Strings on every call
- Gracefully handle case when entry does not have the expected ';' and log exception
- Add methods to LimboService for handling messages to make it the only relevant Limbo class for outside classes
- Move LimboPlayerTaskManager to limbo package and make it package-private
- Create MessageTask and TimeoutTask immediately when LimboPlayer is created
- #1112 MessageTask: improve efficiency by keeping reference to Player
- Delete LimboCache and LimboPlayerStorage: LimboService now handles all LimboPlayer actions
- Revoke player rights when creating a LimboPlayer, within the LimboService
- Various fixes and improvements
- Introduce new LimboService with a higher level abstraction for outside classes to trigger LimboPlayer actions
- Add methods to LimboPlayerTaskManager for muting the MessagesTask safely
- Replace CommandService and ProcessService with CommonService: a service that offers our typical needs to work with settings, messages and permissions
- Remove validation methods from CommonService: inject ValidationService directly. Validation methods are not used very frequently and therefore don't belong in CommonService. Their presence was a relict from our architecture before injection was used.
- authme.cache to authme.data
- Rename PlayerData to LimboPlayer to match with LimboCache
- Move authme.converter to authme.datasource.converter
- Split output package into output and message
- Create BukkitService#runTaskOptionallyAsync and BukkitService#scheduleSyncTaskFromOptionallyAsyncTask whose behavior depends on a new setting
- Use the new methods where applicable
- Declare events async or sync depending on the new setting
* the methods inside it renamed to fit with class name
* cache folder changed into playerdata
- Renamed LimboPlayer to PlayerData
- Added fly speed to PlayerData
- Removed player's name from PlayerData object
- Added getPlayerLocationOrSpawn method in spawn loader.
- Teleport player to spawn immediately on PlayerLoginEvent.
- Only save authenticated player's location on quit.
- Fix player's last location get reset if fail to login.