LoginSystem/src/main/java/fr/xephi/authme/process/logout/ProcessSynchronousPlayerLogout.java
ljacqu c9c4e69e1b #838 Fix force spawn on join setting
- Add call to teleport service after login and logout
2016-07-10 13:04:35 +02:00

112 lines
3.7 KiB
Java

package fr.xephi.authme.process.logout;
import com.google.common.io.ByteArrayDataOutput;
import com.google.common.io.ByteStreams;
import fr.xephi.authme.AuthMe;
import fr.xephi.authme.ConsoleLogger;
import fr.xephi.authme.cache.SessionManager;
import fr.xephi.authme.events.LogoutEvent;
import fr.xephi.authme.listener.protocollib.ProtocolLibService;
import fr.xephi.authme.output.MessageKey;
import fr.xephi.authme.permission.AuthGroupType;
import fr.xephi.authme.process.ProcessService;
import fr.xephi.authme.process.SynchronousProcess;
import fr.xephi.authme.settings.properties.HooksSettings;
import fr.xephi.authme.settings.properties.RegistrationSettings;
import fr.xephi.authme.settings.properties.RestrictionSettings;
import fr.xephi.authme.task.PlayerDataTaskManager;
import fr.xephi.authme.util.BukkitService;
import fr.xephi.authme.util.TeleportationService;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import javax.inject.Inject;
import static fr.xephi.authme.util.BukkitService.TICKS_PER_SECOND;
public class ProcessSynchronousPlayerLogout implements SynchronousProcess {
@Inject
private AuthMe plugin;
@Inject
private ProcessService service;
@Inject
private BukkitService bukkitService;
@Inject
private ProtocolLibService protocolLibService;
@Inject
private PlayerDataTaskManager playerDataTaskManager;
@Inject
private SessionManager sessionManager;
@Inject
private TeleportationService teleportationService;
ProcessSynchronousPlayerLogout() {
}
private void sendBungeeMessage(Player player) {
ByteArrayDataOutput out = ByteStreams.newDataOutput();
out.writeUTF("Forward");
out.writeUTF("ALL");
out.writeUTF("AuthMe");
out.writeUTF("logout;" + player.getName());
player.sendPluginMessage(plugin, "BungeeCord", out.toByteArray());
}
public void processSyncLogout(Player player) {
final String name = player.getName().toLowerCase();
if (sessionManager.hasSession(name)) {
sessionManager.cancelSession(name);
}
if (service.getProperty(RestrictionSettings.PROTECT_INVENTORY_BEFORE_LOGIN)) {
protocolLibService.sendBlankInventoryPacket(player);
}
playerDataTaskManager.registerTimeoutTask(player);
playerDataTaskManager.registerMessageTask(name, true);
applyLogoutEffect(player);
// Player is now logout... Time to fire event !
bukkitService.callEvent(new LogoutEvent(player));
if (service.getProperty(HooksSettings.BUNGEECORD)) {
sendBungeeMessage(player);
}
service.send(player, MessageKey.LOGOUT_SUCCESS);
ConsoleLogger.info(player.getName() + " logged out");
}
private void applyLogoutEffect(Player player) {
// dismount player
player.leaveVehicle();
teleportationService.teleportOnJoin(player);
// Apply Blindness effect
final int timeout = service.getProperty(RestrictionSettings.TIMEOUT) * TICKS_PER_SECOND;
if (service.getProperty(RegistrationSettings.APPLY_BLIND_EFFECT)) {
player.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, timeout, 2));
}
// Set player's data to unauthenticated
service.setGroup(player, AuthGroupType.NOT_LOGGED_IN);
player.setOp(false);
player.setAllowFlight(false);
// Remove speed
if (!service.getProperty(RestrictionSettings.ALLOW_UNAUTHED_MOVEMENT)
&& service.getProperty(RestrictionSettings.REMOVE_SPEED)) {
player.setFlySpeed(0.0f);
player.setWalkSpeed(0.0f);
}
}
}