package fr.xephi.authme.events; import org.bukkit.Location; import org.bukkit.entity.Player; /** * * This event is call when AuthMe try to teleport a player * * @author Xephi59 */ public class AuthMeTeleportEvent extends CustomEvent { private Player player; private Location to; private Location from; public AuthMeTeleportEvent(Player player, Location to) { this.player = player; this.from = player.getLocation(); this.to = to; } public Player getPlayer() { return player; } public void setTo(Location to) { this.to = to; } public Location getTo() { return to; } public Location getFrom() { return from; } }