- Add an individual permission for each debug section (including wildcard perm)
- Create test for DebugCommand
- Refactor tests for the enum permission nodes to use the same abstract class
- Update related project files (plugin.yml, permission docs, command docs)
- Create task that generates commands/permissions section of plugin.yml
- Change CommandInitializer to return a List instead of Set (preserve insertion order)
- Merge CommandSyntaxHelper into CommandUtils
- Move certain permission nodes outside of the authme.player branch
- Update classes / permissions list
- Remove wildcard node from code completely (since not used)
Instead of clearing the inventory of players and storing it's contents in a file, we now prevent
the server from sending the inventory packet if the player is not logged in. The player will
see a empty inventory, but has still his items stored on the server. Therefore we don't
need to modify the player's inventory and we won't make any inventory corrupted.
FixesXephi/AuthMeReloaded#203,
FixesXephi/AuthMeReloaded#193,
FixesXephi/AuthMeReloaded#191,
FixesXephi/AuthMeReloaded#148
Remove dead code + Fix empty inventory on the unregister command
Fix NPE if ProtocolLib isn't enabled or installed
//Changes 3.3.6://
* **Emergency fix: Email recovery method are now fixed and safety to
use**
* Support all craftbukkit builds
* Now Support our sponsor ipClean feature ( Get player real ip through
their servers )
* Now Cache correctly Item Custom Names and Lores
* Fix FlatToSQL converter
* Add /authme getip <playername> command, perm : authme.admin.getip
* Implement correctly XenForo Support
* Fix maxregperip
* Fix maxloginperip
* Add ForceCommandsAsConsole config
* Preparation for next features, coming soon !