LoginSystem/src/main/java/fr/xephi/authme/events/ProtectInventoryEvent.java

99 lines
2.1 KiB
Java

package fr.xephi.authme.events;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
/**
* This event is call just after store inventory into cache and will empty the
* player inventory.
*
* @author Xephi59
* @version $Revision: 1.0 $
*/
public class ProtectInventoryEvent extends CustomEvent {
private final ItemStack[] storedinventory;
private final ItemStack[] storedarmor;
private ItemStack[] emptyInventory = null;
private ItemStack[] emptyArmor = null;
private final Player player;
/**
* Constructor for ProtectInventoryEvent.
*
* @param player Player
*/
public ProtectInventoryEvent(Player player) {
super(true);
this.player = player;
this.storedinventory = player.getInventory().getContents();
this.storedarmor = player.getInventory().getArmorContents();
this.emptyInventory = new ItemStack[36];
this.emptyArmor = new ItemStack[4];
}
/**
* Method getStoredInventory.
*
* @return ItemStack[]
*/
public ItemStack[] getStoredInventory() {
return this.storedinventory;
}
/**
* Method getStoredArmor.
*
* @return ItemStack[]
*/
public ItemStack[] getStoredArmor() {
return this.storedarmor;
}
/**
* Method getPlayer.
*
* @return Player
*/
public Player getPlayer() {
return this.player;
}
/**
* Method setNewInventory.
*
* @param emptyInventory ItemStack[]
*/
public void setNewInventory(ItemStack[] emptyInventory) {
this.emptyInventory = emptyInventory;
}
/**
* Method getEmptyInventory.
*
* @return ItemStack[]
*/
public ItemStack[] getEmptyInventory() {
return this.emptyInventory;
}
/**
* Method setNewArmor.
*
* @param emptyArmor ItemStack[]
*/
public void setNewArmor(ItemStack[] emptyArmor) {
this.emptyArmor = emptyArmor;
}
/**
* Method getEmptyArmor.
*
* @return ItemStack[]
*/
public ItemStack[] getEmptyArmor() {
return this.emptyArmor;
}
}