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ProtectInventoryEvent
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SUMMARY: <A HREF="#nested_classes_inherited_from_class_org.bukkit.event.Event">NESTED</A> | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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fr.xephi.authme.events</FONT>
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Class ProtectInventoryEvent</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by ">org.bukkit.event.Event
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../fr/xephi/authme/events/CustomEvent.html" title="class in fr.xephi.authme.events">fr.xephi.authme.events.CustomEvent</A>
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<IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>fr.xephi.authme.events.ProtectInventoryEvent</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD>org.bukkit.event.Cancellable</DD>
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<DL>
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<DT><PRE>public class <B>ProtectInventoryEvent</B><DT>extends <A HREF="../../../../fr/xephi/authme/events/CustomEvent.html" title="class in fr.xephi.authme.events">CustomEvent</A></DL>
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</PRE>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>Xephi59</DD>
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<B>Nested Class Summary</B></FONT></TH>
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<A NAME="nested_classes_inherited_from_class_org.bukkit.event.Event"><!-- --></A>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from class org.bukkit.event.Event</B></TH>
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<TD><CODE>org.bukkit.event.Event.Result</CODE></TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
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<TD><CODE><B><A HREF="../../../../fr/xephi/authme/events/ProtectInventoryEvent.html#ProtectInventoryEvent(org.bukkit.entity.Player, org.bukkit.inventory.ItemStack[], org.bukkit.inventory.ItemStack[])">ProtectInventoryEvent</A></B>(org.bukkit.entity.Player player,
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org.bukkit.inventory.ItemStack[] storedinventory,
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org.bukkit.inventory.ItemStack[] storedarmor)</CODE>
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<BR>
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<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> org.bukkit.inventory.ItemStack[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../fr/xephi/authme/events/ProtectInventoryEvent.html#getEmptyArmor()">getEmptyArmor</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> org.bukkit.inventory.ItemStack[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../fr/xephi/authme/events/ProtectInventoryEvent.html#getEmptyInventory()">getEmptyInventory</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> org.bukkit.entity.Player</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../fr/xephi/authme/events/ProtectInventoryEvent.html#getPlayer()">getPlayer</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> org.bukkit.inventory.ItemStack[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../fr/xephi/authme/events/ProtectInventoryEvent.html#getStoredArmor()">getStoredArmor</A></B>()</CODE>
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<BR>
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</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> org.bukkit.inventory.ItemStack[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../fr/xephi/authme/events/ProtectInventoryEvent.html#getStoredInventory()">getStoredInventory</A></B>()</CODE>
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<BR>
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</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../fr/xephi/authme/events/ProtectInventoryEvent.html#setNewArmor(org.bukkit.inventory.ItemStack[])">setNewArmor</A></B>(org.bukkit.inventory.ItemStack[] emptyArmor)</CODE>
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<BR>
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</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../fr/xephi/authme/events/ProtectInventoryEvent.html#setNewInventory(org.bukkit.inventory.ItemStack[])">setNewInventory</A></B>(org.bukkit.inventory.ItemStack[] emptyInventory)</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_fr.xephi.authme.events.CustomEvent"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class fr.xephi.authme.events.<A HREF="../../../../fr/xephi/authme/events/CustomEvent.html" title="class in fr.xephi.authme.events">CustomEvent</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../../../fr/xephi/authme/events/CustomEvent.html#getHandlerList()">getHandlerList</A>, <A HREF="../../../../fr/xephi/authme/events/CustomEvent.html#getHandlers()">getHandlers</A>, <A HREF="../../../../fr/xephi/authme/events/CustomEvent.html#getServer()">getServer</A>, <A HREF="../../../../fr/xephi/authme/events/CustomEvent.html#isCancelled()">isCancelled</A>, <A HREF="../../../../fr/xephi/authme/events/CustomEvent.html#setCancelled(boolean)">setCancelled</A></CODE></TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_org.bukkit.event.Event"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class org.bukkit.event.Event</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>getEventName, isAsynchronous</CODE></TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
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<P>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="constructor_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Constructor Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="ProtectInventoryEvent(org.bukkit.entity.Player, org.bukkit.inventory.ItemStack[], org.bukkit.inventory.ItemStack[])"><!-- --></A><H3>
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ProtectInventoryEvent</H3>
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<PRE>
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public <B>ProtectInventoryEvent</B>(org.bukkit.entity.Player player,
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org.bukkit.inventory.ItemStack[] storedinventory,
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org.bukkit.inventory.ItemStack[] storedarmor)</PRE>
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<DL>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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<A NAME="getStoredInventory()"><!-- --></A><H3>
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getStoredInventory</H3>
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<PRE>
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public org.bukkit.inventory.ItemStack[] <B>getStoredInventory</B>()</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getStoredArmor()"><!-- --></A><H3>
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getStoredArmor</H3>
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<PRE>
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public org.bukkit.inventory.ItemStack[] <B>getStoredArmor</B>()</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getPlayer()"><!-- --></A><H3>
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getPlayer</H3>
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<PRE>
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public org.bukkit.entity.Player <B>getPlayer</B>()</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="setNewInventory(org.bukkit.inventory.ItemStack[])"><!-- --></A><H3>
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setNewInventory</H3>
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<PRE>
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public void <B>setNewInventory</B>(org.bukkit.inventory.ItemStack[] emptyInventory)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="getEmptyInventory()"><!-- --></A><H3>
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getEmptyInventory</H3>
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<PRE>
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public org.bukkit.inventory.ItemStack[] <B>getEmptyInventory</B>()</PRE>
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<DL>
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<DD><DL>
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<HR>
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<A NAME="setNewArmor(org.bukkit.inventory.ItemStack[])"><!-- --></A><H3>
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setNewArmor</H3>
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<PRE>
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public void <B>setNewArmor</B>(org.bukkit.inventory.ItemStack[] emptyArmor)</PRE>
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<DL>
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<DD><DL>
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</DD>
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</DL>
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<A NAME="getEmptyArmor()"><!-- --></A><H3>
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getEmptyArmor</H3>
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<PRE>
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public org.bukkit.inventory.ItemStack[] <B>getEmptyArmor</B>()</PRE>
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