- authme.cache to authme.data
- Rename PlayerData to LimboPlayer to match with LimboCache
- Move authme.converter to authme.datasource.converter
- Split output package into output and message
- Create BukkitService#runTaskOptionallyAsync and BukkitService#scheduleSyncTaskFromOptionallyAsyncTask whose behavior depends on a new setting
- Use the new methods where applicable
- Declare events async or sync depending on the new setting
- Handle AsyncPlayerPreLoginEvent in main PlayerListener class: Spigot emits it in offline mode, whereas offline CraftBukkit doesn't
- Remove listener for sync PlayerPreLoginEvent; not fired by offline CraftBukkit either
- Add warning when offline CraftBukkit is detected and single session setting is enabled
- Remove getX() methods on AuthMe: API classes will be instantiated by injection, too. It doesn't make sense to expose the constructor for the API classes anyway; we are internally responsible for creating these objects and having them created by third-party is not intended
- Remove deprecated annotations on individual methods on API -> whole class is deprecated, annotation on the class is enough
- Move permission check inside PurgeTask to perform it with OfflinePlayer objects instead of lowercase names
- Move purge members into child "purge" package
- Unify online and offline default permission behavior in DefaultPermission
* the methods inside it renamed to fit with class name
* cache folder changed into playerdata
- Renamed LimboPlayer to PlayerData
- Added fly speed to PlayerData
- Removed player's name from PlayerData object
- Added getPlayerLocationOrSpawn method in spawn loader.
- Change SendMailSSL to be injected into classes and created regardless of settings
- Various minor cleanups (remove accidentally committed test, add more precise logging statement)
Various neglectable changes while looking at recent commits
- Remove Inject annotation on ProtocolLib adapters that are no longer created via injection
- Reduce ProtocolLib adapters to package private - interaction always goes via ProtocolLibService
- Fix typos
- Teleport player to spawn immediately on PlayerLoginEvent.
- Only save authenticated player's location on quit.
- Fix player's last location get reset if fail to login.