Finalized some fields, removed redundant code, various other fixes
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@@ -13,7 +13,7 @@ import org.bukkit.event.HandlerList;
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public class AuthMeAsyncPreLoginEvent extends Event {
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private static final HandlerList handlers = new HandlerList();
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private Player player;
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private final Player player;
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private boolean canLogin = true;
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/**
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@@ -11,9 +11,9 @@ import org.bukkit.entity.Player;
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*/
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public class AuthMeTeleportEvent extends CustomEvent {
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private Player player;
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private final Player player;
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private Location to;
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private Location from;
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private final Location from;
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/**
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* Constructor for AuthMeTeleportEvent.
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@@ -11,9 +11,9 @@ import org.bukkit.entity.Player;
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*/
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public class FirstSpawnTeleportEvent extends CustomEvent {
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private Player player;
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private final Player player;
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private Location to;
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private Location from;
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private final Location from;
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/**
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* Constructor for FirstSpawnTeleportEvent.
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@@ -12,11 +12,11 @@ import org.bukkit.inventory.ItemStack;
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*/
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public class ProtectInventoryEvent extends CustomEvent {
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private ItemStack[] storedinventory;
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private ItemStack[] storedarmor;
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private final ItemStack[] storedinventory;
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private final ItemStack[] storedarmor;
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private ItemStack[] emptyInventory = null;
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private ItemStack[] emptyArmor = null;
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private Player player;
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private final Player player;
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/**
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* Constructor for ProtectInventoryEvent.
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@@ -12,9 +12,9 @@ import org.bukkit.entity.Player;
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*/
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public class RegisterTeleportEvent extends CustomEvent {
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private Player player;
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private final Player player;
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private Location to;
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private Location from;
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private final Location from;
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/**
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* Constructor for RegisterTeleportEvent.
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@@ -11,10 +11,10 @@ import org.bukkit.entity.Player;
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*/
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public class SpawnTeleportEvent extends CustomEvent {
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private Player player;
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private final Player player;
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private Location to;
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private Location from;
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private boolean isAuthenticated;
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private final Location from;
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private final boolean isAuthenticated;
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/**
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* Constructor for SpawnTeleportEvent.
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