12 Commits

Author SHA1 Message Date
Gabriele C
db3acce70c Packet based movement freeze (#1879)
* Remove unused files
* Remove walk/fly speed from limbo player
* Implement packet based movement freeze
2019-08-07 06:47:00 +02:00
ljacqu
ee764c0a6e
Update configme (#1631)
* Upgrade to ConfigMe 1.0.1
* Use ConfigMe reader whenever possible, minor simplifications
2018-09-09 15:45:00 +02:00
ljacqu
e1826c75c8 #1280 Add NOTHING as possible flight restore type 2017-07-10 21:45:05 +02:00
Gabriele C
1c4594b53d Use RESTORE_NO_ZERO as default restore walk speed behaviour 2017-07-08 23:47:40 +02:00
Gabriele C
20e72b355b change restoreFlySpeed default value to RESTORE_NO_ZERO
Should fix issues like #1222
2017-05-21 18:51:50 +02:00
ljacqu
2ecdc57277 #1147 Rename limbo segment configurations / remove inaccurate comments 2017-03-28 21:49:28 +02:00
ljacqu
adb007108d #1147 Drop SingleFilePersistenceHandler in favor of DistributedFilesPersistenceHandler
- Remove SingleFilePersistenceHandler: DistributedFilesPersistenceHandler with segment size 1 can be used instead
- Rename  SegmentFilesPersistenceHolder to DistributedFilesPersistenceHandler
- Rename SeparateFilePersistenceHandler to IndividualFilesPersistenceHandler to match LimboPersistenceType entry
- Add link to limbo page on Wiki in the settings
2017-03-28 21:42:01 +02:00
ljacqu
84acc4557a #1125 Limbo persistence: convert old segments, add tests
- On startup / reload the playerdata folder is scanned for old segment files, whose data is migrated before they are deleted
- Add tests for segment files persistence holder
2017-03-14 20:46:28 +01:00
ljacqu
9c3baa7f14 #1125 Create persistence of LimboPlayers in segment files (work in progress)
- Instead of one huge file or a file for each player, allow the user to define how many files he wants to distribute the LimboPlayers over. This is based on a function that creates a String (segment ID) based on the player's UUID.
2017-03-13 20:29:08 +01:00
ljacqu
710198833c #1125 Create SingleFilePersistenceHandler + extract (de)serializer for LimboPlayer 2017-03-13 18:30:52 +01:00
ljacqu
8557621c02 #1125 Create infrastructure for Limbo persistence + restore 5.2 JSON storage
- Introduce configurable storage mechanism
  - LimboPersistence wraps a LimboPersistenceHandler, of which there are multiple implementations
  - Outside of the limbo.persistence package, classes only talk to LimboPersistence
  - Restore the way of persisting to JSON from 5.2 (SeparateFilePersistenceHandler)

- Add handling for stored limbo players
  - Merge any existing LimboPlayers together with the goal of only keeping one version of a LimboPlayer: there is no way for a player to be online without triggering the creation of a LimboPlayer first, so we can guarantee that the in-memory LimboPlayer is the most up-to-date, i.e. when restoring limbo data we don't have to check against the disk.
  - Create and delete LimboPlayers at the same time when LimboPlayers are added or removed from the in-memory map

- Catch all exceptions in LimboPersistence so a handler throwing an unexpected exception does not stop the limbo process (#1070)

- Extend debug command /authme debug limbo to show LimboPlayer information on disk, too
2017-03-12 18:43:37 +01:00
ljacqu
c766b5c259 #1036 Add restoration options for Limbo allowFlight / fly speed / walk speed
- Introduce options to define how allow flight, fly & walk speed should be restored from LimboPlayer
- Create consistency tests for line length in SectionComments methods and to ensure that all SettingsHolder classes are part of the returned ConfigurationData
2017-03-12 13:51:03 +01:00