ljacqu 021497b9e6 #1113 Handle LimboPlayers within LimboService (remove LimboCache) (work in progress)
- Delete LimboCache and LimboPlayerStorage: LimboService now handles all LimboPlayer actions
- Revoke player rights when creating a LimboPlayer, within the LimboService
- Various fixes and improvements
2017-03-05 21:47:46 +01:00

147 lines
4.9 KiB
Java

package fr.xephi.authme.data.limbo;
import fr.xephi.authme.ConsoleLogger;
import fr.xephi.authme.permission.PermissionsManager;
import fr.xephi.authme.settings.Settings;
import fr.xephi.authme.settings.SpawnLoader;
import fr.xephi.authme.settings.properties.RestrictionSettings;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import javax.inject.Inject;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
/**
* Service for managing players that are in "limbo," a temporary state players are
* put in which have joined but not yet logged in yet.
*/
public class LimboService {
private Map<String, LimboPlayer> entries = new ConcurrentHashMap<>();
@Inject
private SpawnLoader spawnLoader;
@Inject
private PermissionsManager permissionsManager;
@Inject
private Settings settings;
LimboService() {
}
/**
* Restores the limbo data and subsequently deletes the entry.
* <p>
* Note that teleportation on the player is performed by {@link fr.xephi.authme.service.TeleportationService} and
* changing the permission group is handled by {@link fr.xephi.authme.permission.AuthGroupHandler}.
*
* @param player the player whose data should be restored
*/
public void restoreData(Player player) {
String lowerName = player.getName().toLowerCase();
LimboPlayer limbo = entries.remove(lowerName);
if (limbo == null) {
ConsoleLogger.debug("No LimboPlayer found for `{0}` - cannot restore", lowerName);
} else {
player.setOp(limbo.isOperator());
player.setAllowFlight(limbo.isCanFly());
float walkSpeed = limbo.getWalkSpeed();
float flySpeed = limbo.getFlySpeed();
// Reset the speed value if it was 0
if (walkSpeed < 0.01f) {
walkSpeed = LimboPlayer.DEFAULT_WALK_SPEED;
}
if (flySpeed < 0.01f) {
flySpeed = LimboPlayer.DEFAULT_FLY_SPEED;
}
player.setWalkSpeed(walkSpeed);
player.setFlySpeed(flySpeed);
limbo.clearTasks();
}
}
/**
* Returns the limbo player for the given name, or null otherwise.
*
* @param name the name to retrieve the data for
* @return the associated limbo player, or null if none available
*/
public LimboPlayer getLimboPlayer(String name) {
return entries.get(name.toLowerCase());
}
/**
* Returns whether there is a limbo player for the given name.
*
* @param name the name to check
* @return true if present, false otherwise
*/
public boolean hasLimboPlayer(String name) {
return entries.containsKey(name.toLowerCase());
}
/**
* Creates a LimboPlayer for the given player and revokes all "limbo data" from the player.
*
* @param player the player to process
*/
public void createLimboPlayer(Player player) {
final String name = player.getName().toLowerCase();
LimboPlayer existingLimbo = entries.remove(name);
if (existingLimbo != null) {
existingLimbo.clearTasks();
ConsoleLogger.debug("LimboPlayer for `{0}` was already present", name);
}
LimboPlayer limboPlayer = newLimboPlayer(player);
revokeLimboStates(player);
entries.put(name, limboPlayer);
}
/**
* Creates a LimboPlayer with the given player's details.
*
* @param player the player to process
* @return limbo player with the player's data
*/
private LimboPlayer newLimboPlayer(Player player) {
Location location = spawnLoader.getPlayerLocationOrSpawn(player);
boolean isOperator = player.isOp();
boolean flyEnabled = player.getAllowFlight();
float walkSpeed = player.getWalkSpeed();
float flySpeed = player.getFlySpeed();
String playerGroup = "";
if (permissionsManager.hasGroupSupport()) {
playerGroup = permissionsManager.getPrimaryGroup(player);
}
ConsoleLogger.debug("Player `{0}` has primary group `{1}`", player.getName(), playerGroup);
return new LimboPlayer(location, isOperator, playerGroup, flyEnabled, walkSpeed, flySpeed);
}
/**
* Removes the data that is saved in a LimboPlayer from the player.
* <p>
* Note that teleportation on the player is performed by {@link fr.xephi.authme.service.TeleportationService} and
* changing the permission group is handled by {@link fr.xephi.authme.permission.AuthGroupHandler}.
*
* @param player the player to set defaults to
*/
private void revokeLimboStates(Player player) {
player.setOp(false);
player.setAllowFlight(false);
if (!settings.getProperty(RestrictionSettings.ALLOW_UNAUTHED_MOVEMENT)
&& settings.getProperty(RestrictionSettings.REMOVE_SPEED)) {
player.setFlySpeed(0.0f);
player.setWalkSpeed(0.0f);
}
}
}