7 Commits

Author SHA1 Message Date
DNx5
deffcb3e2b - Renamed JsonCache to PlayerDataStorage
* the methods inside it renamed to fit with class name
  * cache folder changed into playerdata
- Renamed LimboPlayer to PlayerData
- Added fly speed to PlayerData
- Removed player's name from PlayerData object
- Added getPlayerLocationOrSpawn method in spawn loader.
2016-07-03 21:52:46 +07:00
ljacqu
6585b68749 Fix TeleportationService tests + rename methods
- Fix and supplement unit tests for TeleportationService
- Rename methods as to avoid confusion (login vs. LoginEvent when player joins)
- Add javadoc with note about Player#hasPlayedBefore always being false
2016-06-30 22:38:36 +02:00
DNx5
5726b0d326 Fix player always teleport to spawn on join. 2016-06-29 22:02:45 +07:00
Gabriele C
e12ae2cf96 Use spaces, finish working on #423, import cleanup 2016-06-13 16:13:03 +02:00
Gabriele C
26531e93ef Cleanup 2016-06-13 15:29:40 +02:00
ljacqu
5ef62784b5 #729 Use world from LimboPlayer for "spawn after login" feat., simplify teleport event constructors 2016-06-12 14:10:38 +02:00
ljacqu
68d5145cd7 #729 Refactor spawn handling into separate service (work in progress) 2016-06-12 12:46:03 +02:00