13 Commits

Author SHA1 Message Date
ljacqu
e1826c75c8 #1280 Add NOTHING as possible flight restore type 2017-07-10 21:45:05 +02:00
Gabriele C
919a715ded Cleanup 2017-07-08 22:51:01 +02:00
Gabriele C
fe770ac29d Revert "Fix limbo service unit test"
This reverts commit 4cbfc8a81232542fb1118c40f77ca3d1e52c5612.
2017-07-08 22:45:32 +02:00
Gabriele C
4cbfc8a812 Fix limbo service unit test 2017-07-07 20:41:31 +02:00
Gabriele C
001e5d0376 Pom cleanup, fix LimboService test dependencies
@ljacqu Could you fix the test please?
2017-07-07 15:06:02 +02:00
ljacqu
f150668fc1 Minor - remove unused imports
- As determined by CodeClimate
2017-07-02 11:00:17 +02:00
Gabriele C
c758e15cd7 Store the entire player's list of groups instead of primary group 2017-07-01 19:18:42 +02:00
ljacqu
e0e4cd112d #761 Restore permission group in sync with limbo players
- Couple AuthGroupHandler closer to the LimboService: whenever a limbo player is restored, the auth group should be restored as well. This fixes some consistency issues.
- Move AuthGroupHandler into limbo package and make it package-private
- Change permission handler to skip any empty groups (prevents odd command output e.g. for BukkitPermissions)
2017-04-29 22:37:34 +02:00
ljacqu
2f90a45f43 #1036 Remove 'allowSpeed' option
- Option is no longer needed as the plugin user can configure how/if the speeds should be restored now
2017-03-24 21:26:34 +01:00
ljacqu
8557621c02 #1125 Create infrastructure for Limbo persistence + restore 5.2 JSON storage
- Introduce configurable storage mechanism
  - LimboPersistence wraps a LimboPersistenceHandler, of which there are multiple implementations
  - Outside of the limbo.persistence package, classes only talk to LimboPersistence
  - Restore the way of persisting to JSON from 5.2 (SeparateFilePersistenceHandler)

- Add handling for stored limbo players
  - Merge any existing LimboPlayers together with the goal of only keeping one version of a LimboPlayer: there is no way for a player to be online without triggering the creation of a LimboPlayer first, so we can guarantee that the in-memory LimboPlayer is the most up-to-date, i.e. when restoring limbo data we don't have to check against the disk.
  - Create and delete LimboPlayers at the same time when LimboPlayers are added or removed from the in-memory map

- Catch all exceptions in LimboPersistence so a handler throwing an unexpected exception does not stop the limbo process (#1070)

- Extend debug command /authme debug limbo to show LimboPlayer information on disk, too
2017-03-12 18:43:37 +01:00
ljacqu
1678901e02 #1113 Attempt to merge new LimboPlayer with an existing one
- Extract some logic into LimboServiceHelper to keep LimboService slim
- Create LimboServiceHelper#merge to merge two LimboPlayers associated with a Player. E.g. if an admin unregisters an online player that has not logged in, the creation of a LimboPlayer is triggered while there already is one in LimboService
2017-03-12 15:56:08 +01:00
ljacqu
c766b5c259 #1036 Add restoration options for Limbo allowFlight / fly speed / walk speed
- Introduce options to define how allow flight, fly & walk speed should be restored from LimboPlayer
- Create consistency tests for line length in SectionComments methods and to ensure that all SettingsHolder classes are part of the returned ConfigurationData
2017-03-12 13:51:03 +01:00
ljacqu
c79ba49ca8 #1113 Don't restore OP to unregistered player; add tests for LimboService 2017-03-11 08:47:58 +01:00