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DGun Otto 82f29af1ae Merge branch 'Stabrinai:master' into master 2023-06-05 00:25:02 +08:00
Sattera 7e5d9ed1e8 [功能] 添加隐藏自动登录时发送登录成功消息 2023-06-02 20:06:49 +08:00
Cai Xukun 55152a62c4 Update README.md 2023-05-18 21:56:26 +08:00
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# AuthMeReReloaded
**"A Fork of Authme that contains many bug fixes!"**
**请前往Releases下载最新版本**
<img src="wallpaper.png?raw=true" alt="AuthMeLogo"/>
| Type | Badges |
|-------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| **General:** | ![](https://tokei.rs/b1/github/AuthMe/AuthMeReloaded?category=code) ![](https://tokei.rs/b1/github/AuthMe/AuthMeReloaded?category=files) |
| **代码质量:** | [![Code Climate](https://codeclimate.com/github/AuthMe/AuthMeReloaded/badges/gpa.svg)](https://codeclimate.com/github/AuthMe/AuthMeReloaded) [![Coverage status](https://coveralls.io/repos/AuthMe-Team/AuthMeReloaded/badge.svg?branch=master&service=github)](https://coveralls.io/github/AuthMe-Team/AuthMeReloaded?branch=master) |
| **Jenkins CI:** | [![Jenkins Status](https://img.shields.io/website-up-down-green-red/http/shields.io.svg?label=ci.codemc.org)](https://ci.codemc.org/) [![Build Status](https://ci.codemc.org/buildStatus/icon?job=AuthMe/AuthMeReloaded)](https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded) ![Build Tests](https://img.shields.io/jenkins/t/https/ci.codemc.org/job/AuthMe/job/AuthMeReloaded.svg) |
| **Other CIs:** | [![Build Status](https://www.travis-ci.com/AuthMe/AuthMeReloaded.svg?branch=master)](https://www.travis-ci.com/AuthMe/AuthMeReloaded) |
## Description
Prevent username stealing on your server!<br>
Use it to secure your Offline mode server or to increase your Online mode server's protection!
AuthMeReloaded disallows players who aren't authenticated to do actions like placing blocks, moving,<br>
typing commands or using the inventory. It can also kick players with uncommonly long or short player names or kick players from banned countries.
With the Session Login feature you don't have to execute the authentication command every time you connect to the server!
Each command and every feature can be enabled or disabled from our well structured configuration file.
You can also create your own translation file and, if you want, you can share it with us! :)
#### Features:
<ul>
<li><strong>E-Mail Recovery System!</strong></li>
<li>Username spoofing protection.</li>
<li>Countries Whitelist/Blacklist! <a href="https://dev.maxmind.com/geoip/legacy/codes/iso3166/">(country codes)</a></li>
<li><strong>Built-in AntiBot System!</strong></li>
<li><strong>ForceLogin Feature: Admins can login with all account via console command!</strong></li>
<li><strong>Avoid the "Logged in from another location" message!</strong></li>
<li>Two-factor (2FA) support!</li>
<li>Session Login!</li>
<li>Editable translations and messages!</li>
<li><strong>MySQL and SQLite Backend support!</strong></li>
<li>Supported password encryption algorithms: SHA256, ARGON2, BCRYPT, PBKDF2, <a href="https://github.com/CypherX/xAuth/wiki/Password-Hashing">xAuth</a></li>
<li>Supported alternative registration methods:<br>
<ul>
<li>PHPBB, VBulletin: PHPBB - MD5VB</li>
<li>Xenforo: XFBCRYPT</li>
<li>MyBB: MYBB</li>
<li>IPB3: IPB3</li>
<li>IPB4: IPB4</li>
<li>PhpFusion: PHPFUSION</li>
<li>Joomla: JOOMLA</li>
<li>WBB3: WBB3*</li>
<li>SHA512: SALTEDSHA512</li>
<li>DoubleSaltedMD5: SALTED2MD5</li>
<li>WordPress: WORDPRESS</li>
<li><a href="https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md">List of all supported hashes</a></li>
</ul></li>
<li>Custom MySQL tables/columns names (useful with forum databases)</li>
<li><strong>Cached database queries!</strong></li>
<li><strong>Fully compatible with Citizens2, CombatTag, CombatTagPlus!</strong></li>
<li>Compatible with Minecraft mods like <strong>BuildCraft or RedstoneCraft</strong></li>
<li>Restricted users (associate a username with an IP)</li>
<li>Protect player's inventory until correct authentication (requires ProtocolLib)</li>
<li>Saves the quit location of the player</li>
<li>Automatic database backup</li>
