ljacqu 1f8307c8f6 Fix minor checkstyle issues
- Add JavaDoc where checkstyle expects it
- Fix line too long issues
- ...
2017-05-07 11:59:01 +02:00

78 lines
2.5 KiB
Java

package fr.xephi.authme.process.email;
import fr.xephi.authme.ConsoleLogger;
import fr.xephi.authme.data.auth.PlayerAuth;
import fr.xephi.authme.data.auth.PlayerCache;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.message.MessageKey;
import fr.xephi.authme.process.AsynchronousProcess;
import fr.xephi.authme.service.CommonService;
import fr.xephi.authme.service.ValidationService;
import fr.xephi.authme.util.Utils;
import org.bukkit.entity.Player;
import javax.inject.Inject;
/**
* Async task to add an email to an account.
*/
public class AsyncAddEmail implements AsynchronousProcess {
@Inject
private CommonService service;
@Inject
private DataSource dataSource;
@Inject
private PlayerCache playerCache;
@Inject
private ValidationService validationService;
AsyncAddEmail() { }
/**
* Handles the request to add the given email to the player's account.
*
* @param player the player to add the email to
* @param email the email to add
*/
public void addEmail(Player player, String email) {
String playerName = player.getName().toLowerCase();
if (playerCache.isAuthenticated(playerName)) {
PlayerAuth auth = playerCache.getAuth(playerName);
final String currentEmail = auth.getEmail();
if (!Utils.isEmailEmpty(currentEmail)) {
service.send(player, MessageKey.USAGE_CHANGE_EMAIL);
} else if (!validationService.validateEmail(email)) {
service.send(player, MessageKey.INVALID_EMAIL);
} else if (!validationService.isEmailFreeForRegistration(email, player)) {
service.send(player, MessageKey.EMAIL_ALREADY_USED_ERROR);
} else {
auth.setEmail(email);
if (dataSource.updateEmail(auth)) {
playerCache.updatePlayer(auth);
service.send(player, MessageKey.EMAIL_ADDED_SUCCESS);
} else {
ConsoleLogger.warning("Could not save email for player '" + player + "'");
service.send(player, MessageKey.ERROR);
}
}
} else {
sendUnloggedMessage(player);
}
}
private void sendUnloggedMessage(Player player) {
if (dataSource.isAuthAvailable(player.getName())) {
service.send(player, MessageKey.LOGIN_MESSAGE);
} else {
service.send(player, MessageKey.REGISTER_MESSAGE);
}
}
}