Finalized some fields, removed redundant code, various other fixes

This commit is contained in:
Tim Visée
2015-11-23 22:14:03 +01:00
parent 83e5d726af
commit 82bf0f45ca
64 changed files with 320 additions and 323 deletions
@@ -13,7 +13,7 @@ import org.bukkit.event.HandlerList;
public class AuthMeAsyncPreLoginEvent extends Event {
private static final HandlerList handlers = new HandlerList();
private Player player;
private final Player player;
private boolean canLogin = true;
/**
@@ -11,9 +11,9 @@ import org.bukkit.entity.Player;
*/
public class AuthMeTeleportEvent extends CustomEvent {
private Player player;
private final Player player;
private Location to;
private Location from;
private final Location from;
/**
* Constructor for AuthMeTeleportEvent.
@@ -11,9 +11,9 @@ import org.bukkit.entity.Player;
*/
public class FirstSpawnTeleportEvent extends CustomEvent {
private Player player;
private final Player player;
private Location to;
private Location from;
private final Location from;
/**
* Constructor for FirstSpawnTeleportEvent.
@@ -12,11 +12,11 @@ import org.bukkit.inventory.ItemStack;
*/
public class ProtectInventoryEvent extends CustomEvent {
private ItemStack[] storedinventory;
private ItemStack[] storedarmor;
private final ItemStack[] storedinventory;
private final ItemStack[] storedarmor;
private ItemStack[] emptyInventory = null;
private ItemStack[] emptyArmor = null;
private Player player;
private final Player player;
/**
* Constructor for ProtectInventoryEvent.
@@ -12,9 +12,9 @@ import org.bukkit.entity.Player;
*/
public class RegisterTeleportEvent extends CustomEvent {
private Player player;
private final Player player;
private Location to;
private Location from;
private final Location from;
/**
* Constructor for RegisterTeleportEvent.
@@ -11,10 +11,10 @@ import org.bukkit.entity.Player;
*/
public class SpawnTeleportEvent extends CustomEvent {
private Player player;
private final Player player;
private Location to;
private Location from;
private boolean isAuthenticated;
private final Location from;
private final boolean isAuthenticated;
/**
* Constructor for SpawnTeleportEvent.