* #1874 Introduce individual ConsoleLogger instance per class - Create ConsoleLoggerFactory from which a separate logger can be created for each class - Allows to support individual log level settings in the future * Fix CodeStyle issue * Replace full class name with import * Update usages after merge from master
112 lines
3.9 KiB
Java
112 lines
3.9 KiB
Java
package fr.xephi.authme.process.email;
|
||
|
||
import fr.xephi.authme.ConsoleLogger;
|
||
import fr.xephi.authme.data.auth.PlayerAuth;
|
||
import fr.xephi.authme.data.auth.PlayerCache;
|
||
import fr.xephi.authme.datasource.DataSource;
|
||
import fr.xephi.authme.events.EmailChangedEvent;
|
||
import fr.xephi.authme.output.ConsoleLoggerFactory;
|
||
import fr.xephi.authme.message.MessageKey;
|
||
import fr.xephi.authme.process.AsynchronousProcess;
|
||
import fr.xephi.authme.service.BukkitService;
|
||
import fr.xephi.authme.service.CommonService;
|
||
import fr.xephi.authme.service.ValidationService;
|
||
import fr.xephi.authme.service.bungeecord.BungeeSender;
|
||
import fr.xephi.authme.service.bungeecord.MessageType;
|
||
import org.bukkit.entity.Player;
|
||
|
||
import javax.inject.Inject;
|
||
|
||
/**
|
||
* Async task for changing the email.
|
||
*/
|
||
public class AsyncChangeEmail implements AsynchronousProcess {
|
||
|
||
private final ConsoleLogger logger = ConsoleLoggerFactory.get(AsyncChangeEmail.class);
|
||
|
||
@Inject
|
||
private CommonService service;
|
||
|
||
@Inject
|
||
private PlayerCache playerCache;
|
||
|
||
@Inject
|
||
private DataSource dataSource;
|
||
|
||
@Inject
|
||
private ValidationService validationService;
|
||
|
||
@Inject
|
||
private BungeeSender bungeeSender;
|
||
|
||
@Inject
|
||
private BukkitService bukkitService;
|
||
|
||
AsyncChangeEmail() {
|
||
}
|
||
|
||
/**
|
||
* Handles the request to change the player's email address.
|
||
*
|
||
* @param player the player to change the email for
|
||
* @param oldEmail provided old email
|
||
* @param newEmail provided new email
|
||
*/
|
||
public void changeEmail(Player player, String oldEmail, String newEmail) {
|
||
String playerName = player.getName().toLowerCase();
|
||
if (playerCache.isAuthenticated(playerName)) {
|
||
PlayerAuth auth = playerCache.getAuth(playerName);
|
||
final String currentEmail = auth.getEmail();
|
||
|
||
if (currentEmail == null) {
|
||
service.send(player, MessageKey.USAGE_ADD_EMAIL);
|
||
} else if (newEmail == null || !validationService.validateEmail(newEmail)) {
|
||
service.send(player, MessageKey.INVALID_NEW_EMAIL);
|
||
} else if (!oldEmail.equalsIgnoreCase(currentEmail)) {
|
||
service.send(player, MessageKey.INVALID_OLD_EMAIL);
|
||
} else if (!validationService.isEmailFreeForRegistration(newEmail, player)) {
|
||
service.send(player, MessageKey.EMAIL_ALREADY_USED_ERROR);
|
||
} else {
|
||
saveNewEmail(auth, player, oldEmail, newEmail);
|
||
}
|
||
} else {
|
||
outputUnloggedMessage(player);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Saves the new email value into the database and informs services.
|
||
*
|
||
* @param auth the player auth object
|
||
* @param player the player object
|
||
* @param oldEmail the old email value
|
||
* @param newEmail the new email value
|
||
*/
|
||
private void saveNewEmail(PlayerAuth auth, Player player, String oldEmail, String newEmail) {
|
||
EmailChangedEvent event = bukkitService.createAndCallEvent(isAsync
|
||
-> new EmailChangedEvent(player, oldEmail, newEmail, isAsync));
|
||
if (event.isCancelled()) {
|
||
logger.info("Could not change email for player '" + player + "' – event was cancelled");
|
||
service.send(player, MessageKey.EMAIL_CHANGE_NOT_ALLOWED);
|
||
return;
|
||
}
|
||
|
||
auth.setEmail(newEmail);
|
||
if (dataSource.updateEmail(auth)) {
|
||
playerCache.updatePlayer(auth);
|
||
bungeeSender.sendAuthMeBungeecordMessage(MessageType.REFRESH_EMAIL, player.getName());
|
||
service.send(player, MessageKey.EMAIL_CHANGED_SUCCESS);
|
||
} else {
|
||
service.send(player, MessageKey.ERROR);
|
||
}
|
||
}
|
||
|
||
private void outputUnloggedMessage(Player player) {
|
||
if (dataSource.isAuthAvailable(player.getName())) {
|
||
service.send(player, MessageKey.LOGIN_MESSAGE);
|
||
} else {
|
||
service.send(player, MessageKey.REGISTER_MESSAGE);
|
||
}
|
||
}
|
||
}
|