<li>Available languages: <a href="https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md">translations</a></li>
<li>Built-in Deprecated FlatFile (auths.db) to SQL (authme.sql) converter!</li>
<li><strong>Import your old database from other plugins like Rakamak, xAuth, CrazyLogin, RoyalAuth and vAuth!</strong></li>
</ul>
#### Configuration
[How to configure AuthMe](https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/config.md)
#### Commands
[Command list and usage](https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/commands.md)
#### Permissions
- authme.player.* - for all user commands
- authme.admin.* - for all admin commands
- [List of all permission nodes](http://github.com/AuthMe/AuthMeReloaded/blob/master/docs/permission_nodes.md)
#### How To
- [How to use the converter](https://github.com/AuthMe/AuthMeReloaded/wiki/Converters)
- [How to import database from xAuth](https://dev.bukkit.org/projects/authme-reloaded/pages/how-to-import-database-from-xauth)
- [Website integration](https://github.com/AuthMe/AuthMeReloaded/tree/master/samples/website_integration)
- [How to convert from Rakamak](https://dev.bukkit.org/projects/authme-reloaded/pages/how-to-import-database-from-rakamak)
- Convert between database types (e.g. SQLite to MySQL): /authme converter
**请前往Releases下载最新版本**(**Download the latest version from Releases**)
## Links and Contacts
- **Support:**
- [GitHub issue tracker](https://github.com/AuthMe/AuthMeReloaded/issues)
- [Discord](https://discord.gg/Vn9eCyE)
- [BukkitDev page](https://dev.bukkit.org/projects/authme-reloaded)
- [Spigot page](https://www.spigotmc.org/resources/authmereloaded.6269/)
- **Dev resources:**
- <a href="https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/javadoc/">JavaDocs</a>
- <a href="http://repo.codemc.org/repository/maven-public/">Maven Repository</a>
```xml
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.org/repository/maven-public/</url>
</repository>
</repositories>
Changes to the original AuthMe(相较于原版AuthMe的变化):
1.Memory improvement
2.Fixed GeoIP database
3.Hook floodgate
4.Choose the best performance method by server brand
5.Anti ghost player
6.GUI captcha for unregistered players
7.Block unsafe passwords by querying API
8.Self hash check to prevent jar virus infection
9.Updater
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.6.0-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
</dependencies>
```
- **Statistics:**
![Graph](https://bstats.org/signatures/bukkit/AuthMe.svg)
## Requirements
##### Compiling requirements:
>- JDK 11 (JDK 17 is recommended)
>- Maven
>- Git/Github (Optional)
##### How to compile the project:
>- Clone the project with Git/GitHub
>- Execute command "mvn clean package"
##### Running requirements:
>- Java 8 (Java 17 is recommended)
>- Paper or Spigot (1.8.X and up)<br>
(In case you use Thermos, Cauldron or similar, you have to update the SpecialSource library to support Java 8 plugins.
HowTo: https://github.com/games647/FastLogin/issues/111#issuecomment-272331347)
>- ProtocolLib (optional, required by some features)
## Credits
##### Contributors:
Team members: <a href="https://github.com/AuthMe/AuthMeReloaded/wiki/Development-team">developers</a>, <a href="https://github.com/AuthMe/AuthMeReloaded/wiki/Translators">translators</a>
Credits for the old version of the plugin: d4rkwarriors, fabe1337, Whoami2 and pomo4ka
Thanks also to: AS1LV3RN1NJA, Hoeze and eprimex
##### GeoIP License:
This product uses data from the GeoLite API created by MaxMind, available at https://www.maxmind.com
**Known Folia issue**
1.If the teleport distance too far away,the player may be frozen
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d0aab9856defbd8ef31a9cd7257c5b5761e61a7e39807708c81decf82f599323
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da53060e21d7135e479a6a6a6fd090b8f41e1423742b94e4dbb1a9230b5621fd
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20569ebc44a9847da0946de5a3bf2cd2b7855dffb03abc9d29204afcaa64b8bb
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51a067778ad9b0938d57fd4e2975e0f8dce4914ee060efd0fd6755a8810da4f3
@@ -70,7 +70,7 @@ public class TotpCodeCommand extends PlayerCommand {
