LoginSystem/src/test/java/fr/xephi/authme/process/email/AsyncChangeEmailTest.java
ljacqu 385f7d6b1d #1055 Remove multiple "please register" messages
Part 1:
- Use only one message entry for "Please register", that may have to be adapted to reflect the proper /register arguments
- Remove other message entries from code and from the messages files

Breaking change: reg_email_msg is also removed
2017-01-07 09:01:03 +01:00

203 lines
7.1 KiB
Java

package fr.xephi.authme.process.email;
import fr.xephi.authme.data.auth.PlayerAuth;
import fr.xephi.authme.data.auth.PlayerCache;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.message.MessageKey;
import fr.xephi.authme.service.CommonService;
import fr.xephi.authme.service.ValidationService;
import org.bukkit.entity.Player;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.InjectMocks;
import org.mockito.Mock;
import org.mockito.junit.MockitoJUnitRunner;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.BDDMockito.given;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.never;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
/**
* Test for {@link AsyncChangeEmail}.
*/
@RunWith(MockitoJUnitRunner.class)
public class AsyncChangeEmailTest {
@InjectMocks
private AsyncChangeEmail process;
@Mock
private Player player;
@Mock
private PlayerCache playerCache;
@Mock
private DataSource dataSource;
@Mock
private CommonService service;
@Mock
private ValidationService validationService;
@Test
public void shouldAddEmail() {
// given
String newEmail = "new@mail.tld";
given(player.getName()).willReturn("Bobby");
given(playerCache.isAuthenticated("bobby")).willReturn(true);
PlayerAuth auth = authWithMail("old@mail.tld");
given(playerCache.getAuth("bobby")).willReturn(auth);
given(dataSource.updateEmail(auth)).willReturn(true);
given(validationService.validateEmail(newEmail)).willReturn(true);
given(validationService.isEmailFreeForRegistration(newEmail, player)).willReturn(true);
// when
process.changeEmail(player, "old@mail.tld", newEmail);
// then
verify(dataSource).updateEmail(auth);
verify(playerCache).updatePlayer(auth);
verify(service).send(player, MessageKey.EMAIL_CHANGED_SUCCESS);
}
@Test
public void shouldShowErrorIfSaveFails() {
// given
String newEmail = "new@mail.tld";
given(player.getName()).willReturn("Bobby");
given(playerCache.isAuthenticated("bobby")).willReturn(true);
PlayerAuth auth = authWithMail("old@mail.tld");
given(playerCache.getAuth("bobby")).willReturn(auth);
given(dataSource.updateEmail(auth)).willReturn(false);
given(validationService.validateEmail(newEmail)).willReturn(true);
given(validationService.isEmailFreeForRegistration(newEmail, player)).willReturn(true);
// when
process.changeEmail(player, "old@mail.tld", newEmail);
// then
verify(dataSource).updateEmail(auth);
verify(playerCache, never()).updatePlayer(auth);
verify(service).send(player, MessageKey.ERROR);
}
@Test
public void shouldShowAddEmailUsage() {
// given
given(player.getName()).willReturn("Bobby");
given(playerCache.isAuthenticated("bobby")).willReturn(true);
PlayerAuth auth = authWithMail(null);
given(playerCache.getAuth("bobby")).willReturn(auth);
// when
process.changeEmail(player, "old@mail.tld", "new@mailt.tld");
// then
verify(dataSource, never()).updateEmail(any(PlayerAuth.class));
verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
verify(service).send(player, MessageKey.USAGE_ADD_EMAIL);
}
@Test
public void shouldRejectInvalidNewMail() {
// given
String newEmail = "bogus";
given(player.getName()).willReturn("Bobby");
given(playerCache.isAuthenticated("bobby")).willReturn(true);
PlayerAuth auth = authWithMail("old@mail.tld");
given(playerCache.getAuth("bobby")).willReturn(auth);
given(validationService.validateEmail(newEmail)).willReturn(false);
// when
process.changeEmail(player, "old@mail.tld", newEmail);
// then
verify(dataSource, never()).updateEmail(any(PlayerAuth.class));
verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
verify(service).send(player, MessageKey.INVALID_NEW_EMAIL);
}
@Test
public void shouldRejectInvalidOldEmail() {
// given
String newEmail = "new@mail.tld";
given(player.getName()).willReturn("Bobby");
given(playerCache.isAuthenticated("bobby")).willReturn(true);
PlayerAuth auth = authWithMail("other@address.email");
given(playerCache.getAuth("bobby")).willReturn(auth);
given(validationService.validateEmail(newEmail)).willReturn(true);
// when
process.changeEmail(player, "old@mail.tld", newEmail);
// then
verify(dataSource, never()).updateEmail(any(PlayerAuth.class));
verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
verify(service).send(player, MessageKey.INVALID_OLD_EMAIL);
}
@Test
public void shouldRejectAlreadyUsedEmail() {
// given
String newEmail = "new@example.com";
given(player.getName()).willReturn("Username");
given(playerCache.isAuthenticated("username")).willReturn(true);
PlayerAuth auth = authWithMail("old@example.com");
given(playerCache.getAuth("username")).willReturn(auth);
given(validationService.validateEmail(newEmail)).willReturn(true);
given(validationService.isEmailFreeForRegistration(newEmail, player)).willReturn(false);
// when
process.changeEmail(player, "old@example.com", newEmail);
// then
verify(dataSource, never()).updateEmail(any(PlayerAuth.class));
verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
verify(service).send(player, MessageKey.EMAIL_ALREADY_USED_ERROR);
}
@Test
public void shouldSendLoginMessage() {
// given
given(player.getName()).willReturn("Bobby");
given(playerCache.isAuthenticated("bobby")).willReturn(false);
given(dataSource.isAuthAvailable("Bobby")).willReturn(true);
// when
process.changeEmail(player, "old@mail.tld", "new@mail.tld");
// then
verify(dataSource, never()).updateEmail(any(PlayerAuth.class));
verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
verify(service).send(player, MessageKey.LOGIN_MESSAGE);
}
@Test
public void shouldShowRegistrationMessage() {
// given
given(player.getName()).willReturn("Bobby");
given(playerCache.isAuthenticated("bobby")).willReturn(false);
given(dataSource.isAuthAvailable("Bobby")).willReturn(false);
// when
process.changeEmail(player, "old@mail.tld", "new@mail.tld");
// then
verify(dataSource, never()).updateEmail(any(PlayerAuth.class));
verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
verify(service).send(player, MessageKey.REGISTER_MESSAGE);
}
private static PlayerAuth authWithMail(String email) {
PlayerAuth auth = mock(PlayerAuth.class);
when(auth.getEmail()).thenReturn(email);
return auth;
}
}