20 Commits

Author SHA1 Message Date
ljacqu
d8f6fb085e Cleanup - remove unused elements in code 2016-07-04 21:53:22 +02:00
ljacqu
c040623739 Merge 765-teleport-handling into jsoncache-fix 2016-07-04 18:47:34 +02:00
DNx5
140275f366 - Add restore method in LimboCache
* Apply it to process that have use of it
- Fix fly & walk speed not get restored
2016-07-04 13:21:57 +07:00
ljacqu
7788ad6230 #765 Replace Utils usages with TeleportService + misc householding
- Remove some legacy settings
- Move Utils "addNormal" method to AuthGroupHandler

(Reapplied changes from orphaned fe29089)
2016-07-03 19:55:31 +02:00
DNx5
deffcb3e2b - Renamed JsonCache to PlayerDataStorage
* the methods inside it renamed to fit with class name
  * cache folder changed into playerdata
- Renamed LimboPlayer to PlayerData
- Added fly speed to PlayerData
- Removed player's name from PlayerData object
- Added getPlayerLocationOrSpawn method in spawn loader.
2016-07-03 21:52:46 +07:00
DNx5
5726b0d326 Fix player always teleport to spawn on join. 2016-06-29 22:02:45 +07:00
DNx5
45d8e24350 - Fix fly speed not get restored after login.
- Attempt to fix #592
2016-06-29 00:34:31 +07:00
DNx5
145747505f Use JsonCache correctly, couldn't list all changes. 2016-06-28 21:36:58 +07:00
ljacqu
d6e1fd5ceb Use injection in and for LimboCache, migrate some legacy settings, remove setGroup from Utils
- New injector method allows to retrieve services if they've already been instantiated -> useful for onDisable() which might be run after aborted initialization
- Deprecate various methods that need to be removed
2016-06-12 16:14:34 +02:00
Gabriele C
55cc882002 Remove scheduler methods from the ProcessService
@ljacqu it's ok now? ;)
2016-05-24 16:07:03 +02:00
Gabriele C
da6431b4fc Suppress injection test warnings 2016-05-23 23:16:40 +02:00
ljacqu
3f039d641a #707 Convert sync processes into services 2016-05-20 19:42:30 +02:00
ljacqu
f5c89e897f #707 Convert async processes as services
(work in progress - rough, untested changes)
2016-05-17 19:49:06 +02:00
ljacqu
31bac6964f Various code householding
- Adjust javadoc
- Remove unused PlayerAuth constructor
- Replace legacy Settings with NewSetting calls
- Add process service to all (a)sync processes
- Change IP manager to only cache the calls to the VeryGames API
2016-03-06 14:42:19 +01:00
ljacqu
690a8d67a3 Abstract Messages into two layers; move to new 'output' package
- Abstract Messages into two layers: the top layer 'Messages' is how Messages can be retrieved and sent as before. In the background, package-private, MessagesManager actually does the file read and worries about I/O while Messages takes care of higher-level things (such as joining two lines or checking the current language).
2015-12-01 21:45:02 +01:00
DNx5
7a78b321e7 refactor all class to use the message key for sending messages. 2015-11-26 10:18:53 +07:00
DNx5
2de0e0e819 Set classes to use Messages getter in plugin instance. 2015-11-26 08:17:19 +07:00
DNx5
25c23e144c - send blank inventory on logout if protect inventory is enabled.
- added reload support for protect inventory option.
2015-11-25 00:14:45 +07:00
Tim Visée
82bf0f45ca Finalized some fields, removed redundant code, various other fixes 2015-11-23 22:14:03 +01:00
Tim Visée
47b1d00ccf Fixed various spelling and grammar issues 2015-11-23 22:07:32 +01:00