[ci skip] Update docs/config.md
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@ -108,4 +108,4 @@ brackets; optional arguments are enclosed in square brackets (`[ ]`).
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---
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This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 04 21:31:42 CEST 2021
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This page was automatically generated on the [HaHaWTH/AuthMeReReloaded repository](https://github.com/HaHaWTH/AuthMeReReloaded/tree/master/docs/) on Sun Apr 04 21:31:42 CEST 2021
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238
docs/config.md
238
docs/config.md
@ -1,5 +1,5 @@
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
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<!-- File auto-generated on Thu Jul 28 18:11:22 CEST 2022. See docs/config/config.tpl.md -->
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<!-- File auto-generated on Wed May 29 21:00:00 CST 2024. See docs/config/config.tpl.md -->
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## AuthMe Configuration
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The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
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@ -14,11 +14,21 @@ DataSource:
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# Enable the database caching system, should be disabled on bungeecord environments
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# or when a website integration is being used.
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caching: true
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# Should we try to use VirtualThreads(Java 21+) for database cache loader?
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useVirtualThreadsCache: false
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# Database host address
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mySQLHost: 127.0.0.1
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# Database port
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mySQLPort: '3306'
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# Replacement of Mysql's useSsl (for MariaDB only).
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# - disable: No SSL
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# - trust: Trust blindly (no validation)
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# - verify_ca: Encryption, certificates validation, BUT no hostname verification
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# - verify_full: Encryption, certificate validation and hostname validation
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# Read more: https://bit.ly/mariadb-sslmode
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MariaDbSslMode: disabled
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# Connect to MySQL database over SSL
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# If you're using MariaDB, use sslMode instead
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mySQLUseSSL: true
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# Verification of server's certificate.
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# We would not recommend to set this option to false.
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@ -26,6 +36,7 @@ DataSource:
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mySQLCheckServerCertificate: true
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# Authorize client to retrieve RSA server public key.
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# Advanced option, ignore if you don't know what it means.
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# If you are using MariaDB, use MariaDbSslMode instead.
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mySQLAllowPublicKeyRetrieval: true
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# Username to connect to the MySQL database
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mySQLUsername: authme
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@ -105,6 +116,64 @@ ExternalBoardOptions:
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XFActivatedGroupId: 2
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# Wordpress prefix defined during WordPress installation
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wordpressTablePrefix: wp_
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3rdPartyFeature:
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compatibility:
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# Should we execute /help command when unregistered players press Shift+F?
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# This keeps compatibility with some menu plugins
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# If you are using TrMenu, don't enable this because TrMenu already implemented this.
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menuPlugins: false
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features:
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i18nMessages:
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# Send i18n messages to player based on their client settings, this option will override `settings.messagesLanguage`
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# This will not affect language of authme help command.
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enabled: false
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# Redirect locale code to certain AuthMe language code as you want
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# Minecraft locale list: https://minecraft.wiki/w/Language
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# AuthMe language code: https://github.com/HaHaWTH/AuthMeReReloaded/blob/master/docs/translations.md
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# For example, if you want to show Russian messages to player using language Tatar(tt_ru),
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# and show Chinese Simplified messages to player using language Classical Chinese(lzh), then:
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# locale-code-redirect:
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# - 'tt_ru:ru'
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# - 'lzh:zhcn'
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locale-code-redirect:
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- tt_ru:ru
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- lzh:zhcn
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captcha:
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# Should send GUI captcha by country code whitelist?
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# If the country of the player is in this list, the captcha won't be sent.
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whiteList: []
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# Send a GUI captcha to unregistered players?(Requires ProtocolLib)
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guiCaptcha: false
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# Should we kick the players when they don't finish the GUI captcha in seconds?
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# (less than or equals 0 is disabled)
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timeOut: 0
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# Should we ignore floodgate players when sending GUI captcha?
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# (Requires floodgate and hookFloodgate: true)
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ignoreBedrock: false
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# Should we let Bedrock players login automatically?
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# (Requires hookFloodgate to be true & floodgate loaded)
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# (**THIS IS SAFE DO NOT WORRY**)
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bedrockAutoLogin: false
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purgeData:
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# Should we purge data on non-registered players quit?
