LoginSystem/src/main/java/fr/xephi/authme/process/email/AsyncChangeEmail.java
ljacqu b0ba893827 #437 Add/change email should check if email is already used
- Untested/incomplete implementation
2016-01-17 20:41:19 +01:00

83 lines
2.8 KiB
Java

package fr.xephi.authme.process.email;
import fr.xephi.authme.AuthMe;
import fr.xephi.authme.cache.auth.PlayerAuth;
import fr.xephi.authme.cache.auth.PlayerCache;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.output.MessageKey;
import fr.xephi.authme.output.Messages;
import fr.xephi.authme.settings.Settings;
import fr.xephi.authme.util.StringUtils;
import org.bukkit.entity.Player;
/**
* Async task for changing the email.
*/
public class AsyncChangeEmail {
private final Player player;
private final String oldEmail;
private final String newEmail;
private final Messages m;
private final PlayerCache playerCache;
private final DataSource dataSource;
public AsyncChangeEmail(Player player, AuthMe plugin, String oldEmail,
String newEmail, DataSource dataSource, PlayerCache playerCache) {
this.m = plugin.getMessages();
this.player = player;
this.oldEmail = oldEmail;
this.newEmail = newEmail;
this.playerCache = playerCache;
this.dataSource = dataSource;
}
public void process() {
String playerName = player.getName().toLowerCase();
if (playerCache.isAuthenticated(playerName)) {
PlayerAuth auth = playerCache.getAuth(playerName);
String currentEmail = auth.getEmail();
if (currentEmail == null) {
m.send(player, MessageKey.USAGE_ADD_EMAIL);
} else if (isEmailInvalid(newEmail)) {
m.send(player, MessageKey.INVALID_NEW_EMAIL);
} else if (!oldEmail.equals(currentEmail)) {
m.send(player, MessageKey.INVALID_OLD_EMAIL);
} else if (dataSource.isEmailStored(newEmail)) {
m.send(player, MessageKey.EMAIL_ALREADY_USED_ERROR);
} else {
saveNewEmail(auth);
}
} else {
outputUnloggedMessage();
}
}
private static boolean isEmailInvalid(String email) {
return StringUtils.isEmpty(email) || "your@email.com".equals(email)
|| !Settings.isEmailCorrect(email);
}
private void saveNewEmail(PlayerAuth auth) {
auth.setEmail(newEmail);
if (dataSource.updateEmail(auth)) {
playerCache.updatePlayer(auth);
m.send(player, MessageKey.EMAIL_CHANGED_SUCCESS);
} else {
m.send(player, MessageKey.ERROR);
auth.setEmail(newEmail);
}
}
private void outputUnloggedMessage() {
if (dataSource.isAuthAvailable(player.getName())) {
m.send(player, MessageKey.LOGIN_MESSAGE);
} else if (Settings.emailRegistration) {
m.send(player, MessageKey.REGISTER_EMAIL_MESSAGE);
} else {
m.send(player, MessageKey.REGISTER_MESSAGE);
}
}
}