Minor - fix spelling in messages return to the player

This commit is contained in:
ljacqu 2015-12-16 22:48:06 +01:00
parent dcc365c22f
commit 879aa24a6e

View File

@ -229,7 +229,7 @@ public class AuthMePlayerListener implements Listener {
if (auth != null && !auth.getRealName().equals("Player") && !auth.getRealName().equals(event.getName())) {
event.setLoginResult(AsyncPlayerPreLoginEvent.Result.KICK_OTHER);
event.setKickMessage("You should join using username: " + ChatColor.AQUA + auth.getRealName() +
ChatColor.RESET + "\nnot :" + ChatColor.RED + event.getName()); // TODO: write a better message
ChatColor.RESET + "\nnot: " + ChatColor.RED + event.getName()); // TODO: write a better message
return;
}
@ -288,7 +288,7 @@ public class AuthMePlayerListener implements Listener {
pl.kickPlayer(m.retrieveSingle(MessageKey.KICK_FOR_VIP));
event.allow();
} else {
ConsoleLogger.info("The player " + event.getPlayer().getName() + " tryed to join, but the server was full");
ConsoleLogger.info("The player " + event.getPlayer().getName() + " tried to join, but the server was full");
event.setKickMessage(m.retrieveSingle(MessageKey.KICK_FULL_SERVER));
event.setResult(PlayerLoginEvent.Result.KICK_FULL);
}