ljacqu
2cd2b48a1a
#437 Email uniqueness in admin command; finalization
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- Check also in admin command that email is not already used
- Misc bug fixing (logic errors, changes lost during large merge)
- Use "email" and "setemail" as main labels for /authme subcommands
2016-02-06 21:56:08 +01:00
ljacqu
b4b679d3b9
Merge branch 'master' of https://github.com/AuthMe-Team/AuthMeReloaded into 437-add-email
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Conflicts:
src/main/java/fr/xephi/authme/datasource/MySQL.java
src/main/java/fr/xephi/authme/datasource/SQLite.java
src/main/java/fr/xephi/authme/process/Management.java
src/main/java/fr/xephi/authme/process/email/AsyncChangeEmail.java
2016-02-06 18:01:23 +01:00
ljacqu
42ae30ed3a
#450 Move Settings#isEmailCorrect to Utils class
2016-01-31 21:22:19 +01:00
ljacqu
125c45d715
Minor - remove debug line
2016-01-17 20:46:19 +01:00
ljacqu
b0ba893827
#437 Add/change email should check if email is already used
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- Untested/incomplete implementation
2016-01-17 20:41:19 +01:00
ljacqu
ace95f750a
Add more tests for async change email process
2016-01-16 07:57:43 +01:00
ljacqu
8c05c8df98
Add tests for change email process
2016-01-15 21:16:06 +01:00
ljacqu
5996d58081
#437 Create test for AddEmail task; fix bugs
2016-01-15 20:38:12 +01:00
ljacqu
8ed8b32589
#437 Add email should not allow to change email
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- Create separate test for adding email
- Check that no email is yet registered for add email
2016-01-13 22:08:40 +01:00
DNx5
d6ab7d5da8
Ask player to change email if email already added.
2016-01-07 07:24:26 +07:00
DNx5
6855fb93fc
Fix #416
2016-01-07 06:47:45 +07:00
ljacqu
531327dd9b
Minor - make AuthMe.database private
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- In favor of AuthMe.getDataSource()
2015-12-29 11:55:57 +01:00
Xephi
c4fa2a756a
Remove an old todo
2015-12-28 12:48:20 +01:00
ljacqu
690a8d67a3
Abstract Messages into two layers; move to new 'output' package
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- Abstract Messages into two layers: the top layer 'Messages' is how Messages can be retrieved and sent as before. In the background, package-private, MessagesManager actually does the file read and worries about I/O while Messages takes care of higher-level things (such as joining two lines or checking the current language).
2015-12-01 21:45:02 +01:00
Tim Visée
fdc747d007
Refactored player permissions enum, to make the name suit better
2015-12-01 16:19:05 +01:00
ljacqu
364583e7db
Change use of String permissions to the permission enums
2015-11-28 21:59:29 +01:00
Gabriele C
34e81b518f
clean imports
2015-11-26 18:35:22 +01:00
DNx5
7a78b321e7
refactor all class to use the message key for sending messages.
2015-11-26 10:18:53 +07:00
DNx5
2de0e0e819
Set classes to use Messages getter in plugin instance.
2015-11-26 08:17:19 +07:00
ljacqu
d2b3d416a9
Change calls to Messages to use the MessageKey enum
2015-11-24 23:27:28 +01:00
AuthMe-Team
9ec2d6d059
Stuff from the common floobits workspace
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Author: AuthMe-Team <AuthMeTeam@123NoEmail.com>
2015-11-23 20:23:52 +01:00
Gabriele C
118c79401a
Prepare the project for javadocs
2015-11-21 01:27:06 +01:00
Tim Visée
3500ee6fb7
Replaced code that used legacy deprecated permissions methods
2015-11-20 20:23:03 +01:00
Gabriele C
ddda62aa14
cleaup
2015-11-07 00:13:29 +01:00
DNx5
375162ab67
update email commands to use new async process
2015-11-03 14:41:05 +07:00
DNx5
4eb94787ac
implement async change email into management class.
2015-11-03 14:22:32 +07:00
DNx5
f6a91085bd
added async change email process
2015-11-03 14:16:57 +07:00