boolean isCodeValid = totpAuthenticator.checkCode(auth, inputCode);
if (isCodeValid) {
logger.debug("Successfully checked TOTP code for `{0}`", player.getName());
asynchronousLogin.performLogin(player, auth);
asynchronousLogin.performLogin(player, auth,false);
} else {
logger.debug("Input TOTP code was invalid for player `{0}`", player.getName());
messages.send(player, MessageKey.TWO_FACTOR_INVALID_CODE);
@@ -35,9 +35,6 @@ public enum MessageKey {
/** In-game registration is disabled! */
REGISTRATION_DISABLED("registration.disabled"),
/** Logged-in due to Session Reconnection. */
SESSION_RECONNECTION("session.valid_session"),
/** Successful login! */
LOGIN_SUCCESS("login.success"),
@@ -30,7 +30,6 @@ final class OldMessageKeysMigrater {
.put(MessageKey.WRONG_PASSWORD, "wrong_pwd")
.put(MessageKey.UNREGISTERED_SUCCESS, "unregistered")
.put(MessageKey.REGISTRATION_DISABLED, "reg_disabled")
.put(MessageKey.SESSION_RECONNECTION, "valid_session")
.put(MessageKey.ACCOUNT_NOT_ACTIVATED, "vb_nonActiv")
.put(MessageKey.NAME_ALREADY_REGISTERED, "user_regged")
.put(MessageKey.NO_PERMISSION, "no_perm")
@@ -54,7 +54,7 @@ public class Management {
}
public void forceLogin(Player player) {
runTask(() -> asynchronousLogin.forceLogin(player));
runTask(() -> asynchronousLogin.forceLogin(player,0));
}
public void forceLogin(Player player, boolean quiet) {
@@ -19,6 +19,7 @@ import fr.xephi.authme.service.bungeecord.BungeeSender;
import fr.xephi.authme.service.bungeecord.MessageType;
import fr.xephi.authme.settings.commandconfig.CommandManager;
import fr.xephi.authme.settings.properties.HooksSettings;
import fr.xephi.authme.settings.properties.PluginSettings;
import fr.xephi.authme.settings.properties.RegistrationSettings;
import fr.xephi.authme.settings.properties.RestrictionSettings;
import fr.xephi.authme.util.InternetProtocolUtils;
@@ -128,18 +129,16 @@ public class AsynchronousJoin implements AsynchronousProcess {
// Session logic
if (sessionService.canResumeSession(player)) {
service.send(player, MessageKey.SESSION_RECONNECTION);
// Run commands
bukkitService.scheduleSyncTaskFromOptionallyAsyncTask(
() -> commandManager.runCommandsOnSessionLogin(player));
bukkitService.runTaskOptionallyAsync(() -> asynchronousLogin.forceLogin(player));
bukkitService.runTaskOptionallyAsync(() -> asynchronousLogin.forceLogin(player,service.getProperty(PluginSettings.HIDE_SESSIONS_LOGIN) ? 1 : 0));
return;
} else if (proxySessionManager.shouldResumeSession(name)) {
service.send(player, MessageKey.SESSION_RECONNECTION);
// Run commands
bukkitService.scheduleSyncTaskFromOptionallyAsyncTask(
() -> commandManager.runCommandsOnSessionLogin(player));
bukkitService.runTaskOptionallyAsync(() -> asynchronousLogin.forceLogin(player));
bukkitService.runTaskOptionallyAsync(() -> asynchronousLogin.forceLogin(player,service.getProperty(PluginSettings.HIDE_SESSIONS_LOGIN) ? 1 : 0));
logger.info("The user " + player.getName() + " has been automatically logged in, "
+ "as present in autologin queue.");
return;
@@ -102,7 +102,7 @@ public class AsynchronousLogin implements AsynchronousProcess {
limboService.getLimboPlayer(player.getName()).setState(LimboPlayerState.TOTP_REQUIRED);
// TODO #1141: Check if we should check limbo state before processing password
} else {
performLogin(player, auth);
performLogin(player, auth, false);
}
}
}
@@ -112,10 +112,10 @@ public class AsynchronousLogin implements AsynchronousProcess {
*
* @param player the player to log in
*/
public void forceLogin(Player player) {
public void forceLogin(Player player,int quiet) {
PlayerAuth auth = getPlayerAuth(player);
if (auth != null) {
performLogin(player, auth);
performLogin(player, auth, quiet == 1);
}
}
@@ -128,7 +128,7 @@ public class AsynchronousLogin implements AsynchronousProcess {
public void forceLogin(Player player, boolean quiet) {
PlayerAuth auth = getPlayerAuth(player, quiet);
if (auth != null) {
performLogin(player, auth);
performLogin(player, auth, false);
}
}
@@ -265,7 +265,7 @@ public class AsynchronousLogin implements AsynchronousProcess {
* @param player the player to log in
* @param auth the associated PlayerAuth object
*/
