[ci skip] Update docs/config.md

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@ -108,4 +108,4 @@ brackets; optional arguments are enclosed in square brackets (`[ ]`).
--- ---
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 04 21:31:42 CEST 2021 This page was automatically generated on the [HaHaWTH/AuthMeReReloaded repository](https://github.com/HaHaWTH/AuthMeReReloaded/tree/master/docs/) on Sun Apr 04 21:31:42 CEST 2021

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@ -1,5 +1,5 @@
<!-- AUTO-GENERATED FILE! Do not edit this directly --> <!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Thu Jul 28 18:11:22 CEST 2022. See docs/config/config.tpl.md --> <!-- File auto-generated on Wed May 29 21:00:00 CST 2024. See docs/config/config.tpl.md -->
## AuthMe Configuration ## AuthMe Configuration
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder, The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
@ -14,11 +14,21 @@ DataSource:
# Enable the database caching system, should be disabled on bungeecord environments # Enable the database caching system, should be disabled on bungeecord environments
# or when a website integration is being used. # or when a website integration is being used.
caching: true caching: true
# Should we try to use VirtualThreads(Java 21+) for database cache loader?
useVirtualThreadsCache: false
# Database host address # Database host address
mySQLHost: 127.0.0.1 mySQLHost: 127.0.0.1
# Database port # Database port
mySQLPort: '3306' mySQLPort: '3306'
# Replacement of Mysql's useSsl (for MariaDB only).
# - disable: No SSL
# - trust: Trust blindly (no validation)
# - verify_ca: Encryption, certificates validation, BUT no hostname verification
# - verify_full: Encryption, certificate validation and hostname validation
# Read more: https://bit.ly/mariadb-sslmode
MariaDbSslMode: disabled
# Connect to MySQL database over SSL # Connect to MySQL database over SSL
# If you're using MariaDB, use sslMode instead
mySQLUseSSL: true mySQLUseSSL: true
# Verification of server's certificate. # Verification of server's certificate.
# We would not recommend to set this option to false. # We would not recommend to set this option to false.
@ -26,6 +36,7 @@ DataSource:
mySQLCheckServerCertificate: true mySQLCheckServerCertificate: true
# Authorize client to retrieve RSA server public key. # Authorize client to retrieve RSA server public key.
# Advanced option, ignore if you don't know what it means. # Advanced option, ignore if you don't know what it means.
# If you are using MariaDB, use MariaDbSslMode instead.
mySQLAllowPublicKeyRetrieval: true mySQLAllowPublicKeyRetrieval: true
# Username to connect to the MySQL database # Username to connect to the MySQL database
mySQLUsername: authme mySQLUsername: authme
@ -105,6 +116,64 @@ ExternalBoardOptions:
XFActivatedGroupId: 2 XFActivatedGroupId: 2
# Wordpress prefix defined during WordPress installation # Wordpress prefix defined during WordPress installation
wordpressTablePrefix: wp_ wordpressTablePrefix: wp_
3rdPartyFeature:
compatibility:
# Should we execute /help command when unregistered players press Shift+F?
# This keeps compatibility with some menu plugins
# If you are using TrMenu, don't enable this because TrMenu already implemented this.
menuPlugins: false
features:
i18nMessages:
# Send i18n messages to player based on their client settings, this option will override `settings.messagesLanguage`
# This will not affect language of authme help command.
enabled: false
# Redirect locale code to certain AuthMe language code as you want
# Minecraft locale list: https://minecraft.wiki/w/Language
# AuthMe language code: https://github.com/HaHaWTH/AuthMeReReloaded/blob/master/docs/translations.md
# For example, if you want to show Russian messages to player using language Tatar(tt_ru),
# and show Chinese Simplified messages to player using language Classical Chinese(lzh), then:
# locale-code-redirect:
# - 'tt_ru:ru'
# - 'lzh:zhcn'
locale-code-redirect:
- tt_ru:ru
- lzh:zhcn
captcha:
# Should send GUI captcha by country code whitelist?
# If the country of the player is in this list, the captcha won't be sent.
whiteList: []
