Files
LoginSystem/src/main/java/fr/xephi/authme/process/email/AsyncAddEmail.java
T
2023-02-28 12:36:56 +08:00

96 lines
3.3 KiB
Java
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
package fr.xephi.authme.process.email;
import fr.xephi.authme.ConsoleLogger;
import fr.xephi.authme.data.auth.PlayerAuth;
import fr.xephi.authme.data.auth.PlayerCache;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.events.EmailChangedEvent;
import fr.xephi.authme.message.MessageKey;
import fr.xephi.authme.output.ConsoleLoggerFactory;
import fr.xephi.authme.process.AsynchronousProcess;
import fr.xephi.authme.service.BukkitService;
import fr.xephi.authme.service.CommonService;
import fr.xephi.authme.service.ValidationService;
import fr.xephi.authme.util.Utils;
import org.bukkit.entity.Player;
import javax.inject.Inject;
import java.util.Locale;
/**
* Async task to add an email to an account.
*/
public class AsyncAddEmail implements AsynchronousProcess {
private final ConsoleLogger logger = ConsoleLoggerFactory.get(AsyncAddEmail.class);
@Inject
private CommonService service;
@Inject
private DataSource dataSource;
@Inject
private PlayerCache playerCache;
@Inject
private ValidationService validationService;
@Inject
private BukkitService bukkitService;
AsyncAddEmail() {
}
/**
* Handles the request to add the given email to the player's account.
*
* @param player the player to add the email to
* @param email the email to add
*/
public void addEmail(Player player, String email) {
String playerName = player.getName().toLowerCase(Locale.ROOT);
if (playerCache.isAuthenticated(playerName)) {
PlayerAuth auth = playerCache.getAuth(playerName);
String currentEmail = auth.getEmail();
if (!Utils.isEmailEmpty(currentEmail)) {
service.send(player, MessageKey.USAGE_CHANGE_EMAIL);
} else if (!validationService.validateEmail(email)) {
service.send(player, MessageKey.INVALID_EMAIL);
} else if (!validationService.isEmailFreeForRegistration(email, player)) {
service.send(player, MessageKey.EMAIL_ALREADY_USED_ERROR);
} else {
EmailChangedEvent event = bukkitService.createAndCallEvent(isAsync
-> new EmailChangedEvent(player, null, email, isAsync));
if (event.isCancelled()) {
logger.info("Could not add email to player '" + player + "' event was cancelled");
service.send(player, MessageKey.EMAIL_ADD_NOT_ALLOWED);
return;
}
auth.setEmail(email);
if (dataSource.updateEmail(auth)) {
playerCache.updatePlayer(auth);
// TODO: send an update when a messaging service will be implemented (ADD_MAIL)
service.send(player, MessageKey.EMAIL_ADDED_SUCCESS);
} else {
logger.warning("Could not save email for player '" + player + "'");
service.send(player, MessageKey.ERROR);
}
}
} else {
sendUnloggedMessage(player);
}
}
private void sendUnloggedMessage(Player player) {
if (dataSource.isAuthAvailable(player.getName())) {
service.send(player, MessageKey.LOGIN_MESSAGE);
} else {
service.send(player, MessageKey.REGISTER_MESSAGE);
}
}
}