Gabriele C baec034909
#1555 Add RegisterEvent and AuthMeAsyncPreRegisterEvent (#1559)
* #1555 Add RegisterEvent and AuthMeAsyncPreRegisterEvent

* Add missing javadoc
2018-04-21 13:02:14 +02:00

137 lines
5.3 KiB
Java

package fr.xephi.authme.process.register;
import ch.jalu.injector.factory.SingletonStore;
import fr.xephi.authme.data.auth.PlayerAuth;
import fr.xephi.authme.data.auth.PlayerCache;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.events.AuthMeAsyncPreRegisterEvent;
import fr.xephi.authme.message.MessageKey;
import fr.xephi.authme.process.AsynchronousProcess;
import fr.xephi.authme.process.register.executors.RegistrationExecutor;
import fr.xephi.authme.process.register.executors.RegistrationMethod;
import fr.xephi.authme.process.register.executors.RegistrationParameters;
import fr.xephi.authme.service.BukkitService;
import fr.xephi.authme.service.CommonService;
import fr.xephi.authme.service.bungeecord.BungeeSender;
import fr.xephi.authme.service.bungeecord.MessageType;
import fr.xephi.authme.settings.properties.PluginSettings;
import fr.xephi.authme.settings.properties.RegistrationSettings;
import fr.xephi.authme.settings.properties.RestrictionSettings;
import fr.xephi.authme.util.PlayerUtils;
import org.bukkit.entity.Player;
import javax.inject.Inject;
import java.util.List;
import static fr.xephi.authme.permission.PlayerStatePermission.ALLOW_MULTIPLE_ACCOUNTS;
/**
* Asynchronous processing of a request for registration.
*/
public class AsyncRegister implements AsynchronousProcess {
@Inject
private DataSource database;
@Inject
private PlayerCache playerCache;
@Inject
private BukkitService bukkitService;
@Inject
private CommonService service;
@Inject
private SingletonStore<RegistrationExecutor> registrationExecutorFactory;
@Inject
private BungeeSender bungeeSender;
AsyncRegister() {
}
/**
* Performs the registration process for the given player.
*
* @param variant the registration method
* @param parameters the parameters
* @param <P> parameters type
*/
public <P extends RegistrationParameters> void register(RegistrationMethod<P> variant, P parameters) {
if (preRegisterCheck(parameters.getPlayer())) {
RegistrationExecutor<P> executor = registrationExecutorFactory.getSingleton(variant.getExecutorClass());
if (executor.isRegistrationAdmitted(parameters)) {
executeRegistration(parameters, executor);
}
}
}
/**
* Checks if the player is able to register, in that case the {@link AuthMeAsyncPreRegisterEvent} is invoked.
*
* @param player the player which is trying to register.
*
* @return true if the checks are successful and the event hasn't marked the action as denied, false otherwise.
*/
private boolean preRegisterCheck(Player player) {
final String name = player.getName().toLowerCase();
if (playerCache.isAuthenticated(name)) {
service.send(player, MessageKey.ALREADY_LOGGED_IN_ERROR);
return false;
} else if (!service.getProperty(RegistrationSettings.IS_ENABLED)) {
service.send(player, MessageKey.REGISTRATION_DISABLED);
return false;
} else if (database.isAuthAvailable(name)) {
service.send(player, MessageKey.NAME_ALREADY_REGISTERED);
return false;
}
boolean isAsync = service.getProperty(PluginSettings.USE_ASYNC_TASKS);
AuthMeAsyncPreRegisterEvent event = new AuthMeAsyncPreRegisterEvent(player, isAsync);
bukkitService.callEvent(event);
if (!event.canRegister()) {
return false;
}
return isPlayerIpAllowedToRegister(player);
}
/**
* Executes the registration.
*
* @param parameters the registration parameters
* @param executor the executor to perform the registration process with
* @param <P> registration params type
*/
private <P extends RegistrationParameters>
void executeRegistration(P parameters, RegistrationExecutor<P> executor) {
PlayerAuth auth = executor.buildPlayerAuth(parameters);
if (database.saveAuth(auth)) {
executor.executePostPersistAction(parameters);
bungeeSender.sendAuthMeBungeecordMessage(MessageType.REGISTER, parameters.getPlayerName());
} else {
service.send(parameters.getPlayer(), MessageKey.ERROR);
}
}
/**
* Checks whether the registration threshold has been exceeded for the given player's IP address.
*
* @param player the player to check
*
* @return true if registration may take place, false otherwise (IP check failed)
*/
private boolean isPlayerIpAllowedToRegister(Player player) {
final int maxRegPerIp = service.getProperty(RestrictionSettings.MAX_REGISTRATION_PER_IP);
final String ip = PlayerUtils.getPlayerIp(player);
if (maxRegPerIp > 0
&& !"127.0.0.1".equalsIgnoreCase(ip)
&& !"localhost".equalsIgnoreCase(ip)
&& !service.hasPermission(player, ALLOW_MULTIPLE_ACCOUNTS)) {
List<String> otherAccounts = database.getAllAuthsByIp(ip);
if (otherAccounts.size() >= maxRegPerIp) {
service.send(player, MessageKey.MAX_REGISTER_EXCEEDED, Integer.toString(maxRegPerIp),
Integer.toString(otherAccounts.size()), String.join(", ", otherAccounts));
return false;
}
}
return true;
}
}