LoginSystem/src/main/java/fr/xephi/authme/permission/handlers/PermissionsBukkitHandler.java
ljacqu 2a4cda0709 #784 Perform bypass purge permission check with OfflinePlayer objects
- Move permission check inside PurgeTask to perform it with OfflinePlayer objects instead of lowercase names
- Move purge members into child "purge" package
- Unify online and offline default permission behavior in DefaultPermission
2016-07-17 11:54:22 +02:00

74 lines
2.1 KiB
Java

package fr.xephi.authme.permission.handlers;
import fr.xephi.authme.permission.PermissionNode;
import fr.xephi.authme.permission.PermissionsSystemType;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class PermissionsBukkitHandler implements PermissionHandler {
@Override
public boolean addToGroup(Player player, String group) {
return Bukkit.dispatchCommand(Bukkit.getConsoleSender(), "permissions player addgroup " + player.getName() + " " + group);
}
@Override
public boolean hasGroupSupport() {
return true;
}
@Override
public boolean hasPermission(Player player, PermissionNode node) {
return player.hasPermission(node.getNode());
}
@Override
public boolean hasPermissionOffline(String name, PermissionNode node) {
return false;
}
@Override
public boolean isInGroup(Player player, String group) {
List<String> groupNames = getGroups(player);
return groupNames.contains(group);
}
@Override
public boolean removeFromGroup(Player player, String group) {
return Bukkit.dispatchCommand(Bukkit.getConsoleSender(), "permissions player removegroup " + player.getName() + " " + group);
}
@Override
public boolean setGroup(Player player, String group) {
return Bukkit.dispatchCommand(Bukkit.getConsoleSender(), "permissions player setgroup " + player.getName() + " " + group);
}
@Override
public List<String> getGroups(Player player) {
// FIXME Gnat008 20160601: Add support for this
return new ArrayList<>();
}
@Override
public String getPrimaryGroup(Player player) {
// Get the groups of the player
List<String> groups = getGroups(player);
// Make sure there is any group available, or return null
if (groups.size() == 0)
return null;
// Return the first group
return groups.get(0);
}
@Override
public PermissionsSystemType getPermissionSystem() {
return PermissionsSystemType.PERMISSIONS_BUKKIT;
}
}