LoginSystem/src/test/java/fr/xephi/authme/process/email/AsyncAddEmailTest.java
ljacqu ca0cbe6caf Code householding
- Move console initialization for tests into TestHelper
- Remove unused properties in legacy Settings
- Add issue number to TODO comments where applicable
2016-04-14 12:28:19 +02:00

210 lines
7.2 KiB
Java

package fr.xephi.authme.process.email;
import fr.xephi.authme.TestHelper;
import fr.xephi.authme.cache.auth.PlayerAuth;
import fr.xephi.authme.cache.auth.PlayerCache;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.output.MessageKey;
import fr.xephi.authme.process.ProcessService;
import fr.xephi.authme.settings.properties.RegistrationSettings;
import org.bukkit.entity.Player;
import org.junit.BeforeClass;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.Mock;
import org.mockito.runners.MockitoJUnitRunner;
import static org.mockito.BDDMockito.given;
import static org.mockito.Matchers.any;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.never;
import static org.mockito.Mockito.verify;
/**
* Test for {@link AsyncAddEmail}.
*/
@RunWith(MockitoJUnitRunner.class)
public class AsyncAddEmailTest {
@Mock
private Player player;
@Mock
private DataSource dataSource;
@Mock
private PlayerCache playerCache;
@Mock
private ProcessService service;
@BeforeClass
public static void setUp() {
TestHelper.setupLogger();
}
@Test
public void shouldAddEmail() {
// given
String email = "my.mail@example.org";
AsyncAddEmail process = createProcess(email);
given(player.getName()).willReturn("testEr");
given(playerCache.isAuthenticated("tester")).willReturn(true);
PlayerAuth auth = mock(PlayerAuth.class);
given(auth.getEmail()).willReturn(null);
given(playerCache.getAuth("tester")).willReturn(auth);
given(dataSource.updateEmail(any(PlayerAuth.class))).willReturn(true);
given(service.validateEmail(email)).willReturn(true);
given(service.isEmailFreeForRegistration(email, player)).willReturn(true);
// when
process.run();
// then
verify(dataSource).updateEmail(auth);
verify(service).send(player, MessageKey.EMAIL_ADDED_SUCCESS);
verify(auth).setEmail(email);
verify(playerCache).updatePlayer(auth);
}
@Test
public void shouldReturnErrorWhenMailCannotBeSaved() {
// given
String email = "my.mail@example.org";
AsyncAddEmail process = createProcess(email);
given(player.getName()).willReturn("testEr");
given(playerCache.isAuthenticated("tester")).willReturn(true);
PlayerAuth auth = mock(PlayerAuth.class);
given(auth.getEmail()).willReturn(null);
given(playerCache.getAuth("tester")).willReturn(auth);
given(dataSource.countAuthsByEmail(email)).willReturn(0);
given(dataSource.updateEmail(any(PlayerAuth.class))).willReturn(false);
given(service.validateEmail(email)).willReturn(true);
given(service.isEmailFreeForRegistration(email, player)).willReturn(true);
// when
process.run();
// then
verify(dataSource).updateEmail(auth);
verify(service).send(player, MessageKey.ERROR);
}
@Test
public void shouldNotAddMailIfPlayerAlreadyHasEmail() {
// given
AsyncAddEmail process = createProcess("some.mail@example.org");
given(player.getName()).willReturn("my_Player");
given(playerCache.isAuthenticated("my_player")).willReturn(true);
PlayerAuth auth = mock(PlayerAuth.class);
given(auth.getEmail()).willReturn("another@mail.tld");
given(playerCache.getAuth("my_player")).willReturn(auth);
// when
process.run();
// then
verify(service).send(player, MessageKey.USAGE_CHANGE_EMAIL);
verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
}
@Test
public void shouldNotAddMailIfItIsInvalid() {
// given
String email = "invalid_mail";
AsyncAddEmail process = createProcess(email);
given(player.getName()).willReturn("my_Player");
given(playerCache.isAuthenticated("my_player")).willReturn(true);
PlayerAuth auth = mock(PlayerAuth.class);
given(auth.getEmail()).willReturn(null);
given(playerCache.getAuth("my_player")).willReturn(auth);
given(service.validateEmail(email)).willReturn(false);
// when
process.run();
// then
verify(service).send(player, MessageKey.INVALID_EMAIL);
verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
}
@Test
public void shouldNotAddMailIfAlreadyUsed() {
// given
String email = "player@mail.tld";
AsyncAddEmail process = createProcess(email);
given(player.getName()).willReturn("TestName");
given(playerCache.isAuthenticated("testname")).willReturn(true);
PlayerAuth auth = mock(PlayerAuth.class);
given(auth.getEmail()).willReturn(null);
given(playerCache.getAuth("testname")).willReturn(auth);
given(service.validateEmail(email)).willReturn(true);
given(service.isEmailFreeForRegistration(email, player)).willReturn(false);
// when
process.run();
// then
verify(service).send(player, MessageKey.EMAIL_ALREADY_USED_ERROR);
verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
}
@Test
public void shouldShowLoginMessage() {
// given
AsyncAddEmail process = createProcess("test@mail.com");
given(player.getName()).willReturn("Username12");
given(playerCache.isAuthenticated("username12")).willReturn(false);
given(dataSource.isAuthAvailable("Username12")).willReturn(true);
// when
process.run();
// then
verify(service).send(player, MessageKey.LOGIN_MESSAGE);
verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
}
@Test
public void shouldShowEmailRegisterMessage() {
// given
AsyncAddEmail process = createProcess("test@mail.com");
given(player.getName()).willReturn("user");
given(playerCache.isAuthenticated("user")).willReturn(false);
given(dataSource.isAuthAvailable("user")).willReturn(false);
given(service.getProperty(RegistrationSettings.USE_EMAIL_REGISTRATION)).willReturn(true);
// when
process.run();
// then
verify(service).send(player, MessageKey.REGISTER_EMAIL_MESSAGE);
verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
}
@Test
public void shouldShowRegularRegisterMessage() {
// given
AsyncAddEmail process = createProcess("test@mail.com");
given(player.getName()).willReturn("user");
given(playerCache.isAuthenticated("user")).willReturn(false);
given(dataSource.isAuthAvailable("user")).willReturn(false);
given(service.getProperty(RegistrationSettings.USE_EMAIL_REGISTRATION)).willReturn(false);
// when
process.run();
// then
verify(service).send(player, MessageKey.REGISTER_MESSAGE);
verify(playerCache, never()).updatePlayer(any(PlayerAuth.class));
}
/**
* Create an instance of {@link AsyncAddEmail} with the class' mocks.
*
* @param email The email to use
* @return The created process
*/
private AsyncAddEmail createProcess(String email) {
return new AsyncAddEmail(player, email, dataSource, playerCache, service);
}
}