public void performLogin(Player player, PlayerAuth auth) {
public void performLogin(Player player, PlayerAuth auth, boolean quiet) {
if (player.isOnline()) {
boolean isFirstLogin = (auth.getLastLogin() == null);
@@ -284,7 +284,7 @@ public class AsynchronousLogin implements AsynchronousProcess {
tempbanManager.resetCount(ip, name);
player.setNoDamageTicks(0);
service.send(player, MessageKey.LOGIN_SUCCESS);
if (!quiet) {service.send(player, MessageKey.LOGIN_SUCCESS);}
// Other auths
List<String> auths = dataSource.getAllAuthsByIp(auth.getLastIp());
@@ -89,9 +89,9 @@ abstract class AbstractPasswordRegisterExecutor<P extends AbstractPasswordRegist
final Player player = params.getPlayer();
if (performLoginAfterRegister(params)) {
if (commonService.getProperty(PluginSettings.USE_ASYNC_TASKS)) {
bukkitService.runTaskAsynchronously(() -> asynchronousLogin.forceLogin(player));
bukkitService.runTaskAsynchronously(() -> asynchronousLogin.forceLogin(player,0));
} else {
bukkitService.scheduleSyncDelayedTask(() -> asynchronousLogin.forceLogin(player), SYNC_LOGIN_DELAY);
bukkitService.scheduleSyncDelayedTask(() -> asynchronousLogin.forceLogin(player,0), SYNC_LOGIN_DELAY);
}
}
syncProcessManager.processSyncPasswordRegister(player);
@@ -20,6 +20,12 @@ public final class PluginSettings implements SettingsHolder {
public static final Property<Boolean> SESSIONS_ENABLED =
newProperty("settings.sessions.enabled", true);
@Comment({
"Do you want to hide login success message to player?"
})
public static final Property<Boolean> HIDE_SESSIONS_LOGIN =
newProperty("settings.sessions.hidelogin", true);
@Comment({
"After how many minutes should a session expire?",
"A player's session ends after the timeout or if his IP has changed"
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&2Сесията е продължена.'
invalid_session: '&cТвоят IP се е променил и сесията беше прекратена.'
# Error messages when joining
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@@ -69,7 +69,7 @@ misc:
# Mensagens de sessão
session:
valid_session: '&2Você deslogou recentemente, então sua sessão foi retomada!'
invalid_session: '&fO seu IP foi alterado e sua sessão expirou!'
# Mensagens de erro ao entrar
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&cAutomatické znovupřihlášení.'
invalid_session: '&cChyba: Počkej než vyprší tvoje relace.'
# Error messages when joining
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&2Erfolgreich eingeloggt!'
invalid_session: '&cUngültige Session. Bitte starte das Spiel neu oder warte, bis die Session abgelaufen ist.'
# Error messages when joining
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
invalid_session: '&cYour IP has been changed and your session data has expired!'
valid_session: '&2Logged-in due to Session Reconnection.'
# Error messages when joining
on_join_validation:
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&2Ensalutantojn pro Sesio Rekonektas.'
invalid_session: '&cVia IP estis ŝanĝita kaj via seanco datumoj finiĝis!'
# Error messages when joining
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@@ -67,7 +67,7 @@ misc:
# Session messages
session:
valid_session: '&cInicio de sesión'
invalid_session: '&fLos datos de sesión no corresponden. Por favor espera a terminar la sesión.'
# Error messages when joining
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
invalid_session: '&cSinu IP-aadress muutus, seega sinu sessioon aegus!'
valid_session: '&2Sisse logitud sessiooni jätkumise tõttu.'
# Error messages when joining
on_join_validation:
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&cSesioa mantendu eta beraz ez daukazu saioa hasi beharrik.'
invalid_session: '&cZure IP helbidea aldatu da, eta horregatik zure sesioa iraungi da!'
# Error messages when joining
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&cIstunto jatkettu!'
invalid_session: '&fIstunto ei täsmää! Ole hyvä ja odota istunnon loppuun'
# Error messages when joining
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@@ -69,7 +69,7 @@ misc:
# Session
session:
valid_session: '&aVous avez été automatiquement connecté !'
invalid_session: 'Session expirée suite à un changement d''IP.'