# Send a GUI captcha to unregistered players?(Requires ProtocolLib)
guiCaptcha: false
# Should we kick the players when they don't finish the GUI captcha in seconds?
# (less than or equals 0 is disabled)
timeOut: 0
# Should we ignore floodgate players when sending GUI captcha?
# (Requires floodgate and hookFloodgate: true)
ignoreBedrock: false
# Should we let Bedrock players login automatically?
# (Requires hookFloodgate to be true & floodgate loaded)
# (**THIS IS SAFE DO NOT WORRY**)
bedrockAutoLogin: false
purgeData:
# Should we purge data on non-registered players quit?
purgeOnQuit: false
# Which world's player data should be deleted?(Enter the world *FOLDER* name where your players first logged in)
purgeWorldFolderName: world
fixes:
# Enable the new feature to prevent ghost players?
antiGhostPlayer: false
# (MC1.13- only)
# Should we fix the shulker crash bug with advanced method?
advancedShulkerFix: false
loginLocationFix:
# Should we fix the location when players logged in the portal?
fixPortalStuck: false
# Should we fix the location when players logged underground?
fixGroundStuck: false
optimizes:
# Choose the best teleport method by server brand?
# (Enable this if you are using Paper/Folia)
smartAsyncTeleport: true
settings: settings:
sessions: sessions:
# Do you want to enable the session feature? # Do you want to enable the session feature?
@ -113,12 +182,13 @@ settings:
# The next time the player joins the server, if his IP # The next time the player joins the server, if his IP
# is the same as last time and the timeout hasn't # is the same as last time and the timeout hasn't
# expired, he will not need to authenticate. # expired, he will not need to authenticate.
enabled: false enabled: true
# After how many minutes should a session expire? # After how many minutes should a session expire?
# A player's session ends after the timeout or if his IP has changed # A player's session ends after the timeout or if his IP has changed
timeout: 10 timeout: 43200
# Message language, available languages: # Message language, available languages:
# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
# Example: zhcn, en
messagesLanguage: en messagesLanguage: en
# Forces authme to hook into Vault instead of a specific permission handler system. # Forces authme to hook into Vault instead of a specific permission handler system.
forceVaultHook: false forceVaultHook: false
@ -151,7 +221,7 @@ settings:
- /totp - /totp
# Max number of allowed registrations per IP # Max number of allowed registrations per IP
# The value 0 means an unlimited number of registrations! # The value 0 means an unlimited number of registrations!
maxRegPerIp: 1 maxRegPerIp: 3
# Minimum allowed username length # Minimum allowed username length
minNicknameLength: 3 minNicknameLength: 3
# Maximum allowed username length # Maximum allowed username length
@ -177,7 +247,7 @@ settings:
SaveQuitLocation: false SaveQuitLocation: false
# To activate the restricted user feature you need # To activate the restricted user feature you need
# to enable this option and configure the AllowedRestrictedUser field. # to enable this option and configure the AllowedRestrictedUser field.
AllowRestrictedUser: false AllowRestrictedUser: true
# The restricted user feature will kick players listed below # The restricted user feature will kick players listed below
# if they don't match the defined IP address. Names are case-insensitive. # if they don't match the defined IP address. Names are case-insensitive.
# You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..* # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
@ -185,13 +255,31 @@ settings:
# AllowedRestrictedUser: # AllowedRestrictedUser:
# - playername;127.0.0.1 # - playername;127.0.0.1
# - playername;regex:127\.0\.0\..* # - playername;regex:127\.0\.0\..*
AllowedRestrictedUser: [] AllowedRestrictedUser:
- server_land;127.0.0.1
- server;127.0.0.1
- bukkit;127.0.0.1
- purpur;127.0.0.1
- system;127.0.0.1
- admin;127.0.0.1
- md_5;127.0.0.1
- administrator;127.0.0.1
- notch;127.0.0.1
- spigot;127.0.0.1
- bukkitcraft;127.0.0.1
- paperclip;127.0.0.1
- papermc;127.0.0.1
- spigotmc;127.0.0.1
- root;127.0.0.1
- console;127.0.0.1
- authme;127.0.0.1
- owner;127.0.0.1
# Ban unknown IPs trying to log in with a restricted username? # Ban unknown IPs trying to log in with a restricted username?
