ljacqu 398fa4d38d #830 Refactor registration process
- Introduce registration executors: one for each registration variant; each extending class implements one registration variant and worries about that method's details only
- AsyncRegister receives the player and a registration executor
2016-12-17 21:59:34 +01:00

104 lines
3.7 KiB
Java

package fr.xephi.authme.process.register;
import fr.xephi.authme.data.auth.PlayerAuth;
import fr.xephi.authme.data.auth.PlayerCache;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.message.MessageKey;
import fr.xephi.authme.permission.PermissionsManager;
import fr.xephi.authme.process.AsynchronousProcess;
import fr.xephi.authme.process.register.executors.RegistrationExecutor;
import fr.xephi.authme.service.CommonService;
import fr.xephi.authme.settings.properties.RegistrationSettings;
import fr.xephi.authme.settings.properties.RestrictionSettings;
import fr.xephi.authme.util.PlayerUtils;
import org.bukkit.entity.Player;
import javax.inject.Inject;
import java.util.List;
import static fr.xephi.authme.permission.PlayerStatePermission.ALLOW_MULTIPLE_ACCOUNTS;
/**
* Asynchronous processing of a request for registration.
*/
public class AsyncRegister implements AsynchronousProcess {
@Inject
private DataSource database;
@Inject
private PlayerCache playerCache;
@Inject
private CommonService service;
@Inject
private PermissionsManager permissionsManager;
AsyncRegister() {
}
/**
* Performs the registration process for the given player.
*
* @param player the player to register
* @param executor the registration executor to perform the registration with
*/
public void register(Player player, RegistrationExecutor executor) {
if (preRegisterCheck(player) && executor.isRegistrationAdmitted()) {
executeRegistration(player, executor);
}
}
private boolean preRegisterCheck(Player player) {
final String name = player.getName().toLowerCase();
if (playerCache.isAuthenticated(name)) {
service.send(player, MessageKey.ALREADY_LOGGED_IN_ERROR);
return false;
} else if (!service.getProperty(RegistrationSettings.IS_ENABLED)) {
service.send(player, MessageKey.REGISTRATION_DISABLED);
return false;
} else if (database.isAuthAvailable(name)) {
service.send(player, MessageKey.NAME_ALREADY_REGISTERED);
return false;
}
return isPlayerIpAllowedToRegister(player);
}
/**
* Executes the registration.
*
* @param player the player to register
* @param executor the executor to perform the registration process with
*/
private void executeRegistration(Player player, RegistrationExecutor executor) {
PlayerAuth auth = executor.buildPlayerAuth();
if (database.saveAuth(auth)) {
executor.executePostPersistAction();
} else {
service.send(player, MessageKey.ERROR);
}
}
/**
* Checks whether the registration threshold has been exceeded for the given player's IP address.
*
* @param player the player to check
* @return true if registration may take place, false otherwise (IP check failed)
*/
private boolean isPlayerIpAllowedToRegister(Player player) {
final int maxRegPerIp = service.getProperty(RestrictionSettings.MAX_REGISTRATION_PER_IP);
final String ip = PlayerUtils.getPlayerIp(player);
if (maxRegPerIp > 0
&& !"127.0.0.1".equalsIgnoreCase(ip)
&& !"localhost".equalsIgnoreCase(ip)
&& !permissionsManager.hasPermission(player, ALLOW_MULTIPLE_ACCOUNTS)) {
List<String> otherAccounts = database.getAllAuthsByIp(ip);
if (otherAccounts.size() >= maxRegPerIp) {
service.send(player, MessageKey.MAX_REGISTER_EXCEEDED, Integer.toString(maxRegPerIp),
Integer.toString(otherAccounts.size()), String.join(", ", otherAccounts));
return false;
}
}
return true;
}
}