# Erreurs lors d'une tentative connexion
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&cIdentificado mediante a sesión'
invalid_session: '&fOs datos de sesión non corresponden, por favor, espere a que remate a sesión'
# Error messages when joining
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&2A megadott időkereten belül csatlakoztál vissza, így a rendszer automatikusan beléptetett.'
invalid_session: '&cAz IP címed megváltozott, ezért a visszacsatlakozási időkereted lejárt.'
# Error messages when joining
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&2Otomatis login, karena sesi masih terhubung.'
invalid_session: '&cIP kamu telah berubah, dan sesi kamu telah berakhir!'
# Error messages when joining
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@@ -67,7 +67,7 @@ misc:
# Session messages
session:
valid_session: '&2Autenticato automaticamente attraverso la precedente sessione!'
invalid_session: '&cIl tuo indirizzo IP è cambiato e la tua sessione è stata terminata!'
# Error messages when joining
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@@ -68,7 +68,7 @@ misc:
# Session messages
session:
valid_session: '&2세션 재 연결로 인해 로그인 되었습니다.'
invalid_session: '&cIP가 변경되어 세션이 만료되었습니다!'
# Error messages when joining
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&aSesijos prisijungimas'
invalid_session: '&cSesijos laikai nesutampa, prasome palaukti kol secija baigsis.'
# Error messages when joining
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&2Ingelogd wegens sessie-herverbinding.'
invalid_session: '&cJouw IP-adres is veranderd en je sessie is verlopen!'
# Error messages when joining
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&aZalogowano automatycznie z powodu sesji logowania.'
invalid_session: '&fSesja logowania zakończona!'
# Error messages when joining
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&cSessão válida'
invalid_session: '&fDados de sessão não correspondem. Por favor aguarde o fim da sessão'
# Error messages when joining
+1 -1
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
invalid_session: '&cIP-ul tau a fost schimbat si sesiunea ta a expirat!'
valid_session: '&2Conectat datorita reconectarii sesiunii.'
# Error messages when joining
on_join_validation:
+1 -1
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@@ -61,7 +61,7 @@ misc:
# Session messages
session:
valid_session: '&2Вы автоматически авторизовались!'
invalid_session: '&cСессия некорректна. Дождитесь, пока она закончится.'
# Error messages when joining
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@@ -65,7 +65,7 @@ misc:
# Session messages
session:
valid_session: '&2Uspešna povezava.'
invalid_session: '&cVas IP je bil spremenjen in vasa seja je potekla!'
# Error messages when joining
@@ -154,4 +154,3 @@ time:
hours: 'ure'
day: 'dan'
days: 'dni'
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@@ -72,7 +72,7 @@ misc:
# Session messages
session:
valid_session: '&cAutomatické prihlásenie z dôvodu pokračovania relácie.'
invalid_session: '&fTvoja IP sa zmenila a tvoje prihlásenie(relácia) vypršalo(/a).'
# Error messages when joining
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&2Ulogovani ste zbog ponovnog povezivanja sesije.'
invalid_session: '&cVaš IP je promenjen i vaši podaci o sesiji su istekli!'
# Error messages when joining
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&2Oturuma girisiniz otomatikmen yapilmistir.'
invalid_session: '&cIP adresin degistirildi ve oturum suren doldu!'
# Error messages when joining
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@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&2Сесію відновлено.'
invalid_session: '&cСесію було розірвано внаслідок зміни IP.'
# Error messages when joining
+1 -1
View File
@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&2Phiên đăng nhập đã được kết nối trở lại.'
invalid_session: '&cIP của bạn đã bị thay đổi và phiên đăng nhập của bạn đã hết hạn!'
# Error messages when joining
@@ -68,7 +68,6 @@ misc:
# Session messages
session:
valid_session: ''
invalid_session: '&c*** 请重新登录 ***'
# Error messages when joining
@@ -69,7 +69,7 @@ misc:
# Session messages
session:
valid_session: '&8[&6用戶系統&8] &b嗨 歡迎回來喔~'
invalid_session: '&8[&6用戶系統&8] &f登入階段資料已損壞,請等待登入階段結束。'
# Error messages when joining
@@ -66,7 +66,7 @@ misc:
# Session messages
session:
valid_session: '&2由於會話重新連接而登錄.'
invalid_session: '&c您的IP已更改,並且您的會話數據已過期!'
# Error messages when joining
@@ -68,7 +68,7 @@ misc:
# Session messages
session:
valid_session: '&b【AuthMe】&6您已經成功登入!'
invalid_session: '&b【AuthMe】&6Session驗證不相符!'
# Error messages when joining