- Create PlayerCommand to handle player-only command checks centrally and consistently - Adjust tests
47 lines
1.6 KiB
Java
47 lines
1.6 KiB
Java
package fr.xephi.authme.command;
|
|
|
|
import org.bukkit.command.CommandSender;
|
|
import org.bukkit.entity.Player;
|
|
|
|
import java.util.List;
|
|
|
|
/**
|
|
* Common base type for player-only commands, handling the verification that the command sender is indeed a player.
|
|
*/
|
|
public abstract class PlayerCommand implements ExecutableCommand {
|
|
|
|
@Override
|
|
public void executeCommand(CommandSender sender, List<String> arguments, CommandService commandService) {
|
|
if (sender instanceof Player) {
|
|
runCommand((Player) sender, arguments, commandService);
|
|
} else {
|
|
String alternative = getAlternativeCommand();
|
|
if (alternative != null) {
|
|
sender.sendMessage("Player only! Please use " + alternative + " instead.");
|
|
} else {
|
|
sender.sendMessage("This command is only for players.");
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Run the command with the given player and arguments.
|
|
*
|
|
* @param player The player who initiated the command
|
|
* @param arguments The arguments supplied with the command
|
|
* @param commandService The command service
|
|
*/
|
|
protected abstract void runCommand(Player player, List<String> arguments, CommandService commandService);
|
|
|
|
/**
|
|
* Return an alternative command (textual representation) that is not restricted to players only.
|
|
* Example: "authme register <playerName> <password>"
|
|
*
|
|
* @return Alternative command not only for players, or null if not applicable
|
|
*/
|
|
protected String getAlternativeCommand() {
|
|
return null;
|
|
}
|
|
|
|
}
|