banUnsafedIP: false banUnsafedIP: false
# Should unregistered players be kicked immediately? # Should unregistered players be kicked immediately?
kickNonRegistered: false kickNonRegistered: false
# Should players be kicked on wrong password? # Should players be kicked on wrong password?
kickOnWrongPassword: true kickOnWrongPassword: false
# Should not logged in players be teleported to the spawn? # Should not logged in players be teleported to the spawn?
# After the authentication they will be teleported back to # After the authentication they will be teleported back to
# their normal position. # their normal position.
@ -200,31 +288,33 @@ settings:
allowMovement: false allowMovement: false
# After how many seconds should players who fail to login or register # After how many seconds should players who fail to login or register
# be kicked? Set to 0 to disable. # be kicked? Set to 0 to disable.
timeout: 30 timeout: 120
# Regex pattern of allowed characters in the player name. # Regex pattern of allowed characters in the player name.
allowedNicknameCharacters: '[a-zA-Z0-9_]*' allowedNicknameCharacters: '[a-zA-Z0-9_]*'
# How far can unregistered players walk? # How far can unregistered players walk?
# Set to 0 for unlimited radius # Set to 0 for unlimited radius
allowedMovementRadius: 100 allowedMovementRadius: 0
# Should we protect the player inventory before logging in? Requires ProtocolLib. # Should we protect the player inventory before logging in? Requires ProtocolLib.
ProtectInventoryBeforeLogIn: true ProtectInventoryBeforeLogIn: false
# Should we deny the tabcomplete feature before logging in? Requires ProtocolLib. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
DenyTabCompleteBeforeLogin: false DenyTabCompleteBeforeLogin: false
# Should we display all other accounts from a player when he joins? # Should we display all other accounts from a player when he joins?
# permission: /authme.admin.accounts # permission: /authme.admin.accounts
displayOtherAccounts: true displayOtherAccounts: false
# Spawn priority; values: authme, essentials, cmi, multiverse, default # Spawn priority; values: authme, essentials, cmi, multiverse, default
spawnPriority: authme,essentials,cmi,multiverse,default spawnPriority: authme,essentials,cmi,multiverse,default
# Maximum Login authorized by IP # Maximum Login authorized by IP
maxLoginPerIp: 0 maxLoginPerIp: 3
# Maximum Join authorized by IP # Maximum Join authorized by IP
maxJoinPerIp: 0 maxJoinPerIp: 3
# AuthMe will NEVER teleport players if set to true! # AuthMe will NEVER teleport players if set to true!
noTeleport: false noTeleport: false
# Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
# characters, which is what we recommend. See also http://asciitable.com # characters, which is what we recommend. See also http://asciitable.com
# You can test your regex with https://regex101.com # You can test your regex with https://regex101.com
allowedPasswordCharacters: '[!-~]*' allowedPasswordCharacters: '[!-~]*'
# Regex syntax for allowed chars in email.
allowedEmailCharacters: ^[A-Za-z0-9_.]{3,20}@(qq|outlook|163|gmail|icloud)\.com$
GameMode: GameMode:
# Force survival gamemode when player joins? # Force survival gamemode when player joins?
ForceSurvivalMode: false ForceSurvivalMode: false
@ -247,12 +337,12 @@ settings:
UnrestrictedInventories: [] UnrestrictedInventories: []
security: security:
# Minimum length of password # Minimum length of password
minPasswordLength: 5 minPasswordLength: 8
# Maximum length of password # Maximum length of password
passwordMaxLength: 30 passwordMaxLength: 26
# Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512, # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
# MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB, # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
# PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, NOCRYPT, CUSTOM (for developers only). See full list at
# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
# If you use ARGON2, check that you have the argon2 c library on your system # If you use ARGON2, check that you have the argon2 c library on your system
passwordHash: SHA256 passwordHash: SHA256
@ -273,13 +363,19 @@ settings:
# - 'password' # - 'password'
# - 'help' # - 'help'
unsafePasswords: unsafePasswords:
- '123456' - '12345678'
- password - password
- qwerty - qwertyui
- '12345'
- '54321'
- '123456789' - '123456789'
- help - '87654321'
- '1234567890'
- asdfghjkl
- zxcvbnm,
- asdfghjk
- '12312312'
- '123123123'
- '32132132'
- '321321321'
registration: registration:
# Enable registration on the server? # Enable registration on the server?
enabled: true enabled: true
@ -294,21 +390,26 @@ settings:
# EMAIL = password is generated and sent to the email provided by the user. # EMAIL = password is generated and sent to the email provided by the user.
