71 lines
1.8 KiB
Java
71 lines
1.8 KiB
Java
package fr.xephi.authme.events;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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/**
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* This event is called when a player uses the register command,
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* it's fired even when a user does a /register with invalid arguments.
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* {@link #setCanRegister(boolean) event.setCanRegister(false)} prevents the player from registering.
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*/
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public class AuthMeAsyncPreRegisterEvent extends CustomEvent {
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private static final HandlerList handlers = new HandlerList();
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private final Player player;
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private boolean canRegister = true;
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/**
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* Constructor.
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*
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* @param player The player
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* @param isAsync True if the event is async, false otherwise
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*/
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public AuthMeAsyncPreRegisterEvent(Player player, boolean isAsync) {
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super(isAsync);
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this.player = player;
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}
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/**
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* Return the player concerned by this event.
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*
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* @return The player who executed a valid {@code /login} command
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* Return whether the player is allowed to register.
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*
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* @return True if the player can log in, false otherwise
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*/
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public boolean canRegister() {
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return canRegister;
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}
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/**
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* Define whether or not the player may register.
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*
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* @param canRegister True to allow the player to log in; false to prevent him
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*/
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public void setCanRegister(boolean canRegister) {
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this.canRegister = canRegister;
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}
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/**
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* Return the list of handlers, equivalent to {@link #getHandlers()} and required by {@link Event}.
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*
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* @return The list of handlers
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*/
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public static HandlerList getHandlerList() {
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return handlers;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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}
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