package fr.xephi.authme.events; import org.bukkit.Location; import org.bukkit.entity.Player; import org.bukkit.event.Event; import org.bukkit.event.HandlerList; /** * Called if a player is teleported to a specific spawn upon joining or logging in. */ public class SpawnTeleportEvent extends AbstractTeleportEvent { private static final HandlerList handlers = new HandlerList(); private final boolean isAuthenticated; /** * Constructor. * * @param player The player * @param to The teleport destination * @param isAuthenticated Whether or not the player is logged in */ public SpawnTeleportEvent(Player player, Location to, boolean isAuthenticated) { super(false, player, to); this.isAuthenticated = isAuthenticated; } /** * Return whether or not the player is authenticated. * * @return true if the player is logged in, false otherwise */ public boolean isAuthenticated() { return isAuthenticated; } /** * Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}. * * @return The list of handlers */ public static HandlerList getHandlerList() { return handlers; } @Override public HandlerList getHandlers() { return handlers; } }