# More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
type: PASSWORD type: PASSWORD
# Second argument the /register command should take: NONE = no 2nd argument # Second argument the /register command should take:
# NONE = no 2nd argument
# CONFIRMATION = must repeat first argument (pass or email) # CONFIRMATION = must repeat first argument (pass or email)
# EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
# EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
secondArg: CONFIRMATION secondArg: CONFIRMATION
email:
# Should we unregister the player when he didn't verify the email?
# This only works if you enabled email registration.
unregisterOnEmailVerificationFailure: false
# How many minutes should we wait before unregister the player
# when he didn't verify the email?
unregisterAfterMinutes: 10
# Do we force kick a player after a successful registration? # Do we force kick a player after a successful registration?
# Do not use with login feature below # Do not use with login feature below
forceKickAfterRegister: false forceKickAfterRegister: false
# Does AuthMe need to enforce a /login after a successful registration? # Does AuthMe need to enforce a /login after a successful registration?
forceLoginAfterRegister: false forceLoginAfterRegister: false
# Broadcast the welcome message to the server or only to the player?
# set true for server or false for player
broadcastWelcomeMessage: false
# Should we delay the join message and display it once the player has logged in? # Should we delay the join message and display it once the player has logged in?
delayJoinMessage: false delayJoinMessage: true
# The custom join message that will be sent after a successful login, # The custom join message that will be sent after a successful login,
# keep empty to use the original one. # keep empty to use the original one.
# Available variables: # Available variables:
@ -317,11 +418,11 @@ settings:
# {DISPLAYNAMENOCOLOR}: the player display name (without colors) # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
customJoinMessage: '' customJoinMessage: ''
# Should we remove the leave messages of unlogged users? # Should we remove the leave messages of unlogged users?
removeUnloggedLeaveMessage: false removeUnloggedLeaveMessage: true
# Should we remove join messages altogether? # Should we remove join messages altogether?
removeJoinMessage: false removeJoinMessage: true
# Should we remove leave messages altogether? # Should we remove leave messages altogether?
removeLeaveMessage: false removeLeaveMessage: true
# Do we need to add potion effect Blinding before login/register? # Do we need to add potion effect Blinding before login/register?
applyBlindEffect: false applyBlindEffect: false
# Do we need to prevent people to login with another case? # Do we need to prevent people to login with another case?
@ -347,7 +448,7 @@ GroupOptions:
unregisteredPlayerGroup: '' unregisteredPlayerGroup: ''
Email: Email:
# Email SMTP server host # Email SMTP server host
mailSMTP: smtp.gmail.com mailSMTP: smtp.163.com
# Email SMTP server port # Email SMTP server port
mailPort: 465 mailPort: 465
# Only affects port 25: enable TLS/STARTTLS? # Only affects port 25: enable TLS/STARTTLS?
@ -361,7 +462,7 @@ Email:
# Custom sender name, replacing the mailAccount name in the email # Custom sender name, replacing the mailAccount name in the email
mailSenderName: '' mailSenderName: ''
# Recovery password length # Recovery password length
RecoveryPasswordLength: 8 RecoveryPasswordLength: 12
# Mail Subject # Mail Subject
mailSubject: Your new AuthMe password mailSubject: Your new AuthMe password
# Like maxRegPerIP but with email # Like maxRegPerIP but with email
@ -370,20 +471,30 @@ Email:
recallPlayers: false recallPlayers: false
# Delay in minute for the recall scheduler # Delay in minute for the recall scheduler
delayRecall: 5 delayRecall: 5
# Blacklist these domains for emails
emailBlacklisted:
- 10minutemail.com
# Whitelist ONLY these domains for emails
emailWhitelisted: []
# Send the new password drawn in an image? # Send the new password drawn in an image?
generateImage: false generateImage: false
# The OAuth2 token # The OAuth2 token
emailOauth2Token: '' emailOauth2Token: ''
# Email notifications when the server shuts down
shutDownEmail: false
# Email notification address when the server is shut down
shutDownEmailAddress: your@mail.com
Hooks: Hooks:
