package fr.xephi.authme.process.join; import fr.xephi.authme.ConsoleLogger; import fr.xephi.authme.data.ProxySessionManager; import fr.xephi.authme.data.limbo.LimboService; import fr.xephi.authme.datasource.DataSource; import fr.xephi.authme.events.ProtectInventoryEvent; import fr.xephi.authme.output.ConsoleLoggerFactory; import fr.xephi.authme.message.MessageKey; import fr.xephi.authme.permission.PlayerStatePermission; import fr.xephi.authme.process.AsynchronousProcess; import fr.xephi.authme.process.login.AsynchronousLogin; import fr.xephi.authme.service.BukkitService; import fr.xephi.authme.service.CommonService; import fr.xephi.authme.service.PluginHookService; import fr.xephi.authme.service.SessionService; import fr.xephi.authme.service.ValidationService; import fr.xephi.authme.settings.WelcomeMessageConfiguration; import fr.xephi.authme.settings.commandconfig.CommandManager; import fr.xephi.authme.settings.properties.HooksSettings; import fr.xephi.authme.settings.properties.RegistrationSettings; import fr.xephi.authme.settings.properties.RestrictionSettings; import fr.xephi.authme.util.InternetProtocolUtils; import fr.xephi.authme.util.PlayerUtils; import org.bukkit.GameMode; import org.bukkit.Server; import org.bukkit.entity.Player; import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffectType; import javax.inject.Inject; import static fr.xephi.authme.service.BukkitService.TICKS_PER_SECOND; import static fr.xephi.authme.settings.properties.RestrictionSettings.PROTECT_INVENTORY_BEFORE_LOGIN; /** * Asynchronous process for when a player joins. */ public class AsynchronousJoin implements AsynchronousProcess { private final ConsoleLogger logger = ConsoleLoggerFactory.get(AsynchronousJoin.class); @Inject private Server server; @Inject private DataSource database; @Inject private CommonService service; @Inject private LimboService limboService; @Inject private PluginHookService pluginHookService; @Inject private BukkitService bukkitService; @Inject private AsynchronousLogin asynchronousLogin; @Inject private CommandManager commandManager; @Inject private ValidationService validationService; @Inject private WelcomeMessageConfiguration welcomeMessageConfiguration; @Inject private SessionService sessionService; @Inject private ProxySessionManager proxySessionManager; AsynchronousJoin() { } /** * Processes the given player that has just joined. * * @param player the player to process */ public void processJoin(final Player player) { final String name = player.getName().toLowerCase(); final String ip = PlayerUtils.getPlayerIp(player); if (service.getProperty(RestrictionSettings.UNRESTRICTED_NAMES).contains(name)) { return; } if (service.getProperty(RestrictionSettings.FORCE_SURVIVAL_MODE) && player.getGameMode() != GameMode.SURVIVAL && !service.hasPermission(player, PlayerStatePermission.BYPASS_FORCE_SURVIVAL)) { bukkitService.scheduleSyncTaskFromOptionallyAsyncTask(() -> player.setGameMode(GameMode.SURVIVAL)); } if (service.getProperty(HooksSettings.DISABLE_SOCIAL_SPY)) { pluginHookService.setEssentialsSocialSpyStatus(player, false); } if (!validationService.fulfillsNameRestrictions(player)) { handlePlayerWithUnmetNameRestriction(player, ip); return; } if (!validatePlayerCountForIp(player, ip)) { return; } final boolean isAuthAvailable = database.isAuthAvailable(name); if (isAuthAvailable) { // Protect inventory if (service.getProperty(PROTECT_INVENTORY_BEFORE_LOGIN)) { ProtectInventoryEvent ev = bukkitService.createAndCallEvent( isAsync -> new ProtectInventoryEvent(player, isAsync)); if (ev.isCancelled()) { player.updateInventory(); logger.fine("ProtectInventoryEvent has been cancelled for " + player.getName() + "..."); } } // Session logic if (sessionService.canResumeSession(player)) { service.send(player, MessageKey.SESSION_RECONNECTION); // Run commands bukkitService.scheduleSyncTaskFromOptionallyAsyncTask( () -> commandManager.runCommandsOnSessionLogin(player)); bukkitService.runTaskOptionallyAsync(() -> asynchronousLogin.forceLogin(player)); return; } else if (proxySessionManager.shouldResumeSession(name)) { service.send(player, MessageKey.SESSION_RECONNECTION); // Run commands bukkitService.scheduleSyncTaskFromOptionallyAsyncTask( () -> commandManager.runCommandsOnSessionLogin(player)); bukkitService.runTaskOptionallyAsync(() -> asynchronousLogin.forceLogin(player)); logger.info("The user " + player.getName() + " has been automatically logged in, " + "as present in autologin queue."); return; } } else if (!service.getProperty(RegistrationSettings.FORCE)) { bukkitService.scheduleSyncTaskFromOptionallyAsyncTask(() -> { welcomeMessageConfiguration.sendWelcomeMessage(player); }); // Skip if registration is optional return; } processJoinSync(player, isAuthAvailable); } private void handlePlayerWithUnmetNameRestriction(Player player, String ip) { bukkitService.scheduleSyncTaskFromOptionallyAsyncTask(() -> { player.kickPlayer(service.retrieveSingleMessage(player, MessageKey.NOT_OWNER_ERROR)); if (service.getProperty(RestrictionSettings.BAN_UNKNOWN_IP)) { server.banIP(ip); } }); } /** * Performs various operations in sync mode for an unauthenticated player (such as blindness effect and * limbo player creation). * * @param player the player to process * @param isAuthAvailable true if the player is registered, false otherwise */ private void processJoinSync(Player player, boolean isAuthAvailable) { final int registrationTimeout = service.getProperty(RestrictionSettings.TIMEOUT) * TICKS_PER_SECOND; bukkitService.scheduleSyncTaskFromOptionallyAsyncTask(() -> { limboService.createLimboPlayer(player, isAuthAvailable); player.setNoDamageTicks(registrationTimeout); if (pluginHookService.isEssentialsAvailable() && service.getProperty(HooksSettings.USE_ESSENTIALS_MOTD)) { player.performCommand("motd"); } if (service.getProperty(RegistrationSettings.APPLY_BLIND_EFFECT)) { // Allow infinite blindness effect int blindTimeOut = (registrationTimeout <= 0) ? 99999 : registrationTimeout; player.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, blindTimeOut, 2)); } commandManager.runCommandsOnJoin(player); }); } /** * Checks whether the maximum number of accounts has been exceeded for the given IP address (according to * settings and permissions). If this is the case, the player is kicked. * * @param player the player to verify * @param ip the ip address of the player * * @return true if the verification is OK (no infraction), false if player has been kicked */ private boolean validatePlayerCountForIp(final Player player, String ip) { if (service.getProperty(RestrictionSettings.MAX_JOIN_PER_IP) > 0 && !service.hasPermission(player, PlayerStatePermission.ALLOW_MULTIPLE_ACCOUNTS) && !InternetProtocolUtils.isLoopbackAddress(ip) && countOnlinePlayersByIp(ip) > service.getProperty(RestrictionSettings.MAX_JOIN_PER_IP)) { bukkitService.scheduleSyncTaskFromOptionallyAsyncTask( () -> player.kickPlayer(service.retrieveSingleMessage(player, MessageKey.SAME_IP_ONLINE))); return false; } return true; } private int countOnlinePlayersByIp(String ip) { int count = 0; for (Player player : bukkitService.getOnlinePlayers()) { if (ip.equalsIgnoreCase(PlayerUtils.getPlayerIp(player))) { ++count; } } return count; } }