- Move console initialization for tests into TestHelper - Remove unused properties in legacy Settings - Add issue number to TODO comments where applicable
210 lines
7.2 KiB
Java
210 lines
7.2 KiB
Java
package fr.xephi.authme.process.email;
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import fr.xephi.authme.TestHelper;
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import fr.xephi.authme.cache.auth.PlayerAuth;
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import fr.xephi.authme.cache.auth.PlayerCache;
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import fr.xephi.authme.datasource.DataSource;
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import fr.xephi.authme.output.MessageKey;
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import fr.xephi.authme.process.ProcessService;
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import fr.xephi.authme.settings.properties.RegistrationSettings;
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import org.bukkit.entity.Player;
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import org.junit.BeforeClass;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import org.mockito.Mock;
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import org.mockito.runners.MockitoJUnitRunner;
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import static org.mockito.BDDMockito.given;
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import static org.mockito.Matchers.any;
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import static org.mockito.Mockito.mock;
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import static org.mockito.Mockito.never;
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import static org.mockito.Mockito.verify;
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/**
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* Test for {@link AsyncAddEmail}.
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*/
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@RunWith(MockitoJUnitRunner.class)
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public class AsyncAddEmailTest {
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@Mock
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private Player player;
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@Mock
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private DataSource dataSource;
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@Mock
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private PlayerCache playerCache;
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@Mock
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private ProcessService service;
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@BeforeClass
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public static void setUp() {
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TestHelper.setupLogger();
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}
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@Test
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public void shouldAddEmail() {
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// given
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String email = "my.mail@example.org";
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AsyncAddEmail process = createProcess(email);
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given(player.getName()).willReturn("testEr");
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given(playerCache.isAuthenticated("tester")).willReturn(true);
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PlayerAuth auth = mock(PlayerAuth.class);
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given(auth.getEmail()).willReturn(null);
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given(playerCache.getAuth("tester")).willReturn(auth);
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given(dataSource.updateEmail(any(PlayerAuth.class))).willReturn(true);
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given(service.validateEmail(email)).willReturn(true);
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given(service.isEmailFreeForRegistration(email, player)).willReturn(true);
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// when
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process.run();
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// then
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verify(dataSource).updateEmail(auth);
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verify(service).send(player, MessageKey.EMAIL_ADDED_SUCCESS);
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verify(auth).setEmail(email);
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verify(playerCache).updatePlayer(auth);
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}
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@Test
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public void shouldReturnErrorWhenMailCannotBeSaved() {
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// given
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String email = "my.mail@example.org";
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AsyncAddEmail process = createProcess(email);
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given(player.getName()).willReturn("testEr");
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given(playerCache.isAuthenticated("tester")).willReturn(true);
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PlayerAuth auth = mock(PlayerAuth.class);
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given(auth.getEmail()).willReturn(null);
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given(playerCache.getAuth("tester")).willReturn(auth);
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given(dataSource.countAuthsByEmail(email)).willReturn(0);
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given(dataSource.updateEmail(any(PlayerAuth.class))).willReturn(false);
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given(service.validateEmail(email)).willReturn(true);
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given(service.isEmailFreeForRegistration(email, player)).willReturn(true);
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// when
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process.run();
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// then
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verify(dataSource).updateEmail(auth);
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verify(service).send(player, MessageKey.ERROR);
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}
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@Test
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public void shouldNotAddMailIfPlayerAlreadyHasEmail() {
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// given
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AsyncAddEmail process = createProcess("some.mail@example.org");
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given(player.getName()).willReturn("my_Player");
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given(playerCache.isAuthenticated("my_player")).willReturn(true);
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PlayerAuth auth = mock(PlayerAuth.class);
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given(auth.getEmail()).willReturn("another@mail.tld");
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given(playerCache.getAuth("my_player")).willReturn(auth);
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// when
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process.run();
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// then
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verify(service).send(player, MessageKey.USAGE_CHANGE_EMAIL);
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verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
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}
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@Test
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public void shouldNotAddMailIfItIsInvalid() {
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// given
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String email = "invalid_mail";
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AsyncAddEmail process = createProcess(email);
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given(player.getName()).willReturn("my_Player");
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given(playerCache.isAuthenticated("my_player")).willReturn(true);
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PlayerAuth auth = mock(PlayerAuth.class);
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given(auth.getEmail()).willReturn(null);
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given(playerCache.getAuth("my_player")).willReturn(auth);
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given(service.validateEmail(email)).willReturn(false);
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// when
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process.run();
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// then
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verify(service).send(player, MessageKey.INVALID_EMAIL);
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verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
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}
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@Test
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public void shouldNotAddMailIfAlreadyUsed() {
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// given
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String email = "player@mail.tld";
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AsyncAddEmail process = createProcess(email);
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given(player.getName()).willReturn("TestName");
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given(playerCache.isAuthenticated("testname")).willReturn(true);
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PlayerAuth auth = mock(PlayerAuth.class);
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given(auth.getEmail()).willReturn(null);
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given(playerCache.getAuth("testname")).willReturn(auth);
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given(service.validateEmail(email)).willReturn(true);
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given(service.isEmailFreeForRegistration(email, player)).willReturn(false);
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// when
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process.run();
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// then
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verify(service).send(player, MessageKey.EMAIL_ALREADY_USED_ERROR);
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verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
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}
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@Test
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public void shouldShowLoginMessage() {
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// given
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AsyncAddEmail process = createProcess("test@mail.com");
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given(player.getName()).willReturn("Username12");
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given(playerCache.isAuthenticated("username12")).willReturn(false);
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given(dataSource.isAuthAvailable("Username12")).willReturn(true);
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// when
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process.run();
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// then
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verify(service).send(player, MessageKey.LOGIN_MESSAGE);
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verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
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}
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@Test
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public void shouldShowEmailRegisterMessage() {
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// given
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AsyncAddEmail process = createProcess("test@mail.com");
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given(player.getName()).willReturn("user");
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given(playerCache.isAuthenticated("user")).willReturn(false);
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given(dataSource.isAuthAvailable("user")).willReturn(false);
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given(service.getProperty(RegistrationSettings.USE_EMAIL_REGISTRATION)).willReturn(true);
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// when
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process.run();
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// then
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verify(service).send(player, MessageKey.REGISTER_EMAIL_MESSAGE);
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verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
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}
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@Test
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public void shouldShowRegularRegisterMessage() {
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// given
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AsyncAddEmail process = createProcess("test@mail.com");
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given(player.getName()).willReturn("user");
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given(playerCache.isAuthenticated("user")).willReturn(false);
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given(dataSource.isAuthAvailable("user")).willReturn(false);
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given(service.getProperty(RegistrationSettings.USE_EMAIL_REGISTRATION)).willReturn(false);
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// when
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process.run();
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// then
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verify(service).send(player, MessageKey.REGISTER_MESSAGE);
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verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
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}
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/**
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* Create an instance of {@link AsyncAddEmail} with the class' mocks.
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*
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* @param email The email to use
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* @return The created process
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*/
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private AsyncAddEmail createProcess(String email) {
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return new AsyncAddEmail(player, email, dataSource, playerCache, service);
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}
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}
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