package fr.xephi.authme.api; import fr.xephi.authme.AuthMe; import fr.xephi.authme.cache.auth.PlayerAuth; import fr.xephi.authme.cache.auth.PlayerCache; import fr.xephi.authme.security.crypts.HashedPassword; import fr.xephi.authme.util.Utils; import org.bukkit.Bukkit; import org.bukkit.Location; import org.bukkit.Server; import org.bukkit.entity.Player; import org.bukkit.plugin.Plugin; /** * The current API of AuthMe. */ public class NewAPI { public static NewAPI singleton; public final AuthMe plugin; /** * Constructor for NewAPI. * * @param plugin AuthMe */ public NewAPI(AuthMe plugin) { this.plugin = plugin; } /** * Constructor for NewAPI. * * @param server Server */ public NewAPI(Server server) { this.plugin = (AuthMe) server.getPluginManager().getPlugin("AuthMe"); } /** * Hook into AuthMe * * @return The API object */ public static NewAPI getInstance() { if (singleton != null) { return singleton; } Plugin p = Bukkit.getServer().getPluginManager().getPlugin("AuthMe"); if (p == null || !(p instanceof AuthMe)) { return null; } AuthMe authme = (AuthMe) p; singleton = new NewAPI(authme); return singleton; } /** * Return the plugin instance. * * @return The AuthMe instance */ public AuthMe getPlugin() { return plugin; } /** * Return whether the given player is authenticated. * * @param player The player to verify * * @return true if the player is authenticated */ public boolean isAuthenticated(Player player) { return PlayerCache.getInstance().isAuthenticated(player.getName()); } /** * @param player * * @return true if player is a npc */ public boolean isNPC(Player player) { return Utils.isNPC(player); } /** * @param player * * @return true if the player is unrestricted */ public boolean isUnrestricted(Player player) { return Utils.isUnrestricted(player); } /** * Get the last location of a player. * * @param player Player The player to process * * @return Location The location of the player */ public Location getLastLocation(Player player) { try { PlayerAuth auth = PlayerCache.getInstance().getAuth(player.getName()); if (auth != null) { return new Location(Bukkit.getWorld(auth.getWorld()), auth.getQuitLocX(), auth.getQuitLocY(), auth.getQuitLocZ()); } else { return null; } } catch (NullPointerException ex) { return null; } } /** * Return whether the player is registered. * * @param playerName The player name to check * * @return true if player is registered, false otherwise */ public boolean isRegistered(String playerName) { String player = playerName.toLowerCase(); return plugin.getDataSource().isAuthAvailable(player); } /** * Check the password for the given player. * * @param playerName The player to check the password for * @param passwordToCheck The password to check * * @return true if the password is correct, false otherwise */ public boolean checkPassword(String playerName, String passwordToCheck) { return isRegistered(playerName) && plugin.getPasswordSecurity().comparePassword(passwordToCheck, playerName); } /** * Register a player. * * @param playerName The player to register * @param password The password to register the player with * * @return true if the player was registered successfully */ public boolean registerPlayer(String playerName, String password) { String name = playerName.toLowerCase(); HashedPassword result = plugin.getPasswordSecurity().computeHash(password, name); if (isRegistered(name)) { return false; } PlayerAuth auth = PlayerAuth.builder() .name(name) .password(result) .realName(playerName) .build(); return plugin.getDataSource().saveAuth(auth); } /** * Force a player to login. * * @param player The player to log in */ public void forceLogin(Player player) { plugin.getManagement().performLogin(player, "dontneed", true); } /** * Force a player to logout. * * @param player The player to log out */ public void forceLogout(Player player) { plugin.getManagement().performLogout(player); } /** * Force a player to register. * * @param player The player to register * @param password The password to use */ public void forceRegister(Player player, String password) { plugin.getManagement().performRegister(player, password, null); } /** * Force a player to unregister. * * @param player The player to unregister */ public void forceUnregister(Player player) { plugin.getManagement().performUnregister(player, "", true); } }