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purgeOnQuit: false
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# Which world's player data should be deleted?(Enter the world *FOLDER* name where your players first logged in)
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purgeWorldFolderName: world
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fixes:
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# Enable the new feature to prevent ghost players?
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antiGhostPlayer: false
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# (MC1.13- only)
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# Should we fix the shulker crash bug with advanced method?
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advancedShulkerFix: false
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loginLocationFix:
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# Should we fix the location when players logged in the portal?
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fixPortalStuck: false
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# Should we fix the location when players logged underground?
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fixGroundStuck: false
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optimizes:
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# Choose the best teleport method by server brand?
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# (Enable this if you are using Paper/Folia)
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smartAsyncTeleport: true
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settings:
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sessions:
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# Do you want to enable the session feature?
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@ -113,12 +182,13 @@ settings:
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# The next time the player joins the server, if his IP
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# is the same as last time and the timeout hasn't
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# expired, he will not need to authenticate.
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enabled: false
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enabled: true
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# After how many minutes should a session expire?
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# A player's session ends after the timeout or if his IP has changed
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timeout: 10
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timeout: 43200
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# Message language, available languages:
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# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
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# Example: zhcn, en
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messagesLanguage: en
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# Forces authme to hook into Vault instead of a specific permission handler system.
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forceVaultHook: false
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@ -151,7 +221,7 @@ settings:
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- /totp
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# Max number of allowed registrations per IP
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# The value 0 means an unlimited number of registrations!
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maxRegPerIp: 1
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maxRegPerIp: 3
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# Minimum allowed username length
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minNicknameLength: 3
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# Maximum allowed username length
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@ -177,7 +247,7 @@ settings:
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SaveQuitLocation: false
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# To activate the restricted user feature you need
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# to enable this option and configure the AllowedRestrictedUser field.
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AllowRestrictedUser: false
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AllowRestrictedUser: true
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# The restricted user feature will kick players listed below
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# if they don't match the defined IP address. Names are case-insensitive.
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# You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
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@ -185,13 +255,31 @@ settings:
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# AllowedRestrictedUser:
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# - playername;127.0.0.1
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# - playername;regex:127\.0\.0\..*
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AllowedRestrictedUser: []
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AllowedRestrictedUser:
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- server_land;127.0.0.1
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- server;127.0.0.1
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- bukkit;127.0.0.1
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- purpur;127.0.0.1
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- system;127.0.0.1
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- admin;127.0.0.1
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- md_5;127.0.0.1
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- administrator;127.0.0.1
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- notch;127.0.0.1
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- spigot;127.0.0.1
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- bukkitcraft;127.0.0.1
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- paperclip;127.0.0.1
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- papermc;127.0.0.1
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- spigotmc;127.0.0.1
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- root;127.0.0.1
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- console;127.0.0.1
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- authme;127.0.0.1
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- owner;127.0.0.1
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# Ban unknown IPs trying to log in with a restricted username?
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banUnsafedIP: false
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# Should unregistered players be kicked immediately?
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kickNonRegistered: false
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# Should players be kicked on wrong password?
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kickOnWrongPassword: true
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kickOnWrongPassword: false
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# Should not logged in players be teleported to the spawn?
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# After the authentication they will be teleported back to
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# their normal position.
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@ -200,31 +288,33 @@ settings:
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allowMovement: false
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# After how many seconds should players who fail to login or register
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# be kicked? Set to 0 to disable.
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timeout: 30
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timeout: 120
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# Regex pattern of allowed characters in the player name.
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allowedNicknameCharacters: '[a-zA-Z0-9_]*'
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# How far can unregistered players walk?
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# Set to 0 for unlimited radius
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allowedMovementRadius: 100
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allowedMovementRadius: 0
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# Should we protect the player inventory before logging in? Requires ProtocolLib.
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ProtectInventoryBeforeLogIn: true
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ProtectInventoryBeforeLogIn: false
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# Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
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DenyTabCompleteBeforeLogin: false
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# Should we display all other accounts from a player when he joins?
