package fr.xephi.authme.api; import fr.xephi.authme.AuthMe; import fr.xephi.authme.cache.auth.PlayerAuth; import fr.xephi.authme.cache.auth.PlayerCache; import fr.xephi.authme.security.PasswordSecurity; import fr.xephi.authme.security.crypts.HashedPassword; import fr.xephi.authme.util.Utils; import org.bukkit.Bukkit; import org.bukkit.Location; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.bukkit.plugin.Plugin; /** * Deprecated API of AuthMe. Please use {@link NewAPI} instead. */ @Deprecated public class API { public static final String newline = System.getProperty("line.separator"); public static AuthMe instance; private static PasswordSecurity passwordSecurity; /** * Constructor for the deprecated API. * * @param instance AuthMe */ @Deprecated public API(AuthMe instance) { API.instance = instance; passwordSecurity = instance.getPasswordSecurity(); } /** * Hook into AuthMe. * * @return AuthMe instance */ @Deprecated public static AuthMe hookAuthMe() { if (instance != null) { return instance; } Plugin plugin = Bukkit.getServer().getPluginManager().getPlugin("AuthMe"); if (plugin == null || !(plugin instanceof AuthMe)) { return null; } instance = (AuthMe) plugin; return instance; } /** * Return whether the player is authenticated. * * @param player The player to verify * @return true if the player is authenticated */ @Deprecated public static boolean isAuthenticated(Player player) { return PlayerCache.getInstance().isAuthenticated(player.getName()); } /** * Return whether the player is unrestricted. * * @param player The player to verify * @return true if the player is unrestricted */ @Deprecated public static boolean isUnrestricted(Player player) { return Utils.isUnrestricted(player); } @Deprecated public static Location getLastLocation(Player player) { try { PlayerAuth auth = PlayerCache.getInstance().getAuth(player.getName().toLowerCase()); if (auth != null) { Location loc = new Location(Bukkit.getWorld(auth.getWorld()), auth.getQuitLocX(), auth.getQuitLocY(), auth.getQuitLocZ()); return loc; } else { return null; } } catch (NullPointerException ex) { return null; } } @Deprecated public static void setPlayerInventory(Player player, ItemStack[] content, ItemStack[] armor) { try { player.getInventory().setContents(content); player.getInventory().setArmorContents(armor); } catch (NullPointerException ignored) { } } /** * Check whether the given player name is registered. * * @param playerName The player name to verify * @return true if player is registered */ @Deprecated public static boolean isRegistered(String playerName) { String player = playerName.toLowerCase(); return instance.getDataSource().isAuthAvailable(player); } /** * Check the password for the given player. * * @param playerName The name of the player * @param passwordToCheck The password to check * @return true if the password is correct, false otherwise */ @Deprecated public static boolean checkPassword(String playerName, String passwordToCheck) { return isRegistered(playerName) && passwordSecurity.comparePassword(passwordToCheck, playerName); } /** * Register a player. * * @param playerName The name of the player * @param password The password * @return true if the player was registered correctly */ @Deprecated public static boolean registerPlayer(String playerName, String password) { String name = playerName.toLowerCase(); HashedPassword hashedPassword = passwordSecurity.computeHash(password, name); if (isRegistered(name)) { return false; } PlayerAuth auth = PlayerAuth.builder() .name(name) .password(hashedPassword) .lastLogin(0) .realName(playerName) .build(); return instance.getDataSource().saveAuth(auth); } /** * Force a player to log in. * * @param player The player to log in */ @Deprecated public static void forceLogin(Player player) { instance.getManagement().performLogin(player, "dontneed", true); } @Deprecated public AuthMe getPlugin() { return instance; } /** * Check whether the player is an NPC. * * @param player The player to verify * @return true if player is an npc */ @Deprecated public boolean isNPC(Player player) { return Utils.isNPC(player); } }