LoginSystem/src/main/java/fr/xephi/authme/process/quit/AsynchronousQuit.java
ljacqu c325d0db41 Merge CommandService and ProcessService to CommonService
- Replace CommandService and ProcessService with CommonService: a service that offers our typical needs to work with settings, messages and permissions
- Remove validation methods from CommonService: inject ValidationService directly. Validation methods are not used very frequently and therefore don't belong in CommonService. Their presence was a relict from our architecture before injection was used.
2016-12-03 12:10:30 +01:00

94 lines
2.7 KiB
Java

package fr.xephi.authme.process.quit;
import fr.xephi.authme.AuthMe;
import fr.xephi.authme.data.SessionManager;
import fr.xephi.authme.data.auth.PlayerAuth;
import fr.xephi.authme.data.auth.PlayerCache;
import fr.xephi.authme.datasource.CacheDataSource;
import fr.xephi.authme.datasource.DataSource;
import fr.xephi.authme.process.AsynchronousProcess;
import fr.xephi.authme.service.CommonService;
import fr.xephi.authme.process.SyncProcessManager;
import fr.xephi.authme.settings.SpawnLoader;
import fr.xephi.authme.settings.properties.RestrictionSettings;
import fr.xephi.authme.util.PlayerUtils;
import fr.xephi.authme.service.ValidationService;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import javax.inject.Inject;
public class AsynchronousQuit implements AsynchronousProcess {
@Inject
private AuthMe plugin;
@Inject
private DataSource database;
@Inject
private CommonService service;
@Inject
private PlayerCache playerCache;
@Inject
private SyncProcessManager syncProcessManager;
@Inject
private SessionManager sessionManager;
@Inject
private SpawnLoader spawnLoader;
@Inject
private ValidationService validationService;
AsynchronousQuit() {
}
public void processQuit(Player player) {
if (player == null || validationService.isUnrestricted(player.getName())) {
return;
}
final String name = player.getName().toLowerCase();
if (playerCache.isAuthenticated(name)) {
if (service.getProperty(RestrictionSettings.SAVE_QUIT_LOCATION)) {
Location loc = spawnLoader.getPlayerLocationOrSpawn(player);
PlayerAuth auth = PlayerAuth.builder()
.name(name).location(loc)
.realName(player.getName()).build();
database.updateQuitLoc(auth);
}
final String ip = PlayerUtils.getPlayerIp(player);
PlayerAuth auth = PlayerAuth.builder()
.name(name)
.realName(player.getName())
.ip(ip)
.lastLogin(System.currentTimeMillis())
.build();
database.updateSession(auth);
sessionManager.addSession(name);
}
//always unauthenticate the player - use session only for auto logins on the same ip
playerCache.removePlayer(name);
//always update the database when the player quit the game
database.setUnlogged(name);
if (plugin.isEnabled()) {
syncProcessManager.processSyncPlayerQuit(player);
}
// remove player from cache
if (database instanceof CacheDataSource) {
((CacheDataSource) database).getCachedAuths().invalidate(name);
}
}
}