* #1448 Create AuthMePlayer to get player data from API with
* #1448 Add tests for new API method & AuthMePlayer
* #1448 Create AuthMePlayer to get player data from API with
- Use Optional for all values that may be null
* #1448 Add comment that AuthMePlayer data does not update itself
- Create command under /authme debug that allows to change the 'nullable' status of MySQL columns (currently last date and email only)
- We need to offer a default value for forum integrations that have a NOT NULL email column. Offering a command avoids us from force-migrating existing databases while still offering migrations in both directions
- Change in default value handling: lack of values are not handled by setting default values to the PlayerAuth anymore, and reading a default value from the database into a PlayerAuth will be translated into null by the PlayerAuth builder
- When a new database is created, email and lastlogin are now nullable and lack a default a value
Open points:
- Finish MySqlDefaultChangerTest
- Revise purging logic (#792)
- Allow to have more columns nullable (#814)
- NewAPI class will be removed in 5.5, not 5.4
- Add entry for "Deprecated" recommendation in hash algorithms page
- Mention possibility of wildcards for restricted user rules
- Add new checkstyle checks: require Javadoc on large private methods, default in switch, declaration order & others
- Update path exclusions in CodeClimate config to match newly renamed classes (e.g. PHPBB -> PhpBB)
- Create consistency check testing that excluded paths exist as classes
- Fix some trivial violations
* #1037 Improve architecture of registration methods
- Introduce parameters classes for each registration method
- RegistrationMethod has constants with the required parameters class -> no longer need to have a RegistrationExecutorProvider class that needs to be injected everywhere, let AsyncRegister be the only one to worry about which class will perform the registration
- Fix inheritance of password registration types - previously two-factor auth registration inherited from password registration directly
* Create matcher which checks for equality via reflections
- Allow to perform equality check on objects with default equals() method
- Introduce registration executors: one for each registration variant; each extending class implements one registration variant and worries about that method's details only
- AsyncRegister receives the player and a registration executor
Mostly minor changes:
- Add deprecated javadoc tag on deprecated members
- Reduce duplication (FlatFile, BackupService, ...)
- Make methods static
- Reduce size of anonymous classes
- Replace name with displayName in PermissionsSystemType (avoids confusing with Enum name())
- Tabs to spaces
- Merge if statements
Code from third-party sources (BCryptService, BinTools, PHPBB) not modified.
- authme.cache to authme.data
- Rename PlayerData to LimboPlayer to match with LimboCache
- Move authme.converter to authme.datasource.converter
- Split output package into output and message
- Remove getX() methods on AuthMe: API classes will be instantiated by injection, too. It doesn't make sense to expose the constructor for the API classes anyway; we are internally responsible for creating these objects and having them created by third-party is not intended
- Remove deprecated annotations on individual methods on API -> whole class is deprecated, annotation on the class is enough
- Get other classes via Inject annotation
- Remove no longer needed Utils methods (relates to #736)
- Create tests for ListenerService and AuthMeBlockListener
- Performance improvement: keep unrestricted names as Set instead of List for faster contains() method
- Rename hash() to password()
- Add location(Location) builder method
- Replace usages of password(new EncryptedPassword(hash, salt)) to the more terse password(String, String) builder method
- Rename HashResult to EncryptedPassword to reflect its broader use
- Use EncryptedPassword in methods that require the hash and the salt, instead of passing them as strings separately
- Store EncryptedPassword as field in PlayerAuth; updatePassword() thus processes the entire data in the EncryptedPassword object
- For encryption methods with a separate salt, the hash is useless without the salt, so hash and salt should always be persisted and retrieved together