74 lines
1.7 KiB
Java
74 lines
1.7 KiB
Java
package fr.xephi.authme.data.auth;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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/**
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* Used to manage player's Authenticated status
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*/
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public class PlayerCache {
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private final Map<String, PlayerAuth> cache = new ConcurrentHashMap<>();
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PlayerCache() {
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}
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/**
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* Adds the given auth object to the player cache (for the name defined in the PlayerAuth).
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*
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* @param auth the player auth object to save
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*/
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public void updatePlayer(PlayerAuth auth) {
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cache.put(auth.getNickname().toLowerCase(), auth);
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}
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/**
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* Removes a player from the player cache.
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*
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* @param user name of the player to remove
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*/
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public void removePlayer(String user) {
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cache.remove(user.toLowerCase());
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}
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/**
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* Get whether a player is authenticated (i.e. whether he is present in the player cache).
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*
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* @param user player's name
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*
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* @return true if player is logged in, false otherwise.
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*/
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public boolean isAuthenticated(String user) {
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return cache.containsKey(user.toLowerCase());
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}
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/**
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* Returns the PlayerAuth associated with the given user, if available.
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*
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* @param user name of the player
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*
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* @return the associated auth object, or null if not available
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*/
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public PlayerAuth getAuth(String user) {
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return cache.get(user.toLowerCase());
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}
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/**
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* @return number of logged in players
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*/
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public int getLogged() {
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return cache.size();
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}
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/**
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* Returns the player cache data.
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*
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* @return all player auths inside the player cache
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*/
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public Map<String, PlayerAuth> getCache() {
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return this.cache;
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}
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}
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