LoginSystem/src/main/java/fr/xephi/authme/service/CommonService.java
ljacqu e0e4cd112d #761 Restore permission group in sync with limbo players
- Couple AuthGroupHandler closer to the LimboService: whenever a limbo player is restored, the auth group should be restored as well. This fixes some consistency issues.
- Move AuthGroupHandler into limbo package and make it package-private
- Change permission handler to skip any empty groups (prevents odd command output e.g. for BukkitPermissions)
2017-04-29 22:37:34 +02:00

84 lines
2.2 KiB
Java

package fr.xephi.authme.service;
import ch.jalu.configme.properties.Property;
import fr.xephi.authme.message.MessageKey;
import fr.xephi.authme.message.Messages;
import fr.xephi.authme.permission.PermissionNode;
import fr.xephi.authme.permission.PermissionsManager;
import fr.xephi.authme.settings.Settings;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import javax.inject.Inject;
/**
* Service for the most common operations regarding settings, messages and permissions.
*/
public class CommonService {
@Inject
private Settings settings;
@Inject
private Messages messages;
@Inject
private PermissionsManager permissionsManager;
CommonService() {
}
/**
* Retrieves a property's value.
*
* @param property the property to retrieve
* @param <T> the property type
* @return the property's value
*/
public <T> T getProperty(Property<T> property) {
return settings.getProperty(property);
}
/**
* Sends a message to the command sender.
*
* @param sender the command sender
* @param key the message key
*/
public void send(CommandSender sender, MessageKey key) {
messages.send(sender, key);
}
/**
* Sends a message to the command sender with the given replacements.
*
* @param sender the command sender
* @param key the message key
* @param replacements the replacements to apply to the message
*/
public void send(CommandSender sender, MessageKey key, String... replacements) {
messages.send(sender, key, replacements);
}
/**
* Retrieves a message in one piece.
*
* @param key the key of the message
* @return the message
*/
public String retrieveSingleMessage(MessageKey key) {
return messages.retrieveSingle(key);
}
/**
* Checks whether the player has the given permission.
*
* @param player the player
* @param node the permission node to check
* @return true if player has permission, false otherwise
*/
public boolean hasPermission(Player player, PermissionNode node) {
return permissionsManager.hasPermission(player, node);
}
}