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# permission: /authme.admin.accounts
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displayOtherAccounts: true
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displayOtherAccounts: false
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# Spawn priority; values: authme, essentials, cmi, multiverse, default
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spawnPriority: authme,essentials,cmi,multiverse,default
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# Maximum Login authorized by IP
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maxLoginPerIp: 0
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maxLoginPerIp: 3
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# Maximum Join authorized by IP
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maxJoinPerIp: 0
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maxJoinPerIp: 3
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# AuthMe will NEVER teleport players if set to true!
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noTeleport: false
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# Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
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# characters, which is what we recommend. See also http://asciitable.com
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# You can test your regex with https://regex101.com
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allowedPasswordCharacters: '[!-~]*'
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# Regex syntax for allowed chars in email.
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allowedEmailCharacters: ^[A-Za-z0-9_.]{3,20}@(qq|outlook|163|gmail|icloud)\.com$
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GameMode:
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# Force survival gamemode when player joins?
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ForceSurvivalMode: false
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@ -247,12 +337,12 @@ settings:
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UnrestrictedInventories: []
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security:
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# Minimum length of password
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minPasswordLength: 5
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minPasswordLength: 8
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# Maximum length of password
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passwordMaxLength: 30
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passwordMaxLength: 26
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# Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
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# MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
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# PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
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# PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, NOCRYPT, CUSTOM (for developers only). See full list at
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# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
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# If you use ARGON2, check that you have the argon2 c library on your system
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passwordHash: SHA256
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@ -273,13 +363,19 @@ settings:
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# - 'password'
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# - 'help'
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unsafePasswords:
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- '123456'
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- '12345678'
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- password
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- qwerty
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- '12345'
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- '54321'
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- qwertyui
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- '123456789'
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- help
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- '87654321'
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- '1234567890'
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- asdfghjkl
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- zxcvbnm,
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- asdfghjk
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- '12312312'
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- '123123123'
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- '32132132'
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- '321321321'
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registration:
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# Enable registration on the server?
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enabled: true
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@ -294,21 +390,26 @@ settings:
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# EMAIL = password is generated and sent to the email provided by the user.
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# More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
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type: PASSWORD
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# Second argument the /register command should take: NONE = no 2nd argument
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# Second argument the /register command should take:
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# NONE = no 2nd argument
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# CONFIRMATION = must repeat first argument (pass or email)
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# EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
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# EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
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secondArg: CONFIRMATION
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email:
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# Should we unregister the player when he didn't verify the email?
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# This only works if you enabled email registration.
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unregisterOnEmailVerificationFailure: false
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# How many minutes should we wait before unregister the player
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# when he didn't verify the email?
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unregisterAfterMinutes: 10
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# Do we force kick a player after a successful registration?
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# Do not use with login feature below
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forceKickAfterRegister: false
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# Does AuthMe need to enforce a /login after a successful registration?
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forceLoginAfterRegister: false
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# Broadcast the welcome message to the server or only to the player?
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# set true for server or false for player
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broadcastWelcomeMessage: false
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# Should we delay the join message and display it once the player has logged in?
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delayJoinMessage: false
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delayJoinMessage: true
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# The custom join message that will be sent after a successful login,
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# keep empty to use the original one.
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# Available variables:
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@ -317,11 +418,11 @@ settings:
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# {DISPLAYNAMENOCOLOR}: the player display name (without colors)
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customJoinMessage: ''
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# Should we remove the leave messages of unlogged users?
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removeUnloggedLeaveMessage: false
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removeUnloggedLeaveMessage: true
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# Should we remove join messages altogether?
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removeJoinMessage: false
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removeJoinMessage: true
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# Should we remove leave messages altogether?
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removeLeaveMessage: false
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removeLeaveMessage: true
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# Do we need to add potion effect Blinding before login/register?
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applyBlindEffect: false
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# Do we need to prevent people to login with another case?
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@ -347,7 +448,7 @@ GroupOptions:
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unregisteredPlayerGroup: ''
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Email:
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# Email SMTP server host
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mailSMTP: smtp.gmail.com
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mailSMTP: smtp.163.com
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# Email SMTP server port
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mailPort: 465
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# Only affects port 25: enable TLS/STARTTLS?