# Do we need to hook with multiverse for spawn checking? # Do we need to hook with multiverse for spawn checking?
multiverse: true multiverse: true
# Do we need to hook with BungeeCord? # Do we need to hook with BungeeCord?
bungeecord: false bungeecord: false
# Do we need to hook with Velocity?
velocity: false
# How many ticks should we wait before sending login info to proxy?
# Change this to higher if your player has high ping.
# See: https://www.spigotmc.org/wiki/bukkit-bungee-plugin-messaging-channel/
proxySendDelay: 10
# Hook into floodgate.
# This must be true if you want to use other bedrock features.
floodgate: false
# Allow bedrock players join without check isValidName?
ignoreBedrockNameCheck: true
# Send player to this BungeeCord server after register/login # Send player to this BungeeCord server after register/login
sendPlayerTo: '' sendPlayerTo: ''
# Do we need to disable Essentials SocialSpy on join? # Do we need to disable Essentials SocialSpy on join?
@ -394,24 +505,12 @@ Protection:
# Enable some servers protection (country based login, antibot) # Enable some servers protection (country based login, antibot)
enableProtection: false enableProtection: false
# Apply the protection also to registered usernames # Apply the protection also to registered usernames
enableProtectionRegistered: true enableProtectionRegistered: false
geoIpDatabase:
# Enable GeoIp database
enabled: true
# The MaxMind clientId used to download the GeoIp database,
# get one at https://www.maxmind.com/en/accounts/current/license-key
# The EssentialsX project has a very useful tutorial on how to generate
# the license key: https://github.com/EssentialsX/Wiki/blob/master/GeoIP.md
clientId: ''
# The MaxMind licenseKey used to download the GeoIp database.
licenseKey: ''
# Countries allowed to join the server and register. For country codes, see # Countries allowed to join the server and register. For country codes, see
# https://dev.maxmind.com/geoip/legacy/codes/iso3166/ # https://dev.maxmind.com/geoip/legacy/codes/iso3166/
# Use "LOCALHOST" for local addresses. # Use "LOCALHOST" for local addresses.
# PLEASE USE QUOTES! # PLEASE USE QUOTES!
countries: countries:
- US
- GB
- LOCALHOST - LOCALHOST
# Countries not allowed to join the server and register # Countries not allowed to join the server and register
# PLEASE USE QUOTES! # PLEASE USE QUOTES!
@ -430,7 +529,7 @@ Protection:
antiBotDelay: 60 antiBotDelay: 60
quickCommands: quickCommands:
# Kicks the player that issued a command before the defined time after the join process # Kicks the player that issued a command before the defined time after the join process
denyCommandsBeforeMilliseconds: 1000 denyCommandsBeforeMilliseconds: 3000
Purge: Purge:
# If enabled, AuthMe automatically purges old, unused accounts # If enabled, AuthMe automatically purges old, unused accounts
useAutoPurge: false useAutoPurge: false
@ -453,26 +552,33 @@ Security:
# Stop the server if we can't contact the sql database # Stop the server if we can't contact the sql database
# Take care with this, if you set this to false, # Take care with this, if you set this to false,
# AuthMe will automatically disable and the server won't be protected! # AuthMe will automatically disable and the server won't be protected!
stopServer: true stopServer: false
console: console:
# Copy AuthMe log output in a separate file as well? # Copy AuthMe log output in a separate file as well?
logConsole: true logConsole: true
account:
haveIBeenPwned:
