- Split TotpService further into GenerateTotpService and TotpAuthenticator, which wraps the GoogleAuthenticator impl
- Add missing tests for the services
- Change GenerateTotpService's interface to behave like a collection for more intuitive method behavior
- Old SQLite setups have the last IP column as NOT NULL but without a default value. With the new concept (where we don't set a last IP on player registration) it fails.
- Create an /authme debug child that allows to migrate SQLite (tricky because SQLite does not support dropping or modifying columns)
- Allow last IP column to be NOT NULL in MySQL as well (extend MySQL /authme debug child)
- Add TODO comments with follow-up issue to extend our commands with new registration IP field
- Create command under /authme debug that allows to change the 'nullable' status of MySQL columns (currently last date and email only)
- We need to offer a default value for forum integrations that have a NOT NULL email column. Offering a command avoids us from force-migrating existing databases while still offering migrations in both directions
- Change in default value handling: lack of values are not handled by setting default values to the PlayerAuth anymore, and reading a default value from the database into a PlayerAuth will be translated into null by the PlayerAuth builder
- When a new database is created, email and lastlogin are now nullable and lack a default a value
Open points:
- Finish MySqlDefaultChangerTest
- Revise purging logic (#792)
- Allow to have more columns nullable (#814)
- Add an individual permission for each debug section (including wildcard perm)
- Create test for DebugCommand
- Refactor tests for the enum permission nodes to use the same abstract class
- Update related project files (plugin.yml, permission docs, command docs)
- Create task that generates commands/permissions section of plugin.yml
- Change CommandInitializer to return a List instead of Set (preserve insertion order)
- Merge CommandSyntaxHelper into CommandUtils
- Move certain permission nodes outside of the authme.player branch
- Update classes / permissions list
- Remove wildcard node from code completely (since not used)
Instead of clearing the inventory of players and storing it's contents in a file, we now prevent
the server from sending the inventory packet if the player is not logged in. The player will
see a empty inventory, but has still his items stored on the server. Therefore we don't
need to modify the player's inventory and we won't make any inventory corrupted.
FixesXephi/AuthMeReloaded#203,
FixesXephi/AuthMeReloaded#193,
FixesXephi/AuthMeReloaded#191,
FixesXephi/AuthMeReloaded#148
Remove dead code + Fix empty inventory on the unregister command
Fix NPE if ProtocolLib isn't enabled or installed