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@ -361,7 +462,7 @@ Email:
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# Custom sender name, replacing the mailAccount name in the email
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mailSenderName: ''
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# Recovery password length
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RecoveryPasswordLength: 8
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RecoveryPasswordLength: 12
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# Mail Subject
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mailSubject: Your new AuthMe password
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# Like maxRegPerIP but with email
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@ -370,20 +471,30 @@ Email:
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recallPlayers: false
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# Delay in minute for the recall scheduler
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delayRecall: 5
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# Blacklist these domains for emails
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emailBlacklisted:
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- 10minutemail.com
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# Whitelist ONLY these domains for emails
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emailWhitelisted: []
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# Send the new password drawn in an image?
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generateImage: false
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# The OAuth2 token
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emailOauth2Token: ''
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# Email notifications when the server shuts down
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shutDownEmail: false
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# Email notification address when the server is shut down
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shutDownEmailAddress: your@mail.com
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Hooks:
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# Do we need to hook with multiverse for spawn checking?
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multiverse: true
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# Do we need to hook with BungeeCord?
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bungeecord: false
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# Do we need to hook with Velocity?
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velocity: false
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# How many ticks should we wait before sending login info to proxy?
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# Change this to higher if your player has high ping.
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# See: https://www.spigotmc.org/wiki/bukkit-bungee-plugin-messaging-channel/
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proxySendDelay: 10
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# Hook into floodgate.
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# This must be true if you want to use other bedrock features.
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floodgate: false
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# Allow bedrock players join without check isValidName?
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ignoreBedrockNameCheck: true
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# Send player to this BungeeCord server after register/login
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sendPlayerTo: ''
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# Do we need to disable Essentials SocialSpy on join?
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@ -394,24 +505,12 @@ Protection:
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# Enable some servers protection (country based login, antibot)
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enableProtection: false
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# Apply the protection also to registered usernames
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enableProtectionRegistered: true
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geoIpDatabase:
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# Enable GeoIp database
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enabled: true
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# The MaxMind clientId used to download the GeoIp database,
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# get one at https://www.maxmind.com/en/accounts/current/license-key
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# The EssentialsX project has a very useful tutorial on how to generate
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# the license key: https://github.com/EssentialsX/Wiki/blob/master/GeoIP.md
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clientId: ''
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# The MaxMind licenseKey used to download the GeoIp database.
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licenseKey: ''
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enableProtectionRegistered: false
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# Countries allowed to join the server and register. For country codes, see
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# https://dev.maxmind.com/geoip/legacy/codes/iso3166/
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# Use "LOCALHOST" for local addresses.
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# PLEASE USE QUOTES!
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countries:
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- US
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- GB
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- LOCALHOST
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# Countries not allowed to join the server and register
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# PLEASE USE QUOTES!
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@ -430,7 +529,7 @@ Protection:
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antiBotDelay: 60
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quickCommands:
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# Kicks the player that issued a command before the defined time after the join process
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denyCommandsBeforeMilliseconds: 1000
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denyCommandsBeforeMilliseconds: 3000
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Purge:
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# If enabled, AuthMe automatically purges old, unused accounts
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useAutoPurge: false
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@ -453,26 +552,33 @@ Security:
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# Stop the server if we can't contact the sql database
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# Take care with this, if you set this to false,
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# AuthMe will automatically disable and the server won't be protected!
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stopServer: true
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stopServer: false
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console:
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# Copy AuthMe log output in a separate file as well?
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logConsole: true
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account:
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haveIBeenPwned:
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# Query haveibeenpwned.com with a hashed version of the password.
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# This is used to check whether it is safe.
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check: false
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# If the password is used more than this number of times, it is considered unsafe.