# Query haveibeenpwned.com with a hashed version of the password.
# This is used to check whether it is safe.
check: false
# If the password is used more than this number of times, it is considered unsafe.
limit: 0
captcha: captcha:
# Enable captcha when a player uses wrong password too many times # Enable captcha when a player uses wrong password too many times
useCaptcha: false useCaptcha: false
# Max allowed tries before a captcha is required # Max allowed tries before a captcha is required
maxLoginTry: 5 maxLoginTry: 8
# Captcha length # Captcha length
captchaLength: 5 captchaLength: 6
# Minutes after which login attempts count is reset for a player # Minutes after which login attempts count is reset for a player
captchaCountReset: 60 captchaCountReset: 120
# Require captcha before a player may register? # Require captcha before a player may register?
requireForRegistration: false requireForRegistration: false
tempban: tempban:
# Tempban a user's IP address if they enter the wrong password too many times # Tempban a user's IP address if they enter the wrong password too many times
enableTempban: false enableTempban: false
# How many times a user can attempt to login before their IP being tempbanned # How many times a user can attempt to login before their IP being tempbanned
maxLoginTries: 10 maxLoginTries: 8
# The length of time a IP address will be tempbanned in minutes # The length of time a IP address will be tempbanned in minutes
# Default: 480 minutes, or 8 hours # Default: 480 minutes, or 8 hours
tempbanLength: 480 tempbanLength: 480
@ -486,13 +592,13 @@ Security:
# Number of characters a recovery code should have (0 to disable) # Number of characters a recovery code should have (0 to disable)
length: 8 length: 8
# How many hours is a recovery code valid for? # How many hours is a recovery code valid for?
validForHours: 4 validForHours: 6
# Max number of tries to enter recovery code # Max number of tries to enter recovery code
maxTries: 3 maxTries: 4
# How long a player has after password recovery to change their password # How long a player has after password recovery to change their password
# without logging in. This is in minutes. # without logging in. This is in minutes.
# Default: 2 minutes # Default: 2 minutes
passwordChangeTimeout: 2 passwordChangeTimeout: 5
emailRecovery: emailRecovery:
# Seconds a user has to wait for before a password recovery mail may be sent again # Seconds a user has to wait for before a password recovery mail may be sent again
# This prevents an attacker from abusing AuthMe's email feature. # This prevents an attacker from abusing AuthMe's email feature.
@ -505,6 +611,13 @@ Security:
enableEmailMasking: false enableEmailMasking: false
# Minutes after which a verification code will expire # Minutes after which a verification code will expire
verificationCodeExpiration: 10 verificationCodeExpiration: 10
Plugin:
updates:
# Check for updates on enabled from GitHub?
checkForUpdates: true
banners:
# Should we show the AuthMe banner on startup?
showBanners: true
# Before a user logs in, various properties are temporarily removed from the player, # Before a user logs in, various properties are temporarily removed from the player,
# such as OP status, ability to fly, and walk/fly speed. # such as OP status, ability to fly, and walk/fly speed.
# Once the user is logged in, we add back the properties we previously saved. # Once the user is logged in, we add back the properties we previously saved.
@ -553,13 +666,6 @@ BackupSystem:
MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\ MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\
# Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
Converter: Converter:
Rakamak:
# Rakamak file name
fileName: users.rak
# Rakamak use IP?
useIP: false
# Rakamak IP file name
ipFileName: UsersIp.rak
CrazyLogin: CrazyLogin:
# CrazyLogin database file name # CrazyLogin database file name
fileName: accounts.db fileName: accounts.db
@ -583,4 +689,4 @@ To change settings on a running server, save your changes to config.yml and use
--- ---
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Thu Jul 28 18:11:22 CEST 2022 This page was automatically generated on the [HaHaWTH/AuthMeReReloaded repository](https://github.com/HaHaWTH/AuthMeReReloaded/tree/master/docs/) on Wed May 29 21:00:00 CST 2024

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@ -80,4 +80,4 @@ or bad.
--- ---
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 04 21:31:44 CEST 2021 This page was automatically generated on the [HaHaWTH/AuthMeReReloaded repository](https://github.com/HaHaWTH/AuthMeReReloaded/tree/master/docs/) on Sun Apr 04 21:31:44 CEST 2021

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@ -73,4 +73,4 @@ The following are the permission nodes that are currently supported by the lates
--- ---
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@ -44,4 +44,4 @@ Code | Language | Translated | &nbsp;
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Wed Jun 21 12:14:29 CEST 2023 This page was automatically generated on the [HaHaWTH/AuthMeReReloaded repository](https://github.com/HaHaWTH/AuthMeReReloaded/tree/master/docs/) on Wed Jun 21 12:14:29 CEST 2023