75 lines
2.8 KiB
Java
75 lines
2.8 KiB
Java
package fr.xephi.authme.settings.properties;
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import fr.xephi.authme.output.LogLevel;
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import fr.xephi.authme.settings.domain.Comment;
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import fr.xephi.authme.settings.domain.Property;
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import fr.xephi.authme.settings.domain.SettingsClass;
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import static fr.xephi.authme.settings.domain.Property.newProperty;
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public class PluginSettings implements SettingsClass {
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@Comment("The name shown in the help messages")
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public static final Property<String> HELP_HEADER =
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newProperty("settings.helpHeader", "AuthMeReloaded");
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@Comment({
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"Do you want to enable the session feature?",
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"If enabled, when a player authenticates successfully,",
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"his IP and his nickname is saved.",
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"The next time the player joins the server, if his IP",
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"is the same as last time and the timeout hasn't",
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"expired, he will not need to authenticate."
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})
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public static final Property<Boolean> SESSIONS_ENABLED =
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newProperty("settings.sessions.enabled", false);
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@Comment({
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"After how many minutes should a session expire?",
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"Remember that sessions will end only after the timeout, and",
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"if the player's IP has changed but the timeout hasn't expired,",
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"the player will be kicked from the server due to invalid session"
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})
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public static final Property<Integer> SESSIONS_TIMEOUT =
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newProperty("settings.sessions.timeout", 10);
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@Comment({
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"Should the session expire if the player tries to log in with",
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"another IP address?"
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})
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public static final Property<Boolean> SESSIONS_EXPIRE_ON_IP_CHANGE =
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newProperty("settings.sessions.sessionExpireOnIpChange", true);
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@Comment("Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt")
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public static final Property<String> MESSAGES_LANGUAGE =
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newProperty("settings.messagesLanguage", "en");
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@Comment({
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"Take care with this option; if you want",
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"to use group switching of AuthMe",
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"for unloggedIn players, set this setting to true.",
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"Default is false."
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})
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public static final Property<Boolean> ENABLE_PERMISSION_CHECK =
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newProperty("permission.EnablePermissionCheck", false);
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@Comment({
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"Keeps collisions disabled for logged players",
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"Works only with MC 1.9"
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})
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public static final Property<Boolean> KEEP_COLLISIONS_DISABLED =
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newProperty("settings.restrictions.keepCollisionsDisabled", false);
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@Comment({
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"Log level: INFO, FINE, DEBUG. Use INFO for general messages,",
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"FINE for some additional detailed ones (like password failed),",
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"and DEBUG for debugging"
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})
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public static final Property<LogLevel> LOG_LEVEL =
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newProperty(LogLevel.class, "settings.logLevel", LogLevel.FINE);
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private PluginSettings() {
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}
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}
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