3 Commits

Author SHA1 Message Date
Gabriele C
c758e15cd7 Store the entire player's list of groups instead of primary group 2017-07-01 19:18:42 +02:00
ljacqu
8557621c02 #1125 Create infrastructure for Limbo persistence + restore 5.2 JSON storage
- Introduce configurable storage mechanism
  - LimboPersistence wraps a LimboPersistenceHandler, of which there are multiple implementations
  - Outside of the limbo.persistence package, classes only talk to LimboPersistence
  - Restore the way of persisting to JSON from 5.2 (SeparateFilePersistenceHandler)

- Add handling for stored limbo players
  - Merge any existing LimboPlayers together with the goal of only keeping one version of a LimboPlayer: there is no way for a player to be online without triggering the creation of a LimboPlayer first, so we can guarantee that the in-memory LimboPlayer is the most up-to-date, i.e. when restoring limbo data we don't have to check against the disk.
  - Create and delete LimboPlayers at the same time when LimboPlayers are added or removed from the in-memory map

- Catch all exceptions in LimboPersistence so a handler throwing an unexpected exception does not stop the limbo process (#1070)

- Extend debug command /authme debug limbo to show LimboPlayer information on disk, too
2017-03-12 18:43:37 +01:00
ljacqu
1678901e02 #1113 Attempt to merge new LimboPlayer with an existing one
- Extract some logic into LimboServiceHelper to keep LimboService slim
- Create LimboServiceHelper#merge to merge two LimboPlayers associated with a Player. E.g. if an admin unregisters an online player that has not logged in, the creation of a LimboPlayer is triggered while there already is one in LimboService
2017-03-12 15:56:08 +01:00