ljacqu c325d0db41 Merge CommandService and ProcessService to CommonService
- Replace CommandService and ProcessService with CommonService: a service that offers our typical needs to work with settings, messages and permissions
- Remove validation methods from CommonService: inject ValidationService directly. Validation methods are not used very frequently and therefore don't belong in CommonService. Their presence was a relict from our architecture before injection was used.
2016-12-03 12:10:30 +01:00

188 lines
7.6 KiB
Java

package fr.xephi.authme.process.register;
import fr.xephi.authme.data.auth.PlayerAuth;
import fr.xephi.authme.data.auth.PlayerCache;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.mail.SendMailSSL;
import fr.xephi.authme.message.MessageKey;
import fr.xephi.authme.permission.PermissionsManager;
import fr.xephi.authme.process.AsynchronousProcess;
import fr.xephi.authme.service.CommonService;
import fr.xephi.authme.process.SyncProcessManager;
import fr.xephi.authme.process.login.AsynchronousLogin;
import fr.xephi.authme.security.HashAlgorithm;
import fr.xephi.authme.security.PasswordSecurity;
import fr.xephi.authme.security.crypts.HashedPassword;
import fr.xephi.authme.security.crypts.TwoFactor;
import fr.xephi.authme.settings.properties.EmailSettings;
import fr.xephi.authme.settings.properties.PluginSettings;
import fr.xephi.authme.settings.properties.RegistrationSettings;
import fr.xephi.authme.settings.properties.RestrictionSettings;
import fr.xephi.authme.settings.properties.SecuritySettings;
import fr.xephi.authme.service.BukkitService;
import fr.xephi.authme.util.PlayerUtils;
import fr.xephi.authme.util.StringUtils;
import fr.xephi.authme.service.ValidationService;
import fr.xephi.authme.service.ValidationService.ValidationResult;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import javax.inject.Inject;
import java.util.List;
import static fr.xephi.authme.permission.PlayerStatePermission.ALLOW_MULTIPLE_ACCOUNTS;
/**
* Asynchronous processing of a request for registration.
*/
public class AsyncRegister implements AsynchronousProcess {
/**
* Number of ticks to wait before running the login action when it is run synchronously.
* A small delay is necessary or the database won't return the newly saved PlayerAuth object
* and the login process thinks the user is not registered.
*/
private static final int SYNC_LOGIN_DELAY = 5;
@Inject
private DataSource database;
@Inject
private PlayerCache playerCache;
@Inject
private PasswordSecurity passwordSecurity;
@Inject
private CommonService service;
@Inject
private SyncProcessManager syncProcessManager;
@Inject
private PermissionsManager permissionsManager;
@Inject
private ValidationService validationService;
@Inject
private SendMailSSL sendMailSsl;
@Inject
private AsynchronousLogin asynchronousLogin;
@Inject
private BukkitService bukkitService;
AsyncRegister() {
}
private boolean preRegisterCheck(Player player, String password) {
final String name = player.getName().toLowerCase();
if (playerCache.isAuthenticated(name)) {
service.send(player, MessageKey.ALREADY_LOGGED_IN_ERROR);
return false;
} else if (!service.getProperty(RegistrationSettings.IS_ENABLED)) {
service.send(player, MessageKey.REGISTRATION_DISABLED);
return false;
}
//check the password safety only if it's not a automatically generated password
if (service.getProperty(SecuritySettings.PASSWORD_HASH) != HashAlgorithm.TWO_FACTOR) {
ValidationResult passwordValidation = validationService.validatePassword(password, player.getName());
if (passwordValidation.hasError()) {
service.send(player, passwordValidation.getMessageKey(), passwordValidation.getArgs());
return false;
}
}
//check this in both possibilities so don't use 'else if'
if (database.isAuthAvailable(name)) {
service.send(player, MessageKey.NAME_ALREADY_REGISTERED);
return false;
}
final int maxRegPerIp = service.getProperty(RestrictionSettings.MAX_REGISTRATION_PER_IP);
final String ip = PlayerUtils.getPlayerIp(player);
if (maxRegPerIp > 0
&& !"127.0.0.1".equalsIgnoreCase(ip)
&& !"localhost".equalsIgnoreCase(ip)
&& !permissionsManager.hasPermission(player, ALLOW_MULTIPLE_ACCOUNTS)) {
List<String> otherAccounts = database.getAllAuthsByIp(ip);
if (otherAccounts.size() >= maxRegPerIp) {
service.send(player, MessageKey.MAX_REGISTER_EXCEEDED, Integer.toString(maxRegPerIp),
Integer.toString(otherAccounts.size()), String.join(", ", otherAccounts));
return false;
}
}
return true;
}
public void register(Player player, String password, String email, boolean autoLogin) {
if (preRegisterCheck(player, password)) {
if (!StringUtils.isEmpty(email)) {
emailRegister(player, password, email);
} else {
passwordRegister(player, password, autoLogin);
}
}
}
private void emailRegister(Player player, String password, String email) {
final String name = player.getName().toLowerCase();
final int maxRegPerEmail = service.getProperty(EmailSettings.MAX_REG_PER_EMAIL);
if (maxRegPerEmail > 0 && !permissionsManager.hasPermission(player, ALLOW_MULTIPLE_ACCOUNTS)) {
int otherAccounts = database.countAuthsByEmail(email);
if (otherAccounts >= maxRegPerEmail) {
service.send(player, MessageKey.MAX_REGISTER_EXCEEDED, Integer.toString(maxRegPerEmail),
Integer.toString(otherAccounts), "@");
return;
}
}
final HashedPassword hashedPassword = passwordSecurity.computeHash(password, name);
final String ip = PlayerUtils.getPlayerIp(player);
PlayerAuth auth = PlayerAuth.builder()
.name(name)
.realName(player.getName())
.password(hashedPassword)
.ip(ip)
.location(player.getLocation())
.email(email)
.build();
if (!database.saveAuth(auth)) {
service.send(player, MessageKey.ERROR);
return;
}
database.updateEmail(auth);
database.updateSession(auth);
sendMailSsl.sendPasswordMail(name, email, password);
syncProcessManager.processSyncEmailRegister(player);
}
private void passwordRegister(final Player player, String password, boolean autoLogin) {
final String name = player.getName().toLowerCase();
final String ip = PlayerUtils.getPlayerIp(player);
final HashedPassword hashedPassword = passwordSecurity.computeHash(password, name);
PlayerAuth auth = PlayerAuth.builder()
.name(name)
.realName(player.getName())
.password(hashedPassword)
.ip(ip)
.location(player.getLocation())
.build();
if (!database.saveAuth(auth)) {
service.send(player, MessageKey.ERROR);
return;
}
if (!service.getProperty(RegistrationSettings.FORCE_LOGIN_AFTER_REGISTER) && autoLogin) {
if (service.getProperty(PluginSettings.USE_ASYNC_TASKS)) {
bukkitService.runTaskAsynchronously(() -> asynchronousLogin.forceLogin(player));
} else {
bukkitService.scheduleSyncDelayedTask(() -> asynchronousLogin.forceLogin(player), SYNC_LOGIN_DELAY);
}
}
syncProcessManager.processSyncPasswordRegister(player);
//give the user the secret code to setup their app code generation
if (service.getProperty(SecuritySettings.PASSWORD_HASH) == HashAlgorithm.TWO_FACTOR) {
String qrCodeUrl = TwoFactor.getQRBarcodeURL(player.getName(), Bukkit.getIp(), hashedPassword.getHash());
service.send(player, MessageKey.TWO_FACTOR_CREATE, hashedPassword.getHash(), qrCodeUrl);
}
}
}