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limit: 0
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captcha:
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# Enable captcha when a player uses wrong password too many times
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useCaptcha: false
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# Max allowed tries before a captcha is required
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maxLoginTry: 5
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||||
maxLoginTry: 8
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# Captcha length
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||||
captchaLength: 5
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||||
captchaLength: 6
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||||
# Minutes after which login attempts count is reset for a player
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||||
captchaCountReset: 60
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captchaCountReset: 120
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||||
# Require captcha before a player may register?
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||||
requireForRegistration: false
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||||
tempban:
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# Tempban a user's IP address if they enter the wrong password too many times
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enableTempban: false
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# How many times a user can attempt to login before their IP being tempbanned
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||||
maxLoginTries: 10
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maxLoginTries: 8
|
||||
# The length of time a IP address will be tempbanned in minutes
|
||||
# Default: 480 minutes, or 8 hours
|
||||
tempbanLength: 480
|
||||
@ -486,13 +592,13 @@ Security:
|
||||
# Number of characters a recovery code should have (0 to disable)
|
||||
length: 8
|
||||
# How many hours is a recovery code valid for?
|
||||
validForHours: 4
|
||||
validForHours: 6
|
||||
# Max number of tries to enter recovery code
|
||||
maxTries: 3
|
||||
maxTries: 4
|
||||
# How long a player has after password recovery to change their password
|
||||
# without logging in. This is in minutes.
|
||||
# Default: 2 minutes
|
||||
passwordChangeTimeout: 2
|
||||
passwordChangeTimeout: 5
|
||||
emailRecovery:
|
||||
# Seconds a user has to wait for before a password recovery mail may be sent again
|
||||
# This prevents an attacker from abusing AuthMe's email feature.
|
||||
@ -505,6 +611,13 @@ Security:
|
||||
enableEmailMasking: false
|
||||
# Minutes after which a verification code will expire
|
||||
verificationCodeExpiration: 10
|
||||
Plugin:
|
||||
updates:
|
||||
# Check for updates on enabled from GitHub?
|
||||
checkForUpdates: true
|
||||
banners:
|
||||
# Should we show the AuthMe banner on startup?
|
||||
showBanners: true
|
||||
# Before a user logs in, various properties are temporarily removed from the player,
|
||||
# such as OP status, ability to fly, and walk/fly speed.
|
||||
# Once the user is logged in, we add back the properties we previously saved.
|
||||
@ -553,13 +666,6 @@ BackupSystem:
|
||||
MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\
|
||||
# Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
|
||||
Converter:
|
||||
Rakamak:
|
||||
# Rakamak file name
|
||||
fileName: users.rak
|
||||
# Rakamak use IP?
|
||||
useIP: false
|
||||
# Rakamak IP file name
|
||||
ipFileName: UsersIp.rak
|
||||
CrazyLogin:
|
||||
# CrazyLogin database file name
|
||||
fileName: accounts.db
|
||||
@ -583,4 +689,4 @@ To change settings on a running server, save your changes to config.yml and use
|
||||
|
||||
---
|
||||
|
||||
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Thu Jul 28 18:11:22 CEST 2022
|
||||
This page was automatically generated on the [HaHaWTH/AuthMeReReloaded repository](https://github.com/HaHaWTH/AuthMeReReloaded/tree/master/docs/) on Wed May 29 21:00:00 CST 2024
|
||||
|
||||
@ -80,4 +80,4 @@ or bad.
|
||||
|
||||
---
|
||||
|
||||
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 04 21:31:44 CEST 2021
|
||||
This page was automatically generated on the [HaHaWTH/AuthMeReReloaded repository](https://github.com/HaHaWTH/AuthMeReReloaded/tree/master/docs/) on Sun Apr 04 21:31:44 CEST 2021
|
||||
|
||||
@ -73,4 +73,4 @@ The following are the permission nodes that are currently supported by the lates
|
||||
|
||||
---
|
||||
|
||||
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 04 21:31:44 CEST 2021
|
||||
This page was automatically generated on the [HaHaWTH/AuthMeReReloaded repository](https://github.com/HaHaWTH/AuthMeReReloaded/tree/master/docs/) on Sun Apr 04 21:31:44 CEST 2021
|
||||
|
||||
@ -44,4 +44,4 @@ Code | Language | Translated |
|
||||
|
||||
---
|
||||
|
||||
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Wed Jun 21 12:14:29 CEST 2023
|
||||
This page was automatically generated on the [HaHaWTH/AuthMeReReloaded repository](https://github.com/HaHaWTH/AuthMeReReloaded/tree/master/docs/) on Wed Jun 21 12:14:29